Well, the game hasn’t officially ended yet so he’s made it to the final three. He was dangerous as an opponent because he’d usually stick to his calls and be very vocal in his opposition of a player, only to then disappear. He’d be able to start a lynch without being a target himself.
Really? I’ve never really feel strongly against somebody. I usually find whoever was most suspicious the previous day and stick to that person for the day. Then I’d find myself busy and stop playing for a while. It’s amazing what a guy can do without trying.
As an aside, the way I like to play mafia is by ignoring most peoples past-game behaviour. I like to try and focus on the evidence provided in the thread. This is also helped by the fact that I don’t know 3/4 of the playstyles of people playing.
I don’t wanna risk the possibility that Manx is Wallflower Mafia. Arguments can continue all they want, but if Manx doesn’t get here within the last 3-4 hours of Day Phase we should lynch him.
*Good point however I’m a little curious about why he didn’t even post a “checking in” message at the time. *
*We all have our distinct methods of playing, that’s what makes these games extra interesting. That said , while I’am approaching this game in the “here and now” I can’t overlook history either. Weather it’s how a person plays in the mafia game or my prior interactions or observations in the forum at large. It all tooken into consideration, specially since this is a social game, a con game. *
Not checking in is only a disadvantage, as he became more conspicuous. And since the other mafia member was here, it’s not like he was spending time discussing strategy.
No, I’m still wrapping my head around this game. I don’t quite understand everything yet and I’ve got a lot of other things I’m doing both at work and at home. :tup:
As far as I can tell, there is One Saxton Hale and two BLU spies that have invaded our base. The rest of us are Red civilians. So, there are 8 civilians and 3 mafia (If PW went with the original plan of 3 mafia).