If it helps, imagine the roleless vampires/werewolves as blank slates, that Dracula/Lucian can use Promote on to actually give them useful roles, increasing the power of their faction
@RF, I’m aware of who/what the doctor can cure. I think you’re probably playing catch up so no worries. My initial confusion was because Vans role card said he becomes an initiate… not a convert. So in a roundabout way, that confused me on what the Doc could actually do.
That’s a really good point. Perhaps the Mayor’s action doesn’t really come into play in a serious way on the first night. If the Mayor can make a gdlk read and separate each monster leader from his other initiates, that could help. But I’m not 100% sure that would work, and would be a truly gdlk read.
If someone with a role is recruited and the Detective investigates them, will he get their role or will he get Inconclusive because they’re a Vampire/Werewolf?
Also, if the Fortune Teller investigates a target that’s bitten that night and guesses who bit them correctly, does she get a ‘yes’ response (i.e. does the bite come before the investigation)? I’m not sure if each block is sequentially ordered (if the actions in the block run from left to right).
Assuming the Mayor doesn’t screw around and put everyone but someone else in Town Hall, then it seems like a sound plan. The only big problem I can see is that then we don’t get the benefit of the ability with shenanigans of our own and if he ever doesn’t put himself in Town Hall, he’s getting bitten right quick. Actually, that brings up a question. @ Pimp Willith what happens if the Vampires & Werewolves try to bite the same person, does it just go to whoever sent in the action first?
I assume this is because they are currently unable to assassinate? Maybe that’s where my confusion came from.
As a civ, I’m less concerned with what abilities are unlocked later. Good to know that we are only able to kill ourselves this phase while the Mafia focuses on leveling up.
Later in the game, I’m almost positive there will be better uses for the Mayor role. And once the Mayor commits to that strategy, he has to do it every single night, which robs us of the opportunity to take advantage of those powers.
Mayor can lock a single person up, but they should not RC until we figure this out. It’ll be OK since we’ll all be left to guess whether the Mayor actually locked himself up, or whether it was someone else.
Okay, gotcha. To make things easier I’m gonna call converted civilians “Infected” or something very different than new initate/convert so it’s easier to differentiate.
So since the mayor doesn’t really have anything useful or specific to do day one…why not just take half of the players randomly and put them in the town hall. You’d basically have a fifty percent chance to stop the Mafia leaders from promoting the initiates night one. What’s everybody’s thoughts on a no-lynch night one as well?
Usually here on SRK sugesting a no lynch on day one grants the ire of its fellow civilians to the person who sugest it, no really i have seen how they keep thinking that is mafiaish thing to do when 100% of the time is always a newcomer civ who sugest it.
Let’s just call Van Helsing a Double Agent if he gets bitten.
Since the Mafia leaders have two recruits, it’d be less than 50%. Also, a no lynch is out of the question. Lynching a civilian may be likely, but it increases the probability of hitting Mafia from the 0% of a no lynch. And at this early stage of the game, we sure as shit want to try and hit Mafia while their numbers are low. It also gives us some day 1 voting pattern information.
OK, since we’re there… another half-baked analysis. Actually the random Mayor sequester might not be a bad idea. I’m not sure the numbers are that bad. Can a discrete mathematician help me out? Seems like the following situations are equally likely:
L=leader
I1=initiate 1
I2 = initiate 2
| = wall
L I1 I2 |
L I1 | I2
L I2 | I1
L | I1 I2
In 1/4 cases, we block a promotion for a given faction. There are two independent opportunities (“die rolls”) to block that promotion, meaning the probabilities are additive. We indeed have a 50% chance to block a promotion (counting both factions). Every little advantage helps.
I’m not understanding this. To me, it looks like we have a 25% chance of blocking each faction. We can’t just say that double the factions means double the chance of blocking their recruits.