Bull: that was if Light chose before the game start, similar to how my 2UC +1 worked.
As for recruiting during the mid game, I think the penalty of landing the special civ would be an instant game-over (civ’s victory), considering that choosing a target in mid game is EXTREMELY POWERFUL. Same degree of risk should be applied to Light as well when he fucks up.
^ This also means that for most of the regular civs, we have more incentives to act like we are special, eh? role-clams a regular civ
this also means that Light may choose to play safe and have two players, or gamble for a better situation with the risk of instant gameover. If I was Light, I may actually go for the later.
I like that idea, it lets Light play a risky game with a more informed decision or a safer game by recruiting before the game starts. The instant game over will prevent converting the UC or Medic but at the same time Light doesn’t care who he recruits if he’s about to be lynched. The only time I see it being overbearing is when the UC & Medic are both dead but even then, that’s a result of Light playing well and killing them at night.
So then we’re letting Light choose to recruit before the game, or hold onto it and recruit mid game, and so long as they haven’t recruited anybody, then they survive the first lynch on them?
I feel like option 1 is pretty meh, but if you made it better, then mafia is pretty OP with being able to block last gasps as well. And blocking last gasps is kind of the core mind game theme for this setup, so the UC is never safe and can’t sit on his investigations until he’s dead
Oh crap, I completely forgot that Light can block the last gasp as well. Perhaps the last gasp block can only be done after 1 of the mafia is dead? You do not have block stock at first. How is that?
Also, if we limit the conversion to be night-action (that is independent from night kill), then Light will not have the last-ditch effort.
How about if Misa dies, Light gets one last gasp block or if he chooses to hold on to the Death Note, he can use it to block a last gasp (but loses the spare Death Note in the process). We can also make it so that if Light dies and Misa lives, she can’t block a last gasp.
Mid game recruit falls right into the theme of death note, since Light even created proxies and followers that wanted to help him create the new world…
That makes picking the mid-game conversion option a huge risk in the first place. Stastically, Light has a 10% chance to be lynched and for the game to be over in one day. That would be so anti-climactic it wouldn’t even be funny.
loved death note, seriously if you havn’t watched the anime yet and you have a functioning brain then go watch the anime. not super action driven but got damn is it a godlike anime.
LOL, well, if we do suck that bad, then the chance of that happening is high, no?
But hey, statistically speaking, the later you pick the second mafia member, the better chance mafia side will win at the end, don’t you agree? An overall low possibility of getting any mafia killed throughout most of the game, only to have the mafia members doubled at the end. This can be disastrous to civs if mafia side plays their cards right.
I mean just statistically, 10% random chance for mafia to die day 1 and the game to be over, and then 25% chance (8 civs left, 2 roles) to die by recruiting the wrong member later on.
Personally, I like the atmosphere created knowing that you’re the UC and the mafia could erase your last gasp, so you have to constantly be afraid. Knowing that as long as 1 mafia hasn’t died yet, I don’t have to worry at all about losing my last gasp, changes the UC role quite a bit. Giving up the second mafia (the death note) to block a last gasp actually weakens the mafia, as in the original ruleset they got 1 block and 2 members, and a second block when 1 member died. Now they’re getting 1 mafia and 1 block… that’s nothing but a nerf on the Mafia side.
My personal vote is to stick with the original rules for this game (perhaps allowing Mafia to recruit mid game if they choose, but choosing UC/Detective reveals their identity AND recruiting takes the place of the night kill) and keep things minimal, and use some of these idea for a fully themed Death Note game later since it seems like you can do some interesting roles when you have a larger, full game
Of course it’s your game AC so ultimately the final call is up t oyou
But if Light is only able to recruit at night then he’s basically gambling the entire game on him surviving the next day phase. Even though the odds are low he’ll be lynched, 1/10, combining that with the restrictions on recruitment and every day phase is a battle to stay off of the #1 spot. The risk is losing the game and the reward is a greater chance to win the game.
[L]The choice to recruit in game is an gambit that I find very interesting. The very choice of recruiting mid-game can be a tell of certain players. If we lynch the second Kira during the day phase then we not only know that Kira recruited, but who he recruited to join him. This tells us a lot about the thought process of the original Kira. For example, let’s say that Noodle or Chief is Kira. They’re both very analytic and would likely choose the option that gave them the statistically best chance to win, perhaps recruiting the second or third most ideal player for the situation mid-game. Other players like Pimp Willy tend to make their decisions on their gut instinct, not outright ignoring statistics but overlooking them when they have a strong feeling about something. These players would likely go directly to the second level of yomi and recruit their first choice at the very beginning of the game to help them set up early strategies. These different approaches to the Mafia will drastically alter the course of the game depending on who Kira is.[/L]