SRK Lounge: Ronin was here

Just make sure you aren’t going to regret this shit later. B)

@WTF-AKUMA-HAX
I looked through the article.

Music production has become digitized over the century.

I started listening to this yesterday and I have been playing it constantly in my mind when I’m away from the music.

@ 1:05
https://youtu.be/SPC1rtgJBow

Lol, I remember I was fighting a Rashid earlier and the game SHOWED me grabbing him, but then proceeded to just register me getting hit by an SRK. Love it.

Karin is fucking great though. I’m playing her and R. Mika a lot. Can’t really seem to get a lot of wins with Necali.

Also, is it just me or do you ONLY get to play on that fucking waterfall stage during Ranked sets?

Didn’t know @ExposedD had his own drink:

Do they have these in Sweden? Try them out if they’re around; they’re okay, but they’re no coconut water.

As far as that SF V beta is concerned, shit reminds me a lot of Kof 12 except the character movesets are even more uninspired and rushdown based.

Last week in college the English teacher told some students to withdraw. It’s the middle of the first semester. Apparently there’s no way to change the grade at that point if you’re a failing student.

And I’m wondering how much more real shit can get…

I really don’t know why people prefer this… I’m gonna have to stick to mainly playing with friends to avoid teleporting scrubs.

Maybe try changing your favorite stage in the settings. I think the waterfall stage is default.

Rollback netcode is great, just play people that have good connections.

That’s gonna be hard when the majority of my opponents are going to be randoms.

A win is a win. Dont mock my laggy Karin tech.

http://i.imgur.com/aA894m9.gif

I’m actually shocked he is still alive.

Ken’s normals have SHIT range… His cr.LK and his cr.MK have barely any differences in reach. WTF

*That’s because you’re not playing as Ken, you’re playing as Lieutenant Dan. *

I think zoolander’s O.Sagat is losing to a Blanka on this ST stream.

(And thus this cyclical topic of SFV and its increasingly obvious issues, the addition of Karin aside, come around to the Lounge once again.)

This particular topic of discussion serves to remind me of something else I’ve been wanting to ask for a while and something I think I did ask but no one really answered: What do you personally actually want to see in a (non-Marvel-esque) fighting game (“nowadays”)? If we’re assuming that SFV will cater to the lowest common denominator among the masses like it probably will, then what is it doing wrong in your eyes?

Alternately, I could phrase the question a different way: If you were making a fighting game, then what would you put it in (and why)? Technically, this is a different question though and thus one that @Rabbit2k7 has technically already answered, but for pretty much everyone else, it’s effectively the same.

Fuck you, I already answered that question lounges ago when you asked it.

Did you play SFxT? The rollback netcode Capcom used was fucking horrible, it was the shittiest they used out of all their fighters last gen imo. It was no GGPO.

Hopefully with all these beta tests the netcode turns out good. I was watching a video the other day and Valle was talking about how amazing netcode is for other games in “e-sports” and how you can even have tournaments/qualifies online. He was talking about FPS/RTS games. Fightan gaemz are way behind the curb in this department.

This Diamond Unbreakable trailer got a nigga giddy.

Rick ross about to be SPECTRE’D. RIP

At least the teacher had the decency to let those students know to drop. other teachers ive had wouldnt say a damn thing and let you fail lol

Depth with easy combos and options that allow beginners to learn the game without a headache that ultimately makes them stop playing.
just imagine SF4 without 1-2 frame links and the (sometimey) difficultly of focus canceling.

if you’re winning neutral who gives a fuck how easy the combos is? You did the work to get in and get a hit, why jump through extra hoops for your damage?
Thats why i love persona and others that have that depth for high level play but have an entry for beginners. That tired mentality of hard combos and execution are a must pisses me off.
How does that shit help other than being artificial depth?

Edit: Thats why I’m iffy about SF5…they are getting the entry for beginners right, but everything else is lacking like hell…
I wait for release to see how it pans out. I don’t have optimism for gaming nowadays.