We’ve had a lot of success running mafia games over the last 3+ years. I wanted to try something else, something a bit more fast paced. So I came up with the Hunger Games.
In Short, 12 people enter the arena. Each turn, you get 1 action: Attack, Defend, Scavenge. You have to gather whatever items you can to make yourself stronger, and kill all of the other opponents and be the last one standing.
Items are limited, so you’re competing for resources against your opponents.
Do you have what it takes to be the last man standing?
(More Detailed Rules)
Players may take 1 action per turn. They PM that action to the game master, who will update the game every 24 hours based on those actions.
Player Actions:
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Attack. You may attack a character, dealing your attack damage to them.
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Defend. You defend yourself, doubling your defense value for this turn. Or target another player, and add your defense value to theirs for this turn.
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Scavenge. You attempt to grab some equipment from the equipment list. If multiple people attempt to grab the same item, only 1 will receive it (chosen randomly)
All actions are resolved at the same time. If a character takes combined damage more than their defense value on a single turn, they are killed and removed from the game.
The last player left alive (if any) wins the game.
Characters
All players will be assigned a character. This character will have a secret special ability that is not revealed until their death, but can have an effect on the game. Those in the Sponsors Lounge will be able to see every bodies abilities.
Arena Hazards:
The arena will be themed, and have hazards in them. These hazards and their order will be selected before the game starts, but kept secret. At the end of a phase, if the arena hazards have any effect on the game, it will be shared with the players. This hazard will affect the next phase.
Sponsors:
Before the game starts, people can sign up to be sponsors. They will be given 1 credit to spend. They may spend these credits to help players currently in the game. Credits unspent will carry over to future games.
The list of available items/bonuses that can be bought with credits will vary from game to game, and will be posted in the LL but kept secret from the players.
Scavenge-able Equipment
Equipment may be scavenged during a players turn, but each item can only be owned by 1 player at a time. If multiple players attempt to scavenge the same piece of equipment on the same turn, one will be chosen (at random) to receive the item, and the other players end up with nothing.
When a player dies, his items become scavenge-able again.
The actual equipment list of items that will be available is kept secret until the game starts, as it varies from arena to arena and is up to the game master. Here is a sample list of items, so that you can have an idea of what to expect to see.
Equipment List:
Weapons
Short Sword (hand), +2 attack
Long Sword (hand), +3 attack
Battle Hammer (hand), +2 attack
Axe (hand), +4 attack (-1 armor value to each piece of armor you wear)
Mace (hand), +2 attack (If the enemy doesn’t die when you attack, destroy 1 random piece of their armor)
Spear (hand), +2 attack (deals 2 damage to attackers while you are defending)
Stun Gun (hand), +0 attack. Enemy has half armor during the next phase.
Whip (hand), +0 attack. Causes the targeted enemy to drop their weapon.
Handgun (hand), +2 attack (Ranged: you avoid damage while attacking, even if their item permits them to deal damage)
Repeating Crossbow (hand) +2 attack (Ranged: you avoid damage while attacking, even if their item permits them to deal damage)
Dagger (off-hand), +1 attack / +1 Defense
Baton (off-hand), +2 attack
Hammer (off-hand), +1 attack
Battle Axe (2 handed), +5 attack
Katana (2 handed), +5 attack
War Hammer (2 handed), +4 attack (If the enemy doesn’t die when you attack, destroy 1 random piece of their armor)
Bo Staff (2 handed), +4 attack / + 4 defense
Bow (2 handed), +3 attack (Ranged: you avoid damage while attacking, even if their item permits them to deal damage)
M16 (2 handed), +4 attack (Ranged: you avoid damage while attacking, even if their item permits them to deal damage)
Armor
Shield (off-hand), +2 Defense
Riot Shield (off-hand), +2 defense
Tower Shield (Hand), +4 defense
Spiked Shield (off-hand) +1 attack, +2 defense (deals 1 damage to attackers while you are defending)
Body Armor (Armor), +3 defense (+2 extra vs ranged weapons)
Force Field (Armor), +3 defense (+2 extra vs non-ranged weapons)
Kevlar (Armor), +2 defense (+4 extra vs ranged weapons)
Platemail (Armor), +4 defense (-2 defense vs hammers)
Misc
Deadly Poison - Your swords, daggers, and axes have +1 attack
Fire Arrows - Your Bows and Crossbows have +1 attack
Hollow Points - your Handgun and M16 have +1 attack
Steroids - Your hammers have +2 attack
Stoneskin amulet - you have +1 armor
Carried Equipment:
Players may only have each slot filled, and not carry any extra items. Slots are as followed:
Main Hand: Can be filled with any Main, Off-Hand, or 2 Handed item
Off Hand: Can be filled with any off-hand item, as long as no 2 handed item is equipped in the main hand
Body: Can be filled with any Body item
Misc: Can have unlimited Misc. items
Phases:
Phases will last 24 hours. You have 24 hours to PM your action for the day, and the Game Master write up will reflect all actions of all players, and then mention what (if any) the arena hazard for the next round is. The game will last as many phases as necessary, until only 1 person is left alive.
Sample Actions:
Sign ups procedure:
I am capping this first game at 12 players. In true hunger games fashion, there will be a lottery. Everyone who signs up will be put onto a list, and then 12 names will be drawn from that list. Players who are not selected to compete, will become sponsors, and be given 2 credits added to their account to spend or save as they wish.
You may sign up only to be a sponsor without playing, however you will only be given 1 credit in your account to spend.
Sign ups will end thursday, Jan 30th at 3:00 PST. The chosen players will be posted by 5:00 PST the same day. The game thread will go on Friday, Jan 31st, at 12:00 pm PST (noon). Phases will last 24 hours, and be due at 12:00 PM PST every day.
Current signups:
- Vynce (?)
- Augustus
- WTF-AKUMA-HAX
- Sumazndude
- ForgeDigger
- RadicalFuzz
- Bious
- DaRabidDuckie
- Hecatom
- Oerba
- Blindknagg
- Angelpalm
- AlphaCommando
- XthAtGAm3RGuYX
- Skizzz
- Synonym
- Pietastic
- Shinkuu Tatsumaki
- GodotsRevenge
- Orochizoolander
- Kaz
- JasonC
- NinetiesArcade
Sponsor Only:
- Aidebit
- Exodus.
- Kaz
- Kromo
- Combo_Knight