SRK Competitive Pokemon Battling Thread: Logoghoul and White Shadow Win! Bye Gen 6!

well anyways

DON’T RUN POISON JAB ON GARCHOMP, IT’S BAD AND YOU SHOULD FEEL BAD

does it bother you that someone here doesn’t listen to your mouth running? Oh I think it does. You’re not the pokemon master here. I don’t see why you’re so mad over me being me. I don’t run standard things if I don’t need to. I play how i like to play.

Mood used hyper voice!

It doesn’t affect Infernoman

i have pixelate, you just took a shit ton of damage

but seriously, stop running poison jab on garchomp, there’s a difference between not standard and bad, this is bad

Again. Shut. up. I know what I’m doing.

clearly you don’t since you think poison jab is a good move on garchomp

Senses a disturbance in the force

Ah, Mood is back and he still doesn’t understand the concept of using what works for you and your team…

THIS GON B GUD!

I’m not sure how many of you play double battle, but TopZard with Venusaur support is really good.

http://replay.pokemonshowdown.com/smogondoubles-77980891
http://replay.pokemonshowdown.com/smogondoubles-77993035

please tell me what good poison jab does for chomp outside of getting walled by pokemon even harder, it does more harm for chomp than good

use it on a SD set, and balloon klefki with splash beats your chomp for free while also being free to any levitating steel type in the game
chain chomp has no use for it since it’s going to be mega and mega’s EQ does a fuckton of damage to everything, while also using fire blast which will rape all the steel types who would otherwise wall you, poison jab here 2HKOs azumarill who also gets 2HKO’d by EQ
bulky chomp has no space for poison jab as it’s moves are all very important (you’re not using it over your STABs, nor SR, nor toxic, nor sub)
scarfchomp needs as much coverage he can get and you’re using poison (which i may remind you, is still the worst offensive type in the game) over rock and fire moves (which to remind everyone, are among the best offensive types in the game) just for 1 scenario

adding poison jab does nothing to help him with his fairy problem, they all still beat him, along with gyarados and mandibuzz who still beat him regardless but take a significant amount of more damage from SE than from poison jab

poison is a terrible attack type that doesn’t help your team in anyway unless you have a poison type on your team (which nabs the STAB bonus), it’s like using a dragon move on a non dragon type, outside of mega blastoise and clawitzer, it’s a bad choice (hell, neither of them even use dragon pulse on their main sets and they get a STAB bonus on the moves)

there’s a difference between being a good option and a bad option, poison jab is a bad option on garchomp, there are only a handful of fairies in which poison jab is worth it over EQ:
Azumarill (guarantees the 2HKO without SR)
Whimsicott (4x weak to poison)
Togekiss (part flying so immune to EQ)

and that’s it, using poison jab makes opposing pokemon jobs easier since it’s going to be run over stone edge or fire fang

EQ will almost always 2HKO azumarill (94.1%) and with SR up, azumarill is always 2HKO’d
whimsicott is already 2HKO’d by fire fang so it’s never switching in and it’s so rare that you can practically ignore it
togekiss takes more damage from stone edge, which also deals more damage to other flying types that give chomp problems (like gyarados and mandibuzz)

there is literally no reason to run poison jab outside of being stubborn to just prove that it works, which it will because it does it’s job at hitting fairies, which masks the fact that EQ and SE will do the same thing (who hit 3 of the 4 most prominent fairies out there for more damage)

what i’m saying is don’t use garchomp to take on fairies, it can’t, but you know who can? any steel or poison type can way better than garchomp could ever imagine, don’t use poison jab on garchomp, use another pokemon to deal with fairies, that’s why you have a team of 6

Yo @Bious…Mood vs Inferno grudge match? Poison jabs vs SEs?

Book it.

oh come on

i don’t wanna demolish another scrub

Are you serious? *plays Pac’s “Hit 'Em Up”
*

Playing Theorymon with static movesets and damage calcs don’t really stack up in actual battles, only in the magical land of averages… where Rockslide never misses 4 times in a row and costs you the game and a layer of Spikes/ Sticky Web are conveniently present at turn one. Damage calcs and statistics are a guide to help your team building and decision making process, but they aren’t gospel. If the game was as rudimentary as you make it only anally-retentive mathematicians and the low spectrum autistic would enjoy this game competitively, but evidently there is more of a malleability to battling that can shift what’s useful and when.

I don’t find a problem with you making a counterargument, and this thread was created specifically to encourage it, but you’ve been on a soapbox preaching moral and intellectual Poke-superiority channeled through the lord thy smogon that you don’t see that you’re now doing the very thing you condemned others for doing for the past few months. Once you open up these gates by saying “clearly you don’t [know what you’re talking about] since you think poison jab is a good move on garchomp” you can’t then take the victim route once people start laying into you. Not anymore.

I’m not even bothering to argue the whole is Poison Jab better than… debacle, but here’s a regular scenario that can turn the tide of entire battle.

-Player one is using Garchomp.

-Player 2 predicts a Dragon Claw/ Outrage, sends in Azumarill for a free switch.

-Player 1 predicts this and Garchomp does Poison Jab. Azumarill gets roughly half health lost and is Poisoned. Sitrus Berry activates

-Player 2 switches out of fear and saves Azumarill for later to be a cleaner, because only a moron would leave a main sweeper in to get 2HKO’d by anything in most scenarios, esp. since Chomp might have Rocky Helmet+ Rough Skin.

a bunch of turns later, Clefable is player 1’s last Pokemon full health, Azumarill is player 2’s
-Predicting an Encore/ Bold Defensive set, Player 2 does Play Rough.

-Player 1 does Protect. Player 2 loses HP from Poison

-Player 2 gets desperate and does Play Rough again takes away roughly 60% of Clefairy’s HP.

-Player 1 does Wish.

-Predicting the Protect next turn Player 2 does Belly Drum to ensure a kill next turn.

-Player 1 does Moonblast. Belly Drum Fails due to lack of HP

Player 2 loses roughly 30% health + Poison, Player 1’s Clefable regains 90% HP.

-Player 2 tries another Play Rough.

-Player 1 uses Protect.

-Player 2 loses HP from Poison, only a sliver of health remaining.

-Player 1 does Moonblast.

-Player 1’s Azumarill faints.

Player 1 wins, yay!

Now please don’t go into specifics about damage and what the opponent should’ve done, the overall portrayal of events is merely a fairly realistic “what if” scenario.

Now, if that Poison status wasn’t inflicted on Azumarill, Player 2 wouldn’t be skittish and would’ve just maintained aggression until he won, and Clefable wouldn’t be able to do anything but hope Play Rough missed twice and it got a crit with Moonblast. Azumarill would’ve clearly won that scenario if not for Poison. Psychology and mindgames are crucial part of every battle, and the decision making process of your opponent rests on a myriad of other factors than simple damage calcs. Especially in the real game where percentages aren’t listed onscreen, so you can’t actively calculate every turn.

Don’t get too cocky, son. When I stop being stubborn and stop trying experimental stuff, its a whole new ballgame… About to make dat Rocky comeback on y’alls asses…

Infernoman is probably twice as smart as most players, and no where near as predictable, so I expect you won’t fare so easy in the future, Mr. “I want all these mons banned but have no qualms about using them on my team…”

Go ahead and make your salty jokes, here’s a bucket of Morton’s to get you started*

http://www.brokencool.com/.a/6a010536846743970c011571474ced970c-pi

Yo he’s going there. Mood is on his Tupac “fucc errybawhdi” shit right now.

the calcs showed that even though poison jab does more damage to its intended targets than EQ, the damage is so minimal that you can most of the time ignore it

they also show that while doing more damage, don’t solve garchomps main problem with fairy type pokemon and that using another pokemon would do a much better job at dealing with fairies

i don’t use them as a gospel, they help with showing things though that can be good options and bad options (like poison jab on garchomp being a bad option)

Still waiting on the Phantom vs White Shadow one.

How do y’all feel about the next singles tournament having no Mega’s?

if i ever stop being lazy and make a team, i would totally be okay with that

don’t put me down unless it’s on showdown as i’ll probably never make a team for wifi

Wouldn’t take me too long to build a team without one. I was already planning to do that now anyway, I’m two pokes away.

Wait what grudge match? About what?

Bious just wants to see my blood splattered all over this thread :sad:.