SRK Competitive Pokemon Battling Thread: Logoghoul and White Shadow Win! Bye Gen 6!

But that is the beauty of the game. While this issue with what to use. You can’t ever truly have one pkmn do it all. Its why its a team effort!

Blaziken Adamant
Sub
Protect
PUP
Fire punch

Simple and effective but knows what its capable of without trying to do too much. Of course this assumes mega blaze

if you see a ghost on their team…don’t use high jump kick until the ghost is gone, it’s that simple

there’s no reason to use shadow claw as a flare blitz does more damage than a SE shadow claw and the only things that shadow claw deals more damage to are either 2HKO’d by a +2 flare blitz (jellicent) or just straight up beat you (chandelure)

and with protect, your blaziken straight up murders megagengar, it always OHKOs megagengar even when jolly (does 110% minimum to a standard set), he’s not switching into you ever

Alright fine.

At the very least this finally proves that I’m really not the one people should be asking about this.

Not like Zard is really too concerned with Fairies outside of Azumarill seeing as how its Fire typing makes its weakness to Fairy neutral, although the concern of having a Fairy switch in during an Outrage is still a concern.

Too bad Zard won’t have access to Iron Tail until December… A Hone Claws Zard w/Flare Blitz/Outrage/Iron Tail would be pretty boss.

It’s actually more beneficial for Dragons that Fairies are straight up immune to their STAB rather than resistant. If a Fairy switches into an Outrage, they won’t be locked into it, and the Sp. Attack drop from Draco Meteor doesn’t happen if they switch into that. Dragons are still free to switch or resort to coverage moves thankfully.

togekiss being fairy/flying actually causes a 4 move syndrome against something like garchomp, he either runs stone edge or gets his face pummeled by togekiss

SHE WILL TAKE NO MORE OF HIS BULLSHIT

MegaPinsir should of easily been Bug/Ground. STAB Quake still hurts like a mutha

STAB Return (Aerilate) hurts just as much though.

I’m still going to run Power-Up Punch/Shadow Claw/Protect/Flare Blitz instead of Swords Dance/HJK/Protect/Flare Blitz. The latter is what everybody else is going to be running, and it’s way too predictable. Besides, I like the options this set gives me, as I prefer flexibility over power.

it’s not that it’s predictable, it’s just god damn stupid, you can predict it all you want, it’s still going to win

using power up punch over sword dance as your set up move is risky as ghost types are very likely to switch into you and without the boost, you won’t be dealing a dent as a regular flare blitz can’t get by his “counters”

for example, assuming you’re running jolly, a +0 flare blitz is a 4HKO on jellicent, a +1 flare blitz is a 3HKO, and a +2 flare blitz is a 2HKO

so now, why does it matter if it’s a 3HKO or a 2HKO, well, outside of the rare choice specs set (which isn’t very good), jellicent can only 2HKO, why is this a good thing? well… you outrun jellicent so unless you decided to use high jump kick instead of swords dance, you win this match-up

the only way to beat chandelure is with shadow claw
you have about a 40% chance to 2HKO azumarill if SR is up at 0, and a 30% chance to OHKO him if SR is up at +2 (i’d try to hit him on the switch and then switch out of there, as a choice band set OHKOs blaziken with aqua jet)
talonflame can only revenge kill
moltres ruins you if SR is not there, if it is, it’s 2HKO’d when you’re +2 and can’t do squat
dragonite is the reason you want SR up, he’s 2HKO’d after SR
everything else who tries to stop you gets wrecked

while you are allowed to do what you want to do, i’m just stating that there is a reason why everyone uses the latter set as it’s way harder to play around even though it’s “predictable”, you also have the option of using baton pass over protect but with all the priority and probably the build up of your team, it doesn’t seem like it would fit

also, while you think your set might be more flexible, it isn’t, by not using high jump kick, you are walled to oblivion by a bunch of things, even if you get the critical hit on shadow claw on something that resists fighting and fire (like azumarill), it’s BP is 105, a resisted high jump kick BP is 97.5, not a big difference, it’s still a 2HKO either way

the only thing shadow claw benefits you is that you can hit chandelure and have a 75% chance for a OHKO after SR on jellicent

to add, tyranitar is an excellent partner to blaziken as ttar crushes most of the problematic pokes for blaziken and sets up SR reliably so basically…you could win the game with those 2 pokes alone

Welp

I don’t think one should think rudimentary when looking at the stats changes of different Megas. With Sand Power and higher defensive stats it can take on a different role entirely.

And I think a lot of Pokemon are being slept on simply because smogoners and the like are focused too much on who 2hkos who from the BW metagame, which might not be relevant anymore.

Right now I’m focused on the potential metagame 6 months from now + overall team synergy and skipping the obvious High Base Stat = OU crapola. Innovation is key to success!

I want my Gooey Muk dammit!

What evs are normally given to blaziken? I’d imagine attack and speed but since speed boost is here is it pretty overkill to max that out as well?

pinsir gets aerialite, while a pretty badass ability, he still takes 50% from SR in megaform which is a big problem

unless he’s as stupid as volcarona, i don’t know why you would use his megaform (because seriously, you’re not pinsir without his mega form) over some of the others

4 HP/252 Atk/252 Spd

Blaziken ain’t worried bout no Jellicent… It should really be afraid of that damned Aqua Rabbit. Not like anyone with any sense is gonna leave 'Ken in on any water type it can’t confidently beat anyway.

Team synergy, people. TEAM… Theorymon is useless. Go test shit in actual combat.

pretty sure azumarill is the only water type it can’t beat reliably and that’s only because azumarill has a ridiculously strong priority move

does azumarill learn any fighting move that isn’t focus punch?

I fixed the FC post and left in people who have been posting in here. If you want me to add you on just @ me.

Superpower, Focus Blast, I think Brick Break, maybe Power-Up Punch.

Azumarill can learn a few Fighting type moves-Superpower by level up, Focus Blast(lol), Brick Break, Rock Smash(lol?), and the aforementioned Focus Punch has to come from a Gen III Azumarill, but yeah, Aqua Rabbit can punch faces.

Azumarill has really grown on me over the last year or so. I used one to playthrough Black 2, and I wound up with one in my current playthrough of X (Azurill was the first Fairy I caught, so I ran with it). Which is really saying something since I typically don’t like Water types outside of Gyarados, Swampert, Empoleon, Ludicolo, and Kabutops. Although Clawitzer has been growing on me as well…