How big is Seismo’s hitbox? Also, does it count as a projectile (ie; can it clash with other projectiles or will it outright beat them if they collide)?
does anyone have any video footage of viper doing any burn kick feints?
[media=youtube]NaGC1PEDick&feature=related[/media]
Haunt’s Impression
Viper can dead body juggle with Seismo. Third of the current batch of Keits’ vids.
yes
I saw no dead body juggling in those vids. I have no clue what you are talking about.
She can though, you could do siesmo x N vs an assist.
Oh, okay then. I was under the assumption they took dead body juggling out though. Unless it just registers as a combo vs an assist?
it not dead body juggling though, its juggling an assist. im sure most characters have some way of doing it.
Ahh, okay. He said dead body juggling which confused me.
How long can you juggle an assist with seismo until they fall out? Or can you kill them with seismo xN?
You can kill them, its pretty crazy that you can fish for random ex siesmos and if you kill a player and catch an assist, you can just pound them to death. Im curious if she can land a combo that catches the player and assist into air combo, then use sj.E to ground them and just OTG siesmo, if it will catch the assist or not cause if it does thats an easy way to kill both player and assist/
Holy fuck, that is awesome. If you ever get something like that on film please post it. It sounds pretty dangerous!
Does anyone know how high her execution barrier is in MvC3 compared to in SSFIV? I liked Viper in SSFIV but wasn’t into the game enough to learn her more difficult stuff, so I got my ass beat alot so I switched to Dudley (with much more success). But I wanna try her out again in MvC3…
Anyone happen to know the properties for Ex Seismo? With how fast her regular seismos as well as the quick recovery, i don’t see where you would really need the ex version especially with it costing 1 super bar unless it has a decent amount of invincibility. The only ex i really see being use a lot would be TK just because it goes through projectiles otherwise you will be spending an extra super bar for a little bit more damage on combo where you TK->Ex.TK. Maybe if they only cost 1/3 or 1/2 a super it wouldn’t be nearly as bad IMO.
Also just remembered something i forgot to add, IMO her FA should give her red health instead of it acting as taking damage normally. It would be the closest thing to gray health.
somebody said earlier in this thread that you can do TK and feint it after it hits. today’s video with marn showed it - [media=youtube]L-anSkHaEGY#t=2m5s[/media]
is her FA unblockable when fully charged? I wasn’t sure considering it acts differently here than in SF4…
I was playing at the Sheffield fight club yesterday and found out that Emergency Combination (the lvl 1 hyper that doesn’t start with a Seismo) seems to have several invincibility frames, at least enough to go through Chun-Li’s Kikosho hyper (I was Chun-li). Sadly I don’t have any footage so you’ll have to try it out yourselves when you get chance.
Incidentally does anyone know if EX moves behave differently depending on attack strength? Say if I performed an EX Thunder Knuckle with qcf+A+E would it be different than qcf+C+E?
Might as well use this double post.
I tried Viper out and seemed to be automatically jump cancelling Seismos. Is that a feature or am I just being stupid here?