Spiral Q & A - Ducvader's Thread

Um - I dunno man - I think I do some of that stuff. I gotta see it in action or something. I try not to go CRAZY with spiral. Circle swords is awesome but for me I only use it when the opponent is to the side of me or above me. I hardly use it when the opponent is below me because the swords will sometimes just disappear if they happen to get a launch or something. Keep on playing spiral - shes still top tier in my book…

Duc

Nice thread. However how do you use spiral’s two main assist horizontal circle of swords and the fierce punch assist.

Which one is best for the cable, storm, cyke and some basics of using spiral as an assist. I know hte basics like with cable you chip them with ahvb + spiral projectile assist, but any key ideas to remember.

Example:

Storm - Spiral high punch…some basics… etc.

What team does spiral (projectile), cable (anti-air), cyke (anti-air) beat up or give teams trouble the most once your execution is down no matter how good opponent is?

Nice thread. However how do you use spiral’s two main assist horizontal circle of swords and the fierce punch assist.

I don’t use the fierce punch assist so I couldn’t tell you what to do here. I’ve seen mag players use that assist before and for them they like to use it once in a while instead of psylocke for a change. The main point of the assist is to chip or set throw into assist set ups. Try this with sentinel - dash up and press spiral assist then grab with sentinel throwing them backwards. If you do this right you can launch your opponent or go into hsf if you are throwing sent or do spit rp hsf. Make sure your throw game is really good for this.

Which one is best for the cable, storm, cyke and some basics of using spiral as an assist. I know hte basics like with cable you chip them with ahvb + spiral projectile assist, but any key ideas to remember.

Against most characters if you do jump in HK - you can call an assist a little before that then do HP viper beam. The knives should be able to reach your opponent and chip them. If they are coming from above you can call spiral assist then dash under your opponent to the other side and let spiral assist hit them for chip damage or possible standing rh to ahvb if your opponent is hit.

Example:

Storm - Spiral high punch…some basics… etc.

What team does spiral (projectile), cable (anti-air), cyke (anti-air) beat up or give teams trouble the most once your execution is down no matter how good opponent is?

I haven’t played this team is a long time so I can’t comment on it right now. I might pick it up again just to answer this question. Get back to me later on regarding this.

wow a dream thread. your team is awesome. anyways what is the commands for the teleports to appear right where you want her to be? i cant figure this out for the life of me. also i have a hard time now than i use to doing the trap. i stopped playing for a while to get focused on other stuff but now i get caught by random assist calling while i do the trap whats am i doing wrong? other than the trap chippage etc. i agree with you on she needs to be played as a character who can do other than just trap what would you consider as some of her b&b combos pokes etc?

Teleporting is easy. Imagine each button as the 4 corners of a screen. Jab is top left , hp is top right, lk is left, and hk is right - that’s it. If you are getting hit by an assist it means you are just timing your trap wrong. Throw the swords the way a combo would work - no space = no room for their assist to come out.

Duc

ok i got it. so just a set run down should i already have swords equipped if im going to start the trap or should i load up with them when sentinel touches them?

You should have the knives on your when you want to start the trap. When the sent drones touches them that is a good time for you to reload or start your knives. Make sure they don’t have a character that can alpha counter in after drones and hit you such as cable. Keep an eye out on their supers too just so you know what options they can or can’t do to you during spirals weak moments.

Duc

ok well lets get away from the traps and stuff. i was rereading the thread and saw what the guy was talking about with the swords in the air. i do that rarely and when i do yeah it works but people like cable, storm, sent, magz or just about anyone with a projectile super can get through that as soon as they figure what youre going for. but thats not my question just had to note that. what combos do you use with her when you arent trying to trap. other than the air combo xx drop dp+hp i usually try and poke at them slowly so i can get them into that combo since i dont know any advanced combos with her if she even has any. when im sitting on meter though i try and go for the 2 c. lk xx snapback and go for the guardbreak but thats just me.:wonder:

Whats her guard break? And what should be used after it if you do it correctly?

the one i know about is circle of swords, activate metamorphosis, they fall in and block you land then jump back up and grab them with either lp or hp. i think she may have other excluding this one but this is the one i seen duc do against potter in the psm videos.

what is this i heard about a corner combo into assist. I’ve tried it many times, no success. something like:

launch, magic series, drop(qcb+hk) + assist xx dp throw (the cancel is so fast that you basically don’t see the drop, but this allows you to call the assist)), hold forward, opponent lands into assist (I think it was Sent-g), relaunch.

Duc, do you know the exact sequence? Maybe I’m hitting the assist at the wrong time. this should be inescapable then, yea?

no you can do it plenty of ways. i do the kick throw instead cuz it drops them into it. i havent tried the dp throw. but you can also drop+ assist, kick then teleport to the their other side to cross them up.

I’ve never tried that combo in the corner but I have done it during mid screen. Basically do the drop move before doing the raise the roof grab. In the middle of both moves you are to press an assist. I’ve tried it with sent and many other assist and its just not really worth it because you can’t attack in the air after you have done a move following the drop in the first place and that sents drones moves too fast for you to even thrown them into it. I’ll try this again later - if it works then that’s free damage.

If there are spiral/doom players around you can do the drop call doom dp grab then throw them downwards.

i had a question regarding the throws. whats the difference between her dp throw and her regular air throw they both look like they are exactly the same. can you clarify this for me please?

Hey, Duc. How do you time that “safe-tag out” with the swords when switching another character (like Cable) in? Thanks in advance.

i had a question regarding the throws. whats the difference between her dp throw and her regular air throw they both look like they are exactly the same. can you clarify this for me please?

The DP throw is inescapable while the regular throw is escapable. Another thing to note is the DP throw grabs an opponent who is above you while the regular throw requires them to be next to you.

Hey, Duc. How do you time that “safe-tag out” with the swords when switching another character (like Cable) in? Thanks in advance.

If an opponent was hit by an assist such as cables you can do normal jump, knife, knife, knife land, knife, knife+LP if you are switching in the second character. Make sure they block your first knife before you tag out. To get the timing down go into the training room and have the computer do normal jump. Practice throwing your knives during normal jump at a speed where all 6 knives will combo your opponent. That’s the speed you should throw your knives for this tag out.

A different kind of tag out where you can combo cable into an opponent is dash up lk,lk rh, wait a sec, knife knife, knife, lk+lp. If you do this right it should combo cable in. It’s a good way to get him in and position yourself to ahvb any opponent should you have any supers to use. You can do this with the HP too but the timing is a little different. I hardly do the FP version because there’s a higher chance your opponent can block - only do this if it necessary and you know you won’t get this kind of chance again.

Duc

Wow, I didn’t know about the Roundhouse/Tag In combo. That’s tight. I’ve always used the HP one.

Anyways, I spent awhile figuring out how to time out the knives to combo the tag after I accidently did it at full screen in training. Basically, from 1/2 to full-screen distance hitting LP+LK (or LP+HP+HK) to throw a knife and tag simultaneously has the potential to combo. Keep in mind that the distance mentioned is based on the location of *the particular Knife *that will be thrown as you tag in, and not Spiral. Also, Spiral’s two low knives will tend not to combo, because they hit too low.

From a risk/reward standpoint, it’s hard to justify EVER going for the Combo/Tag from a distance for obvious reasons, but I’m the kinda player who wants to know every little nuance about the characters I play on the off chance that an opportunity presents itself.

I’m able to actually utilize the s.HP version from time to time. Basically it goes like this:

command (PP) dash in (sword), LK, LK, s.HP, pause, LP+LK x3 quickly as FP ends (swords+switch).

This sequence will work if Spiral has all six knives; if she has less, it won’t combo, because the wrong knives will hit. The reason that I mash out the Switch is because you can throw an additional knife after the Switch command, and it helps with the rhythm of the combo.

A ghetto diagram to break it down: [where the ‘s’ is Spiral and 1-6 are the knives and their respective positions (1 player side)]

6 s 1
5 s 2
4 s 3

Basically, you want Knife 1 to come out when you dash, and Knives 2 and 3 to come out when you mash LP+Switch

I very rarely will play with the mindset of landing this combo, instead, I’ll use it whenever I’m going for the Lockdown and my dashing LK, LK actually connects. My accuracy with this combo is only at about 75% but I’m fairly certain that the timing can be altered to work mid-combo, similar to the way a good Mags player can alter the timing between LKs to keep ROM going.

Sorry, about the jumbledness of this post-- it’s kinda complicated-- I’ll try to organize it a little better and post a .txt file.

And I’m gonna put together a little vid of some combos based off of the Sword/Tag/Combo when I have some free time away from school.

Duc: I am HYPEd to see this thread going-- I agree that Spiral needs to be represented. Respect.

ok so ive been doing the assist crossup using sentinel and teleport and so far my success with that is good so what are some good things to do after the crossup connects? i usually cross them so they end up in the corner so i can launch sj.lk, sj.lk, drop, kick grab so i can relaunch or bounce them back up with the metamorphosis super and grab them.

Honestly man - I don’t try to do too many fancy stuff with her. All you gotta do with her is be basic and learn how to block well along with throwing knives the correct way to win. Your goal with her should be to chip for the lead and keep the lead and tag her out when you have plenty of supers to use for cable. Sometimes it doesn’t work this way so I do suggest you beef up your other team members in case things don’t go in your favor. :slight_smile:

Sometimes instead of keeping them in the trap - let them out by throwing one knife to see what their next move will be. If they stay grounded then throw the rest of your knives along with sent assist. If they jump out then you can ( depending on character ) do circle swords for guaranteed chip if they are right above you and either reload knives if they block or do the raise the roof grab if they purposely take the hit. All guaranteed damage -

Duc

ok ok that makes sense. thats probably my problem overall been watchin to much of those azn angels vids trying to do all that plus stuff that i see in matches. alright ill keep up with her basics and if i see stuff that i can mix ill do it.