hey deus, you can always tell when storm is about to do her vertical tyhoon so Right when you see her starting it… teleport and hold either LK/HK (depending on which side you are), so you can teleport to “their” side (escaping their typoons). From then on just attack+assist at the same time or launch, and do whatever from here
as for runaway storms, a good idea is to load swords and teleport on TOP of her, and throw swords/circle knives. But then again she could get you with LA (if she hasn’ted used all 3 yet), or just do a random LS to surround herself with lights… cause she knows your in “her area”. (which you can block, just expect it though, if the storm player is smart). Thats what i do, but maybe duc has some better ways of answering your questions
Hey DUC! Ever since day one, I’ve been using spiral. I definitely agree with you. we need more spiral players. She’s too underrated (to a lot of people, and to alot of decent/experts people, she’s not. lets get the whole entire marve scene to KNOW of her capbilities and to see more of her presences in matches) Experts know she’s one tough #@#$% to take down, and she can compete vs all characters (even the top 4) and do well. in my opinion. My signature team is Spiral/XX/Doom (i dont do the sent trap as much, im more in it for the INSANE chipping/extreme lockdown game) (especially when its the corner) as you can tell. I have a few questions. I haven’t seen all your matches, only a few and was wondering why you don’t do this… ? (or do you? maybe i havent seen the matches where you do , do this)
- dash up to the middle of the screen + send assist (proj perferbbly to cover you & to keep the opponent distracted). Superjump.
*(and somewhere in there load swords, either on the ground before you dash or in the air).
- Dance circles.
- Reload,
- Dance circles again (so theres 2 circles expanding in the air covering a ton of space)
- Land.
- Attack
or after landing, reload swords and SJ xx Dance Circles, land immediatly, call assst immediatly, dash in, HP… this is too good of a anti-rush method. . (that or just reloading swords, dashing to the middle of the screen/corner… SJ xx dance circles, land, and do whatever… load swords, and throw them while normal jumping, stuff like that) (so the sky is temporarily covered with your dance circle swords, PLUS your throwing them on the ground + normal jumping height… so basically swords are EVERYWHERE)
*Mag players go crazy and think… WTF how do i even get to her
*Flying sents will have a heck more trouble and will stay on the ground a bit more often then expected. if they HSF, teleport on top of them.
*never try it on a storm with bars (cause she can hail). right? If you do do this, how often do you do it? and if you don’t, then isn’t it something all spiral players should do? cause i rarely ever see people do it and think it’s extremely effective. i do it often cause it definiltely gives me my space, and keeps anti-rushers away
againest storms, do you often (with loaded swords) NJ, and throw swords? so that just incase she hails, swords interrupt her while she’s floating back? My question is do you do that? and if so whats the % chance that it interrupts? Mine’s 90% ish cause im always doing it… right when that storm’s on the other side, im just expecting her to do hail (this is simliar to strider’s bomb method used on AVHB cables, throw the bombs and JUST incase cable hits you/starts his AVHB, the bomb will interrupt… kai/cl0ck do it)