The whole story is below the paragraph, but for the sake of TL;DR, I don’t want anyone to have to quote my whole story just to provide an answer, so the following is what I call the Quotable, which you will probably find to be self-explanatory:
My team is, in order: Viper (Burning Kick) || Dormammu (Purification) || Felicia (Cat Spike)
Based on my team and assists, could my Viper be a viable point? She doesn’t have a beam assist, which most have agreed is her best bet, but she does have an unblockable setup with incoming characters by using Purification before they come in to force block while she holds a Focus. Felicia ground bounces on a Seismo OTG, since no one else uses ground bounces on my team. If I wanted to be competitive, does my team have a shot at being viable?
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Alright, at first, I didn’t wanna ask, but I guess this is the thread to ask questions on, so… may as well do it while people still have interest in helping, right? Heh…
Well, anyway… I’ve been using Viper/Dormammu/Felicia since day 1 Vanilla. I never really got into the details of the game, didn’t care about tournaments at all… just wanted to beat the brakes off all my friends. I’ve been a fan of Viper since her debut in SF, and a fan of Felicia since I first saw her in MVC2. I’ve been a fan of Dormammu since–
Okay, none of that is relevant, I’ll get to the point.
About a month ago, a friend and I got into some really tricky battles (he uses Zero/Wolverine/Spencer), but I always manage to come out on top. I have a touch-of-death combo for Zero (one bar) and Wolvie (2 bar, using DHC). I usually DHC into Stalking Flare to kill Zero because of how Zero dies – his body goes poof, Flare doesn’t drift back to the floor, and I can hardtag back to Viper in time to charge Focus and call Dormammu’s assist (I use Purification) just before Wolvie comes out. With that setup, if he blocks Puri, he gets focused and launched into Flare, and if he doesn’t block, he gets Puri’d into Flare anyway. I use Felicia for combo extension with Cat Spike assist, because no one on my team uses a ground bounce except for Felicia herself. I don’t lose combo potential by having it, and it makes for a VERY easy level 3 Viper hyper.
It wasn’t until I decided I wanted to make my Viper scarier and more threatening that I really decided to look into extending my combos, or adding that extra damage, just enough to TOD a 1.1m character with two bars… it’s a stretch for me, as I haven’t practiced anything beyond TK cancels, but I’m willing to die in the lab if it means I can kill off of one punch. So I went through the 33 pages and realized that you guys actually help with the teams people have!
Well, I’ve been trying to find proper synergy with my team, but the one thing I took away is that an assist should have one of two things:
1: The ability to set up an unblockable.
2: A beam.
Considering my team kind of doesn’t have an effective method of beaming, I guess my only real question is, should I change my team? I’d really love to make my team work, but if I have to make a cut to preserve the effectiveness of Viper, I guess I can settle for that… as long as it’s not a widely popular character, that is. I kind of don’t like mirror match-ups, which I’ve never had… though someone took my Viper/Dormammu team after I told them about my wonderful symmetry with the Puri/Focus/Flare safety thing… sigh