I guess it just comes down to how your assists work out of combos. Because she can somehow convert any assist into extra damage of a combo because she is so versatile in her combos. Seems every Viper I play who know her basics have branched off to find their own style of combos and still rock anywhere between 800-900k. She can easily get 850k converting a ground hit without a relaunch, 700k-750k converting an air hit without relaunch and anywhere between 900k-1 million+ with 1 meter with assists. The only time I try and rock a relaunch is in the corner and its a double seismo no assist relaunch to kill off a character without using a meter.
Yeah exactly and he does a beefier version of the TK feint, he will TK feint into C.H instead of C.M, S.H, nets you more damage.
Can you list that combo BTW? I’m kinda curious.
Beefier is not necessarily good for Viper I’ve noticed. Even though you will have initially a very good damage and you feel like getting all the heavy’s and j.S in you can you will get a 10-50k more if you actually add your Medium normals in there before you launch them up. Sure you want to maximize the first 10 hits with Viper with all heavy’s special moves and j.S (which isn’t hard for her), but your filler damage will still net you more after the initial launcher + you get more meter. Kyo has always not maximized damage before the launcher because of his relaunches and dealing with hit stun. That is fine in vanilla with his boss enders in the corner but now its not necessary with the 1 TK feint and 2 Box dash loops into an MMH DJ MHS air series gets you into the corner better than a relaunch using an EX meter. In the end you will be doing some 20k less but you will have gained way more meter and actually saved a meter.
relaunches are still good for viper, but hitstun deterioration works differently in umvc3, so you can’t always get a solid relaunch with seismo + assist, and generally not more than once.
basically, you want to do as many hits as possible with viper, maybe with assists, before the opponent’s feet leave the ground. yep, not even before juggle state. the goal of viper combos now is to hit as many LMH/MH/H into tk hit-feint as possible before the first seismo box dash.
this makes combos off of ex tk, ex seismo, and throw all different from combos off of a clean hit. you will generally not get as much damage from ex tk / ex seismo / throw as before. at least that’s how it is for my team anyway. i don’t see this as a huge problem in the long run, as resets are more frequently needed in this game than in vanilla.
unfortunately they do not. there are VERY few things that do this in the entire game, which i have tested. doom rocks barely come up short of being able to do the trick. i am not sure if this was different in vanilla, as i was under the impression that it worked too, but sadly not anymore.
- ammy cold star
- dr strange eye of agomotto
- firebrand hell spitfire
- iron man repulsor blast
- trish round harvest reset setups = this can be done anywhere on the screen
if anyone knows more, please post. i’ve tested enough things to rule them out (storm double typhoon, doom rocks, dormammu dark hole, etc.)
repulsor blast assist is underrated imo, but missiles definitely help in many matchups and viper always could use a beam, so the above is a largely preferred pair of assists.
personally i have messed around for some time with plasma beam + repulsor blast. for viper, this works out just as great as any pair of assists that could help, but iron man + doom is a bit odd. doom could use the repulsor blast assist to lock down as well, but comboing off the assist is very difficult. if i were to use iron man with plasma beam backing him up, i am not sure how effective that is since my knowledge of iron man is limited. but i’d say doom anchor with iron man middle is better with this team and assists.
Gotya, I guess my impression of the rocks might have been off, the Ammy Cold Star I was aware of. The others not so much, thanks for the info with Viper combos. I guess I will be sticking with Doom beam assist.
Thanks for the clarification re: Doom rocks. So I guess my dilemma then is between Plasma Beam and Hidden Missiles. Plasma Beam seems sort of like the obvious choice given how much it helps her get in and the fact that you can relaunch off of it, but I worry about the damage scaling and histun deterioration. Also Plasma Beam really helps with Strider. HOWEVER, I can see how Hidden Missiles would help blow up a lot of stuff, and I’m reading here that there’s a solid relaunch with them? Anyone care to share?
hidden missiles help with matchups where you’re being zoned too hard horizontally and no beam could possibly get you in. for example, ghost rider. you better believe ghost rider has a horizontal assist and some other assist backing him up (well, most of the time). viper doesn’t have a teleport, so it’s EXTREMELY difficult to get in, and superjumping doesnt really lead to anything. if you successfully get doom to come out to chuck some hidden missiles (this is my least favorite part about the assist btw, one of the most vulnerable assist calls in the game), then ghost rider has to respect you until the missiles come down, some positional factors withstanding. he can’t relentlessly whip away at you and push you out with assists if they’re in danger of getting hit by missiles and potentially getting combo’d from it.
with that said, such matchups are very rare and it’s in your best interest to learn to get in without missiles too. plasma beam is hands down doom’s best assist imo, and it’s one of the best for viper’s horizontal cover needs as well.
as for relaunching with plasma beam, it really depends on how many hits you’ve done before your air series that caused the knockdown. but if you can learn the timing of calling doom => wait until he shows on screen, input L seismo sjc L burn kick => launcher, this is the most solid relaunch you can add to your combo with doom. i’ve seen some variations from marlinpie, and it might do more damage but i’ll have to look closely to see what he’s doing exactly.
if you added too many hits, you should only be able to 1st hit launcher => burst time. if it’s still early, you can do launcher => H dj HS => L seismo => burst time. you should try and shoot for a combo that allows for the latter, possibly with your other assist.
just fyi, this relaunch does not work anymore with magneto disruptor assist… i think he’s pretty much done backing up viper imo.
not sure if this is worth noting or if anybody knows this but C.Viper can relaunch mid-screen with trish’s high voltage assist.
would you mind sharing the notation / transcription for the relaunch?
After air S land, call assist, wave dash towards opponent and L seimo into JC Burnkick
The
The combo is after you call hidden missiles right before you launch your opponent. Then here is the rest of the combo: j. m j. h double jump j. h j. s cr. h st. s j. h double jump j. h j .s. Then end however you like
Yo DJ Divine love watching your Viper thanks for responding!
Thats true and thats whats awesome about Ultimate. In Vanilla I felt Viper was very restricted in her gameplay, but now there are new characters with awesome assists which gives people more opportunity to explore how to create really good teams and optimize viper.
And as deciding which assist Doom has thats best for Viper, I think all the assists work well and it comes down to what other character you have on your team. For example, for Viper/Strider I think plasma beam works best but for Viper/Iron Man hidden missiles or molecular shield might be better
I’m running Viper/Doom(missiles)/Strider
Viper does not need a horizontal assist in this game due to how great her optic blast and seismo game is.
Doom missles open up great combo possibilitys, corner to corner meterless combos and low HSD, free combo breaker most of the time if you get caught while missiles are in the air, lock down for mix-ups and unblockables and better zoning possibility than plasma beam.
I just feel that Viper with Missiles is way too good to pass up for plasma beam, even if your already running a vertical assist like jam session or vajra, Viper can handle the horizontal just fine
I was trying to run that setup, Hidden Missiles is tight, for using Scooby(dog) on anchor is working because cold star allows for that Focus Attack and it also helps Doom (I know you guys are going to say Vajra is Top Tier). Plus in case of emergency LV3 Xfactor+Slow down has gotten me out of hot water. I’m the first to say my Strider is a fraud, and I know there’s only a 50K difference in health, but being able to stop someone and get a free combo/mix-up is something you can’t snooze on.
Any thought on deadpool/viper/ammy? Is burning kick a good assist for deadpool and do you feel cold star is good enough for viper?
Deadpool and Viper are my favorite characters (in that order) I really wish they had better synergy. Bk is a good assist for Pool but in the event that he dies, Viper’s left with only Scooby to watch her back and headpiece. Also BK is good for mix-ups since it’s high hitting but I dont think that assist brings the best out of Pool. On the flip side since Viper has an OTG Rama’s a no-go so you’re left with Trigger Happy and Quick Work. I used them together in Vanilla and it really didn’t work all too well (running Mags as anchor on that team). At the end of the day Viper and Deadpool work better with an assist like Missiles/Jam Sesh/Vajra the problem with trigger happy is that it’s not as effective at controlling those vertical spaces. Also, how you play Deadpool since he’s your point guy is a big factor, keep away with BK as an assist make it pointless to have in your toolkit so you’ve got to be up close and personal to be effective with that. Honestly, I don’t think they bring the best out of each other. If you can extend DP’s combo’s with BK then go for it, I can say that worked for me in vanilla but it might in Ultimate.
My teams:
Deadpool/Strange/Hawkeye
Viper/Doom/Scooby
Storm/Deadpool/Doom
I could see burn kick doing some really nice unblockables with quickwork or Deadpool’s cr.H. Cold star is obviously good for Viper, and could probably help deter rushdown on deadpool. I can’t say I know what assist you could use from deadpool though. Neither ammy nor C. Viper need an OTG assist, so Katanarama is useless. I suppose quickwork could be used for unblockables and combo extensions. Trigger happy would probably help viper the most, acting as a poor mans beam assist.
The main issue here as far as viper is concerned is that you have nothing to cover her weakness above her.
You might be able to make deadpools Happy Trigger assist work.