Viper/Dante/Doom
Doom’s easy air combo loop makes him the ideal anchor IMO. I don’t play Dante at all, but I’ve read several who do comment that his XF isn’t very good.
Viper/Dante/Doom
Doom’s easy air combo loop makes him the ideal anchor IMO. I don’t play Dante at all, but I’ve read several who do comment that his XF isn’t very good.
I agree with CTG. that was actually my pre ultimate main team. I havnt played them yet in ultimate so im not sure if doom’s beam can still be used to extend long combos. Viper/Doom/Dante is pretty nice as well though…gives doom a chance to abuse jam session. Also the new changes to Dante make him a little better in lvl3 factor IMO. The viper DHC to sphere flame is pretty sick anytime two bars are available
Viper/Strider/Doom (Plasma) at all in your wheelhouse? I like the Plasma a lot for both Viper and Strider, and what you lose in crazy BS with XF3 Strider you gain in a overall more solid anchor with Doom. Plus there’s no worry about burning orbs with Strider second, since Doom can build his own meter pretty well. Viper / Strider DHCs aren’t the best, but if you have meter Burst Time DHC Ragnarok can cause massive tilt in opponents.
Also, if you get caught napping when he jumps, Focus xx EX Seismo if you’ve got the meters. I’ve gotten a little burn in against some Nemesis players, and I feel like mixing up Plasma + Seismo should keep that big ass meatbag grounded pretty well. Try to make him jump when YOU want, then Vajra into OTG seismo and dead meatbag (or seriously bleeding, either way is good).
I’ve been toying around with Viper for a while now, and I think I’m wanting to make a serious team for her.
I’m thinking of using Viper (Burn Kick)/MODOK (Psionic Blaster)/Amaterasu(Cold Star)
My logic is that I pretty much have to have MODOK on my team, and I think that since Balloon Bomb no longer causes a knockdown at all as an assist (:arazz:), I would use Psionic Blaster. Now that doesn’t knock down either anymore, but I think it could make a good assist to help approach against heavy zoning teams if I need to. I’m not sure whether that would be more important that ground control with Balloon Bomb, because Viper already covers that better than pretty much anyone else in the game.
Pretty much the most important assist for MODOK is a lockdown assist, which I usually use Sentinel Drones for. However, Sentinel is not good in this game (Not that he was spectacular before), and I was thinking of replacing him with Amaterasu, who did get some nerfs but also is still a better anchor. Cold Star sets up unblockables or just crazy mixups with both characters (I’m PRETTY sure MODOK can use Ammy to set up his corner unblockable, I know it works with Akuma and Sentinel. Pretty much the same deal here).
What do the better players think of this team composition? Any suggestions for a better anchor, preferably that isn’t Dante? (Cannot stand playing as him. So awkward to move around)
So for my Viper team, I’m currently messing with Viper (BK) / Spencer (Slant) / Doom (Missiles)
I’m hoping Slant Shot assist will give me enough to protect Viper’s blindspot while Missiles can help with unblockables on incoming characters. The DHC’s work well with Spencer being able to use either super anywhere on screen following Burst Time or Emergency Combo. This has a solid chance of being the team I work on for a while.
Anything stand out to you guys? Concerns? Comments?
Is there a particular reason you have BK as her assist? I can’t say I know doom nor spender very well, but if what my intuition is telling me is correct, they don’t have low normals that are particularly good for making unblockables or anything…
Don’t get me wrong, it’s not like they can’t use it for that, but I feel like it’d be better to have TK for alpha counters for this particular team.
Take all that with a grain of salt. I don’t actually know what I’m talking about, it’s just the sense I get from the team.
Actually that’s the kinda stuff I’m looking for. I don’t know too much about Spencer or Doom either - so that’s something I didn’t think about.
You could also use Siesmo for OTGs with Spencer that don’t use up the bounce.
with anyone using doom, unless you have a better or a preferred horizontal coverage, i recommend using plasma beam. outside of em disruptor and unibeam, plasma beam has good startup, high durability and damage.
i am using bolts of balthakk assist with dr strange so i have doom using molecular shield. works well to protect dr strange when he’s casting spells from a certain distance, and still works for viper’s corner lockdown and as a combo extender.
i have played around with eye of agamotto assist with dr strange and doom using plasma beam – it’s a similar concept but viper loses some damage off of not being able to use both assists in a combo (eye of agamotto isn’t great for combos unless it is dr strange himself comboing off of it from teleports, i think). what she gains, though, is the ammy cold star-like unblockable setup in the corner.
still overall, i find the bolts + rocks slightly more effective. if strange is covered correctly, the opponent has to be wary about 2 separate beams from afar and this is time for viper to do whatever she wants to do, barring getting anti-aired >< a horizontal assist that successfully locks down is like a dream for viper.
unblockable is a good option to have, though, and eye assist is great for space control. looking at the front page there is already another viper/strange player putting out combo videos, so i am not alone in thinking these two are great.
there are some things i am yet to test out, such as casting eye of agomotto after killing a character a specific way (keyword specific, has to be very specific i think since just a kill off super wont work due to its recovery), to buy enough time for viper to start a mixup from a hard tag. so far i have failed with every idea!
With the new HSD, would that really be worth it? Only so many combo extensions before it kicks in.
It could be useful as another way to unblockable an incoming opponent, but Hidden Missiles is much better for that.
@ DJ Divine
I use your team, too! I’m acutally using seismo/eye/rocks - I posted a pretty nasty combo somewhere in the Viper threads you might be interested in…
mid screen to corner combo:
tri jump H, cr.M, H, thunder knuckle M~S, cr.M, H, seismo L, sjc, j.H, j.S, M,H,S (call eye assist in the middle of the two S hits), j.H, j.H, j.S (opponent spiked down into eye), land, H, S, j.M, j.M, j.H, jc, j.M, j.H, j.S, land, call rocks, seismo L, 8, burn kick L, qcb+AA then DHC into mashed read a book for over a million damage
hello comrade,
i think after more experimentation, i think i am switching to seismo/eye/??? most likely plasma beam for doom. i like your idea with calling strange assist off the launcher hit to knock the opponent into it. i have a few ideas with eye of agomotto juggle off of seismo as a combo ender, but i will go back to the lab and confirm what ended up working out. but i think this team is here to stay… i always wonder if dr strange will stop becoming viable, but everyone tells me he is a huge threat after they’re made to read books on books on books
Any synergy between a C.V/Nova/Sent Team?
viper and nova have fairly good synergy – they have unblockable setups in tag-in situations in the corner that can easily bypass pushblock (viper = burn kick assist, nova = centurion rush assist) with well-timed normal strings. nova can do it with viper assist and viper can do it with nova assist.
dhc between the two is somewhat off if you’re going from nova to viper – you have to end super nova early so they dont float too high for burst time to connect. if you use gravimetric blaster you can dhc back to viper fine. human rocket is kind of odd and i wasn’t really able to figure out how to use it too well in this situation.
sentinel helps both viper and nova get in, but i’m honestly not a huge fan of leaving such a character in anchor position. it still works though, you just gotta have an insanely good sentinel. fly cancel everything and cha cha the fuck out of the airspace. good luck!
i think after having settled on ammy in vanilla as viper’s best assist (it still is, but comboing is different in this game and ammy is tons harder to play), it’d be a viper player’s best interest to find a similar lockdown assist that can help her combo, space control, and provide unblockable setups.
DJ, what would you recommend as a third character in the Viper/Nova group? I wanted a projectile assist and My main team was Viper/Doom/Ammy in vanilla. I was wrecking shit with Doom and now that he’s heavily buffed, I was thinking about leaving him in. Would Viper/Nova/Doom be a legit team? Thanks for the help!
hello sir,
coincidentally my main team in vanilla was viper/doom/ammy. seismo/beam/cold star. THE BEST.
viper/nova/doom is really good. if you can find a way to incorporate doom’s assist into nova’s combo somehow, all the better. nova is actually kinda like viper, or even like iron man, in that neutral jump => airdash down L is their instant overhead and you wanna use this as much as possible. in order to do that best, you’d want an assist that helps you get in, and plasma beam is one of the best in the business for that. dhc from nova to doom is good too since sphere flame goes directly up after a finished super nova. if you want to dhc back to nova from doom then you’d want to do air plasma beam xx photon array then super nova.
nova could actually anchor pretty well too from what i’ve seen so far, which also can give doom his own unblockable corner mixup with centurion rush assist. you can maybe play around with that when that situation arises.
I think I’m sold on Viper/Spencer - just not sure of the third. Right now it’s Doom, but I’m still looking at other options.
Nova gives no worthwhile assist to justify an anchor spot - so while I wanted to use him, he’s out.
Sentinel Drones covers the same angle as Slant Shot and I’m not sure about his ability by himself. So he’s out.
Strider has sucky overall DHC, but I probably need to experiment more. Vajra also seems like a second slot assist, not something to power your gameplan. Maybe I’ll try Gram instead.
You want Vajra so bad with Viper… It’s retardedly good with this character, and Strider gets a tone of mileage out of having Viper at his back too.
However, with both Strider and Spencer on you team, you have a problem when Viper dies. Your left with Spencer… and no assist for his approach/mixup. To me, you team works for Viper, but not for Spencer, and that is a pretty big weakness.
i think if you want spencer, then spencer/viper/xxx is the best way to go. spencer benefits greatly from an OTG assist to do crazy damage and viper’s seismo is as good as any, especially since he can just do grapple hook and can ignore the height at which the opponent is popped up. if you have to go with viper and 1 assist then i suggest something that lets you in, like cold star, disruptor, plasma beam, etc. you could still use vajra though, which is basically viper/haggar from vanilla.
I’m still learning Spencer - which approach/mixup are you talking about? Right now I’m using zipline into an overhead.
I feel like Spencer handles OTGs with grapple hooks just fine. If I use Doom, I’m thinking Plasma Beam.