Viper/Zero/Magneto (EM disruptor): This has a strong horizontal assist that they get to use in mix ups, an amazing anchor and when Viper dies you get Zero Mags which is an excellent team.
Viper/Zero/Dante (Jam session): Much harder team to play but I feel it’s stronger since the two get so much out of Jam session.
Also, random fun fact Zero gets to lightning loop any time Viper uses Burst Time.
I remember you mentioning those teams the last time I was thinking of running Zero/Viper.
I don’t really like those teams because they both go against the direction I want to go, where Zero/??? run a point team with Viper as strict cleanup. Thinking of it as a traditional Phoenix team with Viper in Phoenix’s role. Zero w/Mags on Disruptor could work as a point team, so I guess I’ll have to check that out - I’m just not comfortable with him, even in Marvel 2. That may have to change.
Really trying to be patient though and wait on Rocket Raccoon and Frank before I make a definitely decision.
Been planning to match Viper with Hawk since he was announced, since my viper loves projectile assists. And his potential as a very punishing anchor really apeals to me. Is there enough meter to go around for a Viper/Vergil/Hawkeye team? Vergil with orb assist and Hawk with vertical arrow assist. I really want a nice variation to my viper/dante/doom. I think vergil and hawkeye will be good together…Vergil doesn’t seem to control air space very well so Hawks vert arrows should compliment well. And DT DHC to hawks super should be really good…could be a free transform for vergil and maybe even a nice punish for Hawk! Afterwards Viper and Hawk get DT’d orb assist to strengthen their rushdown/zoning while building/abusing meter. If you kill Viper and Hawk, you get to fight XF3 Devil Vergil with multiple bars, which wont be fun. Viper has some really strong assist options (especially with DT) on this team…backed by both she can easily control most of the screen. Awesome DHC potential…when viper is not in the 2nd slot, however she should have safe entry after the sword crown super. I am very excited about experimenting with Vipers assists on this team. BK with Hawks slide seems viable as well as with vergil’s teleport, since vergil ports are fast and can end grounded, allowing for a quick low that also crosses up. Depending on how much block stun is on Vergils normals…stinger + BK into teleport will be stupid. I think this team has plenty of potential, its just the meter concerns that worry me.
has anyone tried Viper with Storm. I really like that whirlwind assist since it pushes them back so I was thinking it would be really good to push them into the corner.
I was thinking of Viper(Thunder Knuckle)/Storm(Whirlwind)/Doctor Doom(Hidden Missiles). I was think it would be based on pushing your opponent into the corner with Whirlwind and advance forward with Viper. Then once they are there, pin them down with Hidden Missiles so they cant really escape the corner
Actually, whirlwind sounds like it would be incredibly fucking stupid when combined with Viper’s BS (my new terminology for FADC. Appropriate, no?). It would be an absolutely hilariously retarded way to get free chip and instant corner shenanigans.
What makes it amazing? Because on the team I’m playing around with (Trish/Zero/Viper), it’s very easy to get.
Trish ends a combo with a knockdown into Round Harvest, DHC into Sougenmu, raw tag to Viper. Viper has plenty of time to Focus Attack unblockable while calling Zero assist to hold them in blockstun to finish the Focus Attack.
After you finish that character, you now have Viper + a Sougenmu assist. I see benefits for all 3 of Zero’s assists in Sougenmu, so I’m torn on which to use in this case!
Hello everyone, I’ve just recently switched to a team of C. Viper(Seismo)/ Ammy(Cold Star)/ Doom(Beam) and I really do enjoy C. viper, but my main problem is what to do against a Mags who spams cr.L which gets very irritating… How can I counter this?
I’m assuming he’s triangle dashing to get in and then spamming cr. L? If he’s just spamming it and you’re dashing into it, then it’s as simple as using a seismo or two or an assist to blow him up and convert into a combo.
But otherwise, if he is triangle dashing in, use seismo zoning combined with doom beam to keep him away. Never let anyone get into your danger zone (directly in front of you). If they try to approach fro above, you can try SJ air grab, or maybe use cold star to hitconfirm into a combo. It would probably also help to use cold star not on reaction, so much as on prediction. This affects the way your opponent thinks, and causes them to second guess a decision to triangle dash in. Just don’t get predictable with it.
So how do you fight Wesker. That gunshot pretty much stops my seismos. And the teleports are confusing. I can never tell where he will end up. And he destroys me for free. I really hate that character. I play against a wesker(samurai edge)/magneto(disruptor)/dante(jam session). And I just do not know what to do against the wesker/mag part. It destroys me everytime. that gun keeps destroying me. Also when can I punish him during his blockstring. When he ends with launcher I try to punish but it doesnt work
To me wesker deserves to waste an early x factor on. If you have a good reaction and wesker teleports, you can air grab him. If your not comfortable with that you can focus attack into ex seismo to stop that cheap bastard when he tries to teleport in. At the end of the block string you could guard cancel and combo him from there. Or you could pushblock and then seismos to lock him down for a sec because its hard to punish after his launcher cuz of the pushback it does. When he shoots his gun try to jump with him and find an opening(this also keeps you from receiving all of that chip).
As far as magneto you should learn the sesimo spam. C. VIper owns magneto when it comes to fighting on the ground. Magneto can disruptor you and try to triangle jump to get in, but you can lock him down with those siesmos and a good assist. If magnetos happens to get in anyway just focus into ex seismo. Another way is to try to jump in on him when he spams disruptor. You can super jump in or bk feint into air dash and catch him slippin, and if your really good you can do a viper ball with an assist to get in on him. Also be aware that he can air grab you when jumping in so be cautios and ready to press C
Hope this helps!!
Against Wesker being patient is the main thing. I’ve fought a couple of really good Weskers and when they’re being lame they are indeed obnoxious especially if backed up by a reversal or space control assist, a lot of neutral jump air dash down or down forward, force them into a close quarters game or punish a teleport down with seismic hammer on prediction which is 100% safe if you’re wrong.
Thanks for the help guys. Yea im having trouble against wesker with the beam assist and wesker in lvl 3 xf. I’ve been killing mags first and then targeting wesker. At this point though Im thinking its better to use the xfactor and kill him in one combo so I dont have to deal with wesker at all.
Ive been running viper(thunderknuckle)/storm(whirlwind)/dr. doom(hidden missiles). I like this team and what Ive been doing is using storms whirlwind to push wesker to the corner and stop him from advancing with l. teleport. And when he gets to the air I try to go for the air throws you mentioned EXViper. But the gun does give me the most trouble. Cause they just sit back and gun and then randomly teleport and attack.
So against wesker I guess patiently advance with triangle jumps and seismos and then get him to the corner and keep him there. Is that how I should approach this matchup.
So, one thing I’ve run into with my new team is meter dependency. Viper and Skrull both use lots of meter, and while Doom is a decent battery, it’s not enough. What are some techniques or combos I can use with Viper to increase damage while using less hyper meter?
I agree. Great Viper combos take only 1 meter before DHC. Ones with 2 meters are great as long as it does 100k+ more damage than the combos that take 1 meter. You can easily get 750k with one meter with Viper and with assists up to 1 million give or take.
Really all it takes is knowing the right techniques to avoid using EX.BK I feel like EX.BK shouldn’t be used in combos. Its a waste of meter in a combo unless its near the end because the hit stun deterioration is pretty rough. You are leaving behind a lot of damage when you use it. Only on rare occasions should you use EX.BK and thats to convert an otherwise undoable combo or to cancel special moves for an instant overhead. I have a video demonstrating a lot of high damaging combos on my youtube channel with one or two meters used by viper.
I agree with the above. A correctly played Viper is actually a battery character, some players even going as far to say that she’s the best battery in the game tied with magneto. The key is to use assists in conjunction with seismo OTG followed by JC BK to get the relaunch, rather than burning the meter (and the hitstun deterioration) with an EX.BK.
EX.TK should only be used to punish projectile spammers if you’re really sure it will hit, or at the beginning of combos if you really need the extra damage/distance and/or have the meter to spare.
EX.Seismo should only be used for escaping tight situations, as a reversal, or for set ups if you’re ok with burning a bar.
EX.BK… Come to think of it, in light of recent details I’ve discovered on the move, I can’t really think of a reason to bother using it. I suppose that if you don’t have the right assists available it’s a fallback combo option, but otherwise, there’s not much of a reason to use it.
What I’ve learned from watching KBeast’s Viper vs other peoples - his Viper almost always comes in with lots of meter stocked up because he plays her third. As a result, he tends to throw out tons of EX moves (mostly Seismos, or Thunder Knuckles canceled into Seismos), for better or worse.
The result is that people respect his Viper though and let him get away with a lot more than they let other Viper’s do. Because they know he’s freaking nuts and will do whatever.