Indeed.
What are some of Juri’s blockstrings?
I don’t know if it’s already been said but I just found out that if you store a fuhajin, tag out and then come back in you will still have it stored. The only downside is that you must keep the button pressed the whole time the other character is in.
quick question. Any suggestions to get more damage of of a dive kick with juri. so far the most im getting is mp/cr.mk into lk.pinwheel which only gives you 180.
[media=youtube]4hBOGO7CD-Q[/media] last combo in this video
Here is a simple option-select to pressure rolls/techs/normal wakeup.
After cl.HP xx light Senpusha:
j.MK immediately (cross-ups quickstand), then if there was no quickstand, jump backward and input a late MK Divekick.
If they roll the Divekick won’t come out because the game sees a QCF+K, you get an ambiguous jMK cross-up instead. If they didn’t roll, you MK Divekick them low enough to be safe on guard.
I need some tips against Hugo, Im completely clueless about that matchup because of his armor moves I doubt when I try to zone, what should I do vs him?
Fuhajins + Dive Kicks will kill his armor. You can also throw a few crouching forwards and buffer M Pinwheel.
Don’t jump too much because he has back breaker. I think M kasatushi is better than H kasatushi to get out of his pressure.
tbh Hugo is so slow he can’t do much against Juri unless you’re playing really unsafe and you keep jumping on the guy for no reason. At some point if you have life lead he needs to commit to a jump in, charge clothesline or backbreaker and that’s when you can really hurt him with cr.hp jc.
Well you could do fs.mp xx H Fuhajin Store tag cancel
And in the corner you can do cr.hp xx jc stuff.
I’ve been practicing this, but the main problem is that after the roll I keep getting a really low divekick. I feel like I need to adjust the timing somewhere.
Woo, more Juri knowledge!
What are Juri’s best AIR to AIR’s?
I have a question about combos that have LK Fuhajin release in them. I’m wondering when should I store the fireball? Am i suppose to store it from the beginning or should I store it when I think I can get a hit?
j.mp is all you really need. but if you mean for specific situations. jump back hk, jump forward j.mp, neutral hk is my stuff for her.
Thanks. Every time Im in the air it seems my friends Raven just stuffs anything I throw out with his j. HK.
@Rekkas: I usually wait to see what my opponent does before I start throwing out commands unless I know the character and it’s reach to mine. Otherwise I get in one or two fuha’s to potentially anti-air them or hit them low while they walk up. Then after a BnB or any cr.MK you land you can cancel it into a low fuha store.
So is tag canceling not always safe? How did ex spinning bird kick clip Juri? And how can I avoid not getting hurt when tagging? Also the ending was funny with camera jolt
[media=youtube]VEQhXUR4GQ4[/media]
I usually store it from the beginning and when I get a hit in, I release the fireball and continue my combo.
K thanks guys!
I think that was the forward + HK + HP universal alpha counter reversal. Good to know if it works, especially against Kens who abuse their “safe” DP xx tag cancel. I’m not sure if Juri can get much out of her alpha counter, I know Cammy can get a good juggle combo off it if you tag her counter (2bars).
Moar colors!!
Just a thought and something for fun now that we have some swatches to fool around with
what do you guys think of a Juri color thread
we could call it “Wow–That’s a nice look” haha
Thought it would be cool to have a thread where people posted the Juri’s they roll with – color wise
Two quick queries:
1.what are juri’s best frame traps;
2.is juri at a frame advantage after her overhead (can i contine pressure or should i just backdash)
Quick observation: xioaya seems like a great partner for juri.( she can really maximise her damage potential after tag in (with the breakdance loop) and doesnt rely on meter. Such a beast team