Juri’s best options for air to air are j mp and j lp. j lp wont do anything really but at least it keeps you from getting hit. And j mp is like it was in AE. it juggles so you can do st hp into lk pinwheel afterwards.
Also, after looking at those corner combos that the topic creator posted, I think there are some others that you should post.
corner only: j.hk, st. mp, low fuhajin release, cr mk, m pinwheel, cr hp, j. hp. cr mk, super/cross art/ m pinwheel, tag cancel
works anywhere: j.hk, cr.mk, fuhajin kick, cross art.
edit: What characters are you all pairing with Juri? I pair her with Chun-Li, Akuma, or Rufus. I personally think Chun might be her best partner because they have some insane synergy.
j.mp’s hitbox wasn’t ever really good, it just had that juggle property that gave you an incentive to use it. It feels really crap in this game since it doesn’t float the opponent up so its difficult to get meaningful damage off it. Jump back hk/mk and nj.mk have good horizontal reach so try them.
Been playing around with this. Ex pinwheel as anti roll. It hits from behind and kinda put someone in block stun for a tag. On hit you can combo after.
So something like sweep, then ex.pin tag puts them in a 50/50. They have to guess correct side to block. Then if thy guess right I can still tag out for pressure.
Again, I’m not factoring in the reward for jf.mp (which was really good in sf4 obviously) just it’s air to air hitbox. The context was air to air’s getting stuffed.
I’d give you that the hitbox on air to air j.mk is better than j.mp only because of jump back potential. I would definitely prefer roundhouse but sometimes the start up is important.
But that doesnt mean j.mp is not better than j.mk. If you’re gonna say that…j.lp forever.
Not saying one is better overall than the other, just talking hitboxes.
Speaking of risk/reward air to airs jf.fp seems decent. You get the ground bounce that you can combo off of with cl.fp xx whatever if you are close. You can also connect ex divekick after an air to air jf.fp and with the lk pinwheel followup for “ok” damage. Almost a real use ex divekick in this game. Just don’t try and use jf.fp to beat other air to airs unless you are way above the opponent.
Why *are *Juri’s EX moves so mediocre? EX Fuhajin, I think, is the only one worth spending meter on. It’s a good thing too I guess because it makes you have a ton of meter sitting there for everything else.
I don’t know. Tag Cancels and Juri’s Super are so powerful I don’t see the point in wasting meter on anything else. Even if her EX moves were a lot better I would probably never use them still. Except maybe vs Rolento and Steve to get out of their scary frame traps.
Just picked her up a couple days ago. I got a couple quick questions:
-With the exception of her anti-air, I can’t seem to get any reasonable damage midscreen. What can I do to change that? I’m assuming my damage is gonna come from Pinwheel confirms into Super and Pinwheel corner carries?
-When using FB store (but not the actual release) in combos, do I have to keep the button held down for the entire combo? I’m a Zero player in Marvel so I’m really used to having to commit to holding down buttons, so to speak.
-What is Juri’s go-to fuhajin store button? I’m assuming it’s LK.