Ivy’s move list
I take back what I said. Ivy’s tool set in Soul Calibur VI seems versatile enough to rival even her Soul Calibur II tool set. This game may have 2D garbage thrown in together with reused assets and dumbed down mechanics, but seems to feature a number of refinements regardless.
Voldo is still as freaky as ever, good!
Cool to see they keept part of his best concept ever, the day/night double face alt of SC3
The front design feel too random tough, lack visible main lines
Zasalamel have same problem, original SF3 design was SO superior and more clear
That’s cool, having 2 with few getting 3rd was an early chapters (SB, SC1, SC2) tradition
Is this official art for an alt?
If is, it’s actually a good design for Voldo, better than default look
It’s a fanart, someone posted it after VOldo was released.
Apparently, multiple characters had wall jump and wall climb moves in SCII:
You mean to tell me that this wasn’t common knowledge?
Unfortunately, a lot of the character specific and situational moves are being removed.
From what I’ve heard that means:
- No while landing moves
- no character weight classes (very noticeable on block in SCII)
- no off the wall moves
- no advancing/retreating guard
It’s not clear why some of this is being tossed out but it is likely to simplify learning the game.
Regardless, now that we have footage of most of the characters the game is looking great. Some of the teaser trailers have looked poor, but all of the characters seem like they would be fun to play.
Blog post from Namco
good nightmare vs taki match
Awesome art, will have been cool if these were used in-game
it has begun
I hope they don’t nerf Ivy to shit just because of LinkRKC’s mad skills.
This has happened in SC V before where Link won the first major SC V tournament, and immediately devs punished him by taking away some of Ivy’s techs.