Soulcalibur II HD Online

I can try to play you later. Im a SC scrub, due to never really taking the game serious, but I wanna get into the shit. I also agree with only being kinda odd. I ran into mainly master Ivy players, and Nightmare players who tried to spam ineffectively lol. Wtf. but yeah they seriously need to fix that “match to menu” shit. Breaks the flow.

Add me on PSN: DrellyFish

Busting heads online as Charade. :rofl:

These new kids just don’t know.

review

$20 bucks, and a ton of mixed to negative reception of it. Guess I’ll pass on this, I still have my last gen copy.

SC2 is my favorite fighting game of all time, so I picked this up on ps3. Feel free to add me for some games.

Port is indeed pretty bad. Netcode feels like SC4 rather than SC5. But whatever, when the game works, it runs decently enough to have some fun. This game’s core mechanics blows SC5 and the other newer SCs out of the water.

I don’t know where these complaints on the netcode are coming from, most of my matches have been almost input-delay free.

My problems with this port range from big to small.

Cons:
-No Lobbies
-No Rematch
-Can’t skip character/stage intros
-Online is flooded with bitch-ass Ivy and Nightmare players

Pros:
-Gameplay still holds up and is really fun, albeit simple
-SPAWN AND NECRID MAN
-Netcode can be godlike depending on your connections, don’t blame the servers
-Icons in weapon master now tell you what each weapon’s exact effect does, don’t think those were in the original version
-Play as the final boss yo

My general consensus would say…it’s bad and good. And to just leave it at that. Lol.

I’ll add you here in a second.

The most common chars. youll come across are Mitusrugi, Nightmare, Ivy, Spawn, Maxi, Taki. That being said these are pro online warriors if they aint scrubbin the decks how else is Soul Calibur II gonna stay clean?

I’ll take the word of hundreds/thousands of disappointed people over one die-hard fan.

Ivy is fucking insane in this game. Jesus.

Her tracking is really bad. When she goes into stance just watch out for step punish, otherwise all her lows are telegraphed and she cant enforce a stance mixup in this game. This is also one of the few SC games where she isnt very strong at 0-1 range. She doesnt have a quick mid horizontal step killer thats safe at that range. She has to commit to her lows and once again some of her whip attacks whiff completely up close.

Ivy’s SC strength comes from being able to buffer her command throws out of everything. Criminal Symphony range is just obnoxious its outside of 1 range and tracks step. Once you are afraid of that she can have a frenzy. She also have good CH stun and knockdown follow up options.

I also swear I’ve seen her on multiple occasions hit me with an instant-unblockable…:rofl:

Its not instant but she’s one of the characters that can fuck up your head with unblockable cancels.

214A~G > run up 3b/2A+B/whatever

SC2 had lots of cancels and frame traps the deer in headlights setups are really nasty.

Cool stuff. I will be happy to play with you sometime. I just hope it doesn’t lag. Laggy ranked matches had me hulk smashing my arcade stick a little bit. :stuck_out_tongue:

Did you ever try soul calibur 5 online? That had good netcode. This is nowhere near as good.

You guys all of it isnt input lag. Theres just a natural latency in SC2 before the 8wayrun system was completely refined. The buffer system is so strong you’ll get all kinds of weird inputs if you try to dash then do a crouching attack or sidestep then try to dash in etc etc.

This exactly, just sounds like people not used to SCIIs buffer.

I dunno. The buffer system is basically like I remember. Very lenient, but you could interrupt a buffered move with a quick tap of G to do a desired move. ie: Running -> G to stop buffer -> down+K.

My issue is with not being able to block obvious lows or side step obvious verticals. Also, it feels like the lag will cause inputs to be eaten and desired moves will not come out at all. I don’t know what they did in SC5 to make the netcode so good, but this game definitely does not feel the same. What it feels like is SC4.

Obviously this isn’t a scientific test, but I play 2 to 3 times a month on an SC2 version D arcade machine, and I have to admit that I immediately felt there was a little input delay inherent in SC2 HD Online the first match I played in Weapon Master.

Trying to play Asta online against chars with great AA and BB strings is a nightmare. The BEST connection possible is only borderline OK as far as game-play goes. It has that underwater feeling enough that it makes certain aspects of play nearly useless :frowning: . Especially when reacting to various string openings matters a lot.

I’ll probably give it a few more tries, but it looks like SC2 will continue to be just an offline game.

Of course youre going to feel lag online lol. I think people were complaining about the latency for offline, which would make it a “bad” port.

I was just playing SC2 on my ps2 a week ago.

I said in Weapon Master. But thanks for assuming I’m a moron.