Soul Society: Rose General Discussion!

Ah yes, I missed Shinkuu’s matches but I saw his name so shout outs to him too. Rep that Rose!

Yeah Rose did good at CEO! I’m so happy to see that!

Well i tried to represent Rose at the break. i won the first match and then lost against Diminion. I’ll try to post the matches up when they are uploaded.

http://www.youtube.com/user/HiBabenhausen#p/u Watched a couple of his videos. A really solid rose. Wanted to put this in the rose video topic but i can’t seem to post there for some reason. Keeps signing me out when i try to post.

If you guys get a chance, pay attention to his guile matches. His neutral game is solid. Eventually the Guile gives up and is forced to come to him. When the guile comes in, most of his offense revolves around safe crossups, safe blockstrings, and baiting out the flash kick for his ultra punishment.

The Guile was not good.

And the Rose wasn’t good ;/

Thanks. I had a hard time posting in the video thread too but was able to get lucky and have it go through once.

From these videos I agree mostly. But it’s online casual play. There’s a lot more trying different things out than one would in tournament or competitive play. Especially because of AE. There are still some good things to take away. I’ll try to remember to post tournament videos after our next one.

Rokubear’s Guile is unorthodox but surprisingly good. He was going very offensive that night for some reason. My Rose was a lame timeout monster in Super but I’m trying to adapt to get better results in AE. Still getting used to pressuring and finding out when/how to use ultra I effectively.

I thought I’d ask who everyone is following on the replay channel? It hasn’t really been mentioned but it’s making it a lot easier to find good rose videos rather than fishing through youtube for ages for some crap quality sako matchs like I had to before. Just thought there might be some good players I’d never heard of.

So far, I’ve just tried to follow Jiban. I don’t know if Luffy plays a lot online, but he’s another that I would follow as well.

I’m looking to learn a new character (I main chun li), and I keep coming back to Rose. My main problem though is her combos! I know it may sound silly, since they seem kind of easy (except ones that have multiple 1 frame links in them). My main problem is with combos that involve only shorts (c.lk, c.lp, lk spiral). Often times I will only get a kick. For example a combo of c.lp, c.lp, lk spiral only gives me c.lp, c.lp, s.lk…but I can do c.lp into lk spiral. Any suggestions on what I might be doing wrong? I want to start practicing her, but I don’t see much of a point until I can get some combos down.

The reasoning as to why you might be getting c.lp, c.lp, s.lk, is because you are most likely chaining the jabs, hence you are unable to cancel it into a Spiral at the end. If you link the jabs together, you will be able to cancel it at the end.

Here’s a video demonstrating the difference between chaining and linking: http://www.youtube.com/watch?v=Qa4GJQFYM1s&feature=player_embedded

Look at 5:50 for linking, and 7:40 for chaining. Most of her more damaging combos are 1f such as c.lp, c.lk, c.mp xx Spiral, s.mp, c.mp xx Spiral, and cl.MK, cr. jab xx Spiral. Try getting her basic BnB combos down first, such as cr. mp xx Spiral, cr.hp xx Spiral, and cr. hp, HP Reflect, ST (corner combo). Rose and Chun-Li play very similar in the sense that both are heavily footsie based (poking, baiting moves, etc.), but there are noticeable differences.

I totally am chaining her footsies…I thought as long as I didn’t spam them it’d still work! Thanks, that is (obviously) very helpful to know.

Yes, I love the footsies of these characters, and I love how flexible chun’s gameplay is. I love keeping characters at mid-screen with chun’s normals. Makes a lot of people lose their cool and mess up. Not to mention I think Rose has a very interesting move set.

switching from chun to rose, you might feel that rose is a bit slower. Rose lacks the good recovery on normals that make chun so deadly. Her normals do come with their own special charm however.

Whether it be online play or competitive play, I can see some glaring habits that would transfer over. For example, you should always confirm cr. Strong after cr. lp cr. lk, but I saw sweeps, missed links.

I don’t know if there was lag, but if you’re uploading online matches that you said you weren’t playin your usual style or better, it’s quite a turn off to viewers, since there is no point in watching subpar gameplay.

Just my 2c.

And I think Chun-Li to Rose is really a smooth transition. I think Chun was the basis of Rose’s character in this game…

His neutral game vs guile was really good imo. He didn’t stubbornly try to reflect and mixed in focus bdash along with good old blocking. His offense could be more refined but the basic concept behind how the match should be played was there. If you can’t win the neutral war and make guile come to you, then your definitely doing something wrong. That is unless your game plan is to sacrifice health to push him into a corner and then punish.

The only things I would disagree with is picking ultra 1. It is a very good punish ultra but at high level play, rarely are you going to meet someone who’s going to flash kick w/o two bars behind them to fadc. Secondly, stop jumping. Just stop. Besides all the stupid jumps, the neutral game was played correctly and the wakeup game was pretty solid.

I definitely think that chun and rose have similarities, but Chun’s normal definitely blows a lot of Rose’s normals out of the water IMO. Not to mention she has better footspeed, a better reversal (though not by much but hey), a way safer fireball, and pretty decent ultras. Not good damage but guaranteed damage. I would argue that chun has the best normals in the game but if you bring up rog or bison i’d be hard press to disagree. Rose to Chun would be a smoother transition imo. In AE at least.

But the match up Rose v Guile is supposed to be a time out match where Guile throws a boom, you reflect, you play an HONEST fireball game and you force Guile to come to you. After that, you beat Guile @ footsies :/.

I like U1 vs Guile because I don’t like getting chipped out by Sonic Hurricane. U2 used to save you from sonic hurricane, but not anymore.

I always think Rose v Guile leads to time out, whether I play Lamerboi, Rebelo, or any other Guile it always leads to time out >.>. Not a bad thing.

Things to work on:
Jumping is not good if Guile is in a neutral state.
Whenever you hit your strong, you didn’t do a spiral, whenever your strong was blocked, you did a spiral; punishable by flash kick, always.

That was from watching 30 seconds into a random match.

And the Guile picked the wrong ultra :/.

i agree with rose there is no point in watching subpar playing aside from possible lulz, you can’t really give constructive criticism or say you do this well because you were just messing around.

I also think chun to rose is pretty smooth, obviously chun has quite a bit of things that are better than ours but the game plan of heavy footsies and poking is all there and having bnbs that don’t do great damage, having a super you can add at the end of your bnb, solid throw games.

I switched from Chun to Rose, actually. I hit a wall when I was maining Chun to where I couldn’t grasp in-depth knowledge on her normals and when to use them efficiently, and her spacing. That and her weird execution requirements. I switched to Rose and she clicked a lot better for me. She’s very straight-forward, almost…don’t kill me… flowchart-like. Her game doesn’t change too much from matchup to matchup, other than characters who can punish spirals that would normally be safe, such as Gief, Hawk, and Guile. On the other hand, Chun’s game is probably one of the most versatile characters in the game. Rose can be somewhat turtley, and somewhat aggressive, but not nearly to the degree that Chun can. Am I rambling? Yes.

But um, basic Rose fundamentals for a Chun player:

Her walk speed is quite a bit slower than Chun’s, yes. She depends on her dashes a lot more than Chun does, but they are very good. Not quite as good as Chun’s, but still VERY good. Her jump game is much better though, IMO. She doesn’t have the silly 1 hit or 2 hit mixups that Chun has, but it’s much less floaty and her crossup (j.mk) is much better than Chun’s.

Her B&B, if you can hit it, and if you can’t, you NEED to learn it, is cr.lp cr.lk cr.mp xxx ex soul spiral. You can substitute ex soul spiral with lk spiral if you’re not confident that you can hit it, because ex soul spiral will be unsafe if it’s blocked. lk spiral does not connect on many characters, though. I don’t think there’s any reason to be doing c.lk c.lp xx lk spiral? You’re probably better off just doing cr.mp xx lk/mk spiral depending on the distance/character instead. But yes, this B&B is essential. It is a 1 frame link, but it’s very hittable with plinking and practice. This alone will open up a whole new realm for you as a Rose player. If you can’t do this, you essentially lose a huge part of her wakeup/jumping game, as doing cr.mp xx spiral is unsafe from close range.

On that note, execution-wise, they are quite different as well. Chun, aside from her lightning legs and some meterless B&Bs/super links, is very much stick-dexterity oriented, where as Rose is all links. I suggest learning how to plink if you don’t already, as her B&B and some frame trap setups require hard links.

Unlike Chun, who has like 6 different anti-airs for different spaces/characters, Rose pretty much only has one, which is her cr.hp. It has a great startup, nice damage, and a great hitbox. It only misses on cross-ups and dive-kicks if you don’t put it out fast enough. Another good thing about it is that it’s special cancel-able, so I like canceling it into a soul spark for characters I need to zone out, like Zangief and T.Hawk. So on top of hitting them out of the air, the soul spark is meaty and pushes them back a bit, while adding some chip. She also has soul throw for an anti-air, obviously, but only the ex version is really any good, as the normal versions don’t have invincibility, so she gets hit out of them very often. I only really like using soul throw for punishing mis-timed meaty jumps and telegraphed jumps by floaty characters. Other than that, stick with cr.hp. There’s also her U1, which has good damage and reaches basically half a screen away, but it’s startup is horrid. You need to be very on point with it to use it as an anti-air. Otherwise, it’s a good punish.

Punishes, which are a lot more fun than Chun’s:

U1
cr.hp xx hk/ex spiral ( xx super)
cr.hp xx hp soul reflect (fadc if not in the corner, also could probably add U2 in here for the juggle, but I’m not sure), soul throw (also style points!!!)

Also, to go off onto a tangent, my favorite Rose combo, even if it’s un-efficient and not very practical is:

cr.hp xx mp soul reflect, super, u2, 2 dashes, walk forward. Unfortunately you can’t soul throw after comboing U2 from super. :frowning: This also may not work in AE. I haven’t tested it.

These can all be preceded with a focus crumple, of course.

I can’t really think of anything else without writing basically an entire guide. Just some basic stuff that I enjoyed coming from Chun to Rose. They are similar in terms of that they’re 2 of the most footsie-heavy characters in the game, but Rose is NOT Chun-Lite like 3s Elena is by any means. Even in the normals department, Rose’s properties are much different from Chun’s.

Sorry if I just wrote a novel on stuff you already knew. :stuck_out_tongue: Hopefully someone new to Rose will find this useful if you don’t.

definitely agree with most of the stuff but i would like to add that chun has a MUCH better forward dash imo. Though it doesn’t cover great distance, the recovery on it is godlike. Combine that with her focus attack and she’s solid. Rose on the other hand has one of the slowest recovery for a forward dash. It doesn’t matter how far it goes if the recovery is that ass(22 fucken frames? really? it beats who? sim lol? zangief lol? thawk lol? must be proud to be faster than those guys).

I can see where you’re coming from with the spacing issue but my only advice is spacing isn’t something you can avoid learning. If anything, i think the learning curve for high level rose spacing is even higher since she has to be a lot more careful with her normals and moves. They’re much easier to punish if you’re not careful.

I was lucky enough to play infiltration and learned a lot. If you don’t know spacing, it won’t be much of a match against him. His spacing was so godlike i swear he could play with anyone and beat you the same way. He just knew where to stand and how to punish. No matter what i tried, i was essentially stuck at a dead zone where whatever i did, i was going to get stuffed, baited, or punished. Simply put he just beat me with pure spacing.

I pretty much always do short spiral if I’ve hit cr.jab cr.short, cr.mp unless I’m far away and I don’t have many problems with it not connecting (except against Dee Jay). I almost never see other rose players using ex spiral in that bnb so liberally as you describe.

So majin, I heard you played against my friend vilmon. :open_mouth:

jason: Good point on the forward dash. :> I mainly meant her backdash, but now that you mention it, yeah, her forward dash isn’t too great.

I don’t know. Chun was just too much for me. I studied her a lot but couldn’t put any of the knowledge to use. I’d lose most of my matches trying to figure out how to anti-air someone of figuring out which poke works the best and where I should stand, etc. I’ve never had these problems with Rose though. I feel her pokes are a lot more straight-forward while still being very good.

Rising: I had read somewhere that short spiral misses on more characters in AE. Maybe I was imagining that. Apologies if so. I do feel that short whiffs for me quite often, though. I usually end it with EX unless I know I’m going to hit with short and want to save some meter.

On another note, would someone like to have a few matches with me and give me some critique? Especially on my bad habits. I was told by someone at a fight night that I go to that I have a very obvious pattern and that I should break it if I want to improve. It feels like a daunting task, though, considering that my “pattern” is basically what gets me my wins. I tried breaking my pattern and playing without my normal setups and I got annihilated for the rest of the night, basically. I do definitely feel that I have a pattern, but it works for me most of the time. I usually just play normally and just try and mix it up if I start getting baited/punished for it, but I assume that’s not enough. I’m on the east coast (Ohio) and my XBL tag is “toraiku”. Let me know if you’re willing to give matches/critique. :>