Don’t forget.
Pro tip:
The problem isn’t mine.
The problem is PRECISELY that the bottom row is mimics and clone alternates.
Sent from reality, using LolWtfIsThisShitTalk.
Don’t the alpha and omega pair have completely different movesets to their regular counterparts?
Wouldn’t be Soul Calibur unless there was an entire row dedicated to clones and mimics.
Did you look forward to this game prior to the last reveals? If so, why?
It sounds like the sole reason you and some other people looked forward to this game was directly tied to the final character reveals.
I’m just speculating here, but either you’re upset because X character wasn’t included or because you feel that the addition of certain characters/styles ruined what was already there (which is something I personally don’t understand).
There’d be less confusion if you explained what the actual problem was (if you want to be understood, that is). Otherwise people will just be confused and see it as nitpicking (if you have given no real reason, that is).
If you don’t want to get this game for X reason then that’s a shame. What else is there to say, really?
Wouldn’t it be cool if Setsuka had a child, then died in some battle and she left her child with Taki to raise?
The opinions of some people on the internet are not the opinions of an entire community. Soulcalibur Community is worldwide.
Devil Jin was added as a casual addition to the game by the fact that his moveset is only available via a casual mode (create a soul) in SCV. Now people want to take him seriously after seeing how cool the moveset looks in the game without fully understanding the problems that would occur trying to incorporate a custom character in a tournament in a fair and consistent manner.
But that is the dilemma. What people should do is go to Twitter and ask for a bonus character tied to that moveset for people to select or allow for Harada to be playable. Both solutions should be feasible.
People on the internet will always find something to complain about, regardless on who is on the bottom row. I find it funny since the bottom two rows in SC4 consisted of characters that were played the least and most people just create their own character anyway. Now the fanboys are up in arms. By next week this will all be forgotten.
Alpha Patroklos uses Setsuka’s moveset and Omega Pyrrha appears to have more moves from SC4 Sophie and Cassandra. You can find more info here.
http://8wayrun.com/threads/enter-setsudude-general-discussion.9707
Also, the people who made the SCV guide, Future Mark, contacted me today about posting some news about it. Maybe giving away some copies. Future Mark also produced the guide to Dark Souls which I have personally. Hopefully I should have more details soon about the guide.
Lol.
Regarding clones, barring Blade/Edge, and its Mitsu/Arthur and Hwang argument, of which SC do you speak?
Which other Calibur, barring the still-born atrocity that was 3, had more than one mimic?
Yes, I looked ofrward to the game before the final character reveals.
I was mad pumped for a huge, diverse roster of characters.
Now that the roster is approximately 4/5 of what it was, my hype is approximately 1/5 of what it was.
1/5 hype =/= $60 sale, for me.
But the roster is huge and diverse. Yes it could always be bigger and more diverse, but that’s what sequels are for. This is a reboot that wasn’t even supposed to be called SC5 initially, so expecting it to be SC4 but with more stuff isn’t really very realistic.
I can only guess that your favorite characters aren’t in (and you hoped they would be).
As I said, a shame you don’t appriciate the game enough. But there’s nothing any of us can do about that, so going on and on about it is silly. So how about we drop it?
sorry this is a little off topic but uhhhhh… early sightings? Im in the la area so lets all get together on this if we can. I know a few stores around here that usually help us out but forgot the name of them. im sure i can get it though.
[LIST]
[]Angol Fear
[]Ashlotte
[]Kamikirimusi
[]Sceherazade
[*]Shura
[/LIST]
I do not think that term means what you believe it to mean.
Sent from reality, using LolWtfIsThisShitTalk.
SC1 had Edgemaster and Inferno. SC2 had Charade and Inferno (although Inferno wasn’t playable).
Ah, right.
So the case of SC2 is null and void.
Now then, as to SC1:
Edge Master and Inferno were alt mimics.
Did they have seperate character slots?
I do not recall them having seperate character slots…
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i don’t think there are any problems with using a default create-a-soul character matched to each of the unused movesets. especially, if it turns out, that Devil Jin is not the only one. if the tournament operators are willing to have a unified character for the tournament to represent Devil Jin etc, it shouldn’t be a problem at all.
The problem is getting everyone to come to a consensus on what a “unified character” for Devil Jin CAS should be. Then you have to add to every TO’s workload the task of checking to make sure that there’s a Devil Jin CAS on every console, and that it meets the tournament requirements. Throw in the fact that Project Soul pretty obviously did not intend for DevilJin’s move set to be used in competitive play, and it’s just easier on everybody to ban it at this point.
Is it the most logically consistent ban? Maybe not. Does it make the most sense for now given concerns over logistics and maintaining a unified rule set? Absolutely.
i don’t think it would take more than a few minutes to do this, considering the size of tournaments (small tournaments have few setups, larger tournaments have more operators present). it would surely take close to the same amount of time to make sure all consoles are properly patched and have the appropriate DLC, if applicable.
i’d say this is debatable. how can we say Devil Jin was not made for competitive play when they supplied three full character models on the select screen that simply mirror other characters? are they intended for competitive play? surely not, i’d say. i think it’s safe to say that even THEY did not know what they were intending on doing.
i think this an entertaining topic of discussion, and i’m seeing both sides of the debate. i just think, for character diversity’s sake, that if more fighting styles become available in CAS, they be available to play in a competitive scene. tell me this, if Project Soul announced a “default” character setting each specific CAS fighting styles (height, build, etc.), would that make you more comfortable with this proposition?
This is what I’ve been thinking; obviously you can’t use one generic model and give it any soul and have that be balanced; you’d wind up with “normal” sized Astaroths and Nightmares. People would stop using the actual character and always use the “default” model with the soul that they wanted because it has a smaller hitbox.
Erm, I’m gonna disagree with this. While there may be more operators present at larger tournaments, it still takes precious man-hours away from other setup work that needs to be done. Sure you can have one person on each of eight setups, but if it takes them (let’s be liberal with our estimation) five minutes to create the character, times eight people, that’s forty minutes. Forty minutes of other work not being done just so somebody can play as Devil Jin. Just saying.
Like Dagon said, it may only take a few minutes per console, but with a limited number of people per X number consoles, it can add up, not to mention get really tedious.
I couldn’t say why they included the mimic characters. Perhaps it was just a matter of tradition, seeing as mimic characters have been in every Namco fighting game that I can think of. But tellingly enough, the mimic characters in SC5 don’t ever use the Devil Jin style.
Maybe, but I don’t see PS doing that any time soon. I think I read somewhere that the game does suggest sizes for each style, but there’s not really any way to know if there won’t be any glitches or hitbox issues without extensively testing them, and it still doesn’t solve the problem of tournaments taking more time to set up due to all the time needed to approve (or even create) all the CAS characters.