Soooooo... Why was Fei top tier in AE?

Fei was a stealthed top tier character in Super, that’s why the buffs put him over the top. It wasn’t long into Super’s life cycle that it was discovered that Fei Long was an animal.

Let me put it this way, fei is the only character who has a decent life bar yet very devastating mix ups and footsies, also reacting to his rekkas are simply impossible, his chicken wing also gives him long power control opponent from the long distance, and most of all he simple has very few to no bad match ups,

Lot of the charge characters and others are still bad MU’s and chicken covering long distance? if your good player you should dp that shit if a Fei does that at long distance.

Actually, there are some.

man I cant believe that street fighter has degraded to a game of fucking whinners, any small advantage and everybody shouts nerf!!! its really sad, in my opinion Super was the best version of the game and AE is just a sad attempt by capcom in the nerfing department. anyways for Fei Long he is not so safe a character, and once you adapt to his style you can beat him with some effort. gone are the days players have to adapt to the game instead of crying bloody murder and tier lists.

Now I play Dan just to annoy ppl that play top tier and you are shocked how many bad mail I get for winning with excess taunting. the nerfs on Fei so far isnt so mind blowing all we have to do is to adapt and keep on kicking their asses

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It wasn’t really just about top-tier whores and imbalanced games, but really about the concept that there is always a person better than you are at something, whether they’re publicized or private. Being able to accept this is part of aging. Although I’m 22 myself, I understand this concept wholeheartedly; however I am told I have the maturity of a 29-year old for my age, so I’m not sure how to perceive myself in aging to this particular concept really.

Adaptation is a big part in any game really. I for one am excited for AEv2012, only because I get to be involved with new scenarios of match-ups in which I learn from my mistakes in losses, or see what works for me in victories. The problem with most gamers is they cannot adapt to losing. A loss is merely just an experience that is overlooked as a missed opportunity, when rather it’s an opportunity to catch the mistakes made and understand them.

same here bro :smiley:

The one and only ultimate style, the SAIKYO style lol! funny after playing with Dan my footsies with Fei and Gen improved greatly

i’ll say it once and only once, so listen carefully people! fei is and was never top.

i’ll name some of his advantages: rekka to half screen

  • good poke (to some people, but not me)

now his disadvantages: crappy ultra and super (no matter how much fei punishes his opponent, his opponent just hits him with their ultra or super and both characters’ health are the same). in a match, u ever c fei uses a super or ultra? ryu, for sure. rose, for sure. sagat, for sure. rufus, for sure. chun li, for sure, etc…

  • easy block (blocking against fei is the easiest thing to do, just down block and walk back. he has no mixup attack)
  • chicken wing is useless (yes, it can jump over hado but it is not easy to combo after without the help of plinking, and i dont plink at all. lol) most characters dont need to plink to do combo.
    -u have to use an ex meter rekka just to be safe for sure (i dont c that in dudley, viper, balrog, etc
  • focus attack (it may have a far range, but it has a slow startup. i can see it from a thousand miles)
  • poke good? (hell no, most of his moves can be focused: rekka, chicken wing, poke, forward mk)
  • he has no mixups (yes tensin, but it takes risk and you can only use it once or two)
    -runs fast like a dog but his recovery for most of his moves are too slow. he gets punished for every mistake. look at sagat. he walks slow but all of his moves have fast recovery.

last one
there are only two good feis, mago and fudoo, and fei is considered to be top tier. on the other hand, there are thousands of of good ryus and akumas and they are only considered lower tier than fei. lol

You’re just wrong. That Fei was top in AE, or at least near top, is indisputable. Some of the reasons why Fei was top-

[list][]Some of the best pokes in the game. cr.mp beats most everything, cr.mk can whiff punish basically everything low, cr.hp, cr.hk, far hp, s.lp, lp rekka
[
]LP Rekka is safe on block if spaced correctly, is 7 frames (incredibly fast considering how far the attack moves forwards), and leads to a corner knockdown.
[]Powerful mixups that can be accessed off a sweep, which you can get off a cr.lk or a jab. The j.mp/j.mk crossup mixup is almost completely safe and leads to another knockdown. If they block, you can still mix up with stagger strings, throws,
[
]Safe jumps and setups off throws
[]An amazing focus attack, which makes countering his zoning even more dangerous.
[
]Good counters for focus: f.hk, lp rekka x2 (can be focused but only if he attacks into a focus that has charged a bit - honestly rekka usually wins), cr.mk xx super, backdash and whiff punish with rekka
[]An uppercut with an FADC that leaves him +1 on block… he can do his invincible move that has good range and transition immediately into mostly safe offense. On hit he can juggle and push you to the corner
[
]A good matchup with Yun and Yang
[]Good anti-air
[
]High damage in most every situation, much higher than the average when you consider the combo utility.
[*]Lots more[/list]

You talk about how Fei doesn’t have good mixups, but that just shows how little you understand the character. Fei doesn’t have to ‘get in’ to win, he can just footsie you to death from midrange. At the extreme, he can just chip you safely with lp rekka to get the life lead and you have to do something risky to counter it. He has good up close pressure too with throws, good ways to fish for and combo off counterhits, and an overhead to keep you from getting too comfortable blocking.

Honestly this is what Fei kinda does in every iteration of SF4 but his damage was so high and things like +1 on block DP FADC added up to a really solid character that could just overpower the vast majority of the cast.

Fei was def top in AE by quite a bit. In AE2012 he’s just shy of perfect. I think a mix of Super Fei and AE2012 Fei would be the most balanced you could get him (based purely in isolation to other characters).

Personally I wish he had more uses for Meter and Ultra even if they were low damage options. I feel very flow chart playing Fei and alway’s have. The problem is that Rekka is too strong of a special to start adding other options therefore he just kind of lumbers along as a strong footsie based character and never get’s any real zest about him (from a fun/entertaining point of view).

The jab knockdown sweep was definitely a step in the right direction but they fucked that game so bad that he didn’t get a chance to expand.

Lol you sure know the character dont you cr hk a good normal lol… and cr mp does not beat everything the main reason to use that normal is for frame traps and spacing rekkas, safe jumps dont make a character top tier, nearly every character has safe jumps and his mixups are basic what is he gonna do on knockdown jmp crossup thats all he really has and empty jump low which you can do with every character.

You just talking out of your a** when i saw “cr.mp beats most everything, cr.mk can whiff punish basically” and sweep.

What made him top tier was his ability to pressure and corner you and punish you hard for your mistakes.

I still think he’s too strong, lol.

In AE, he had jab into sweep, extremely safe Rekkas and stupid damage from an offensive and defensive position. Jab into sweep was his best tool and what made him super-ridiculous. As he is now, he’s just really strong and versatile, and takes advantage of the game’s input system better than any other character.

Make 2nd EX Rekka unsafe on block, probably about -4 or -5, and he’d be just right.

Remember the doom and gloom squad when AE2012 patch notes went out?

Yeah. Bitch, please! Come at me bro!

Eh?

You are aware that he’s my main? Lol.

Anyway, bit of a pointless thread.

Why do you think 2nd Rekka should be that negative? It does require meter, not like you can abuse it all match.

Although Neville is God like in the mechanics of the game I also find nothing wrong with EX rekka.

  1. Fei doesn’t have any uses for meter outside your stock standard FADC/Damage options which all DP characters have.
  2. EX rekka has to be better than normal Rekka. A lot better. if you change the frame’s you would have to buff the damage (or make it juggle)
  3. EX move’s in this game are generally bullshit anyway - Cammy’s EX strike and Rufus EX messiah spring to mind but there are tons worse than rekka.
  4. Similar to above, generally all EX move’s carry massive frame advantage or mix up situations - Sagat’s EX Knee, Kens - EX Tatsu. etc etc.

Fei’s fine now IMO, compared to someone like Cammy it’s plane jane mix up’s facing Fei Long. His option selects are awesome though. Just wish he had a little something else from a play style point of view.

ahhh, cr. forward rekkas. fapfapfap*