Sonson owns Magneto

You people have got to try playing this character… even if she is a goofball. I have about at least a 75% win chance against Magneto with her, and her anti-air is so incredibly good, it’s not funny. She’s definitely not low tier, even if she’s not technically top.

She kicks butt, as long as you can dragon punch. We need to see more of her, because she owns.

(I confess that a lot of Magnetos I play aren’t up to par with national ones, though… Anyone interested in changing my opinion, talk to me in the SW matchmaking thread. Thanks)

So in other words YOUR SonSon owns THEIR Magnetos. Quite different from SonSon (in general) owning Magneto (in general), I have to say.

Hey, I’ve only been good at playing Sonson for the last few months (dragon
punch :rolleyes: )… but, if you want, I can quantify this claim a bit…

My Sonson has taken on some of the better Magnetos in the Dallas area… I’m in no way fighting random scrubs. Scrubs get owned, no matter who I play. In addition, I’ve fought tournament quality Magnetos and beaten them with her… even if the other characters can make a comeback later. Magneto does not stand up to her well… which is why most players I fight try to beat her with Sentinel or Cable.

Here, let me give you a run down of why Sonson can consistently take on Magneto and frequently win.

First, Sonson is a fast character. While she certainly isn’t faster than Magneto, she’s fast enough that most of her moves are close to unpunishable, and she can compete with him on priority with her specials, if not her lights.

Second, Sonson has aerial maneuverability. While she only has a
bi-directional air dash, it’s long, fast, and she still can use it to escape Magneto’s rushdown or cross him up. Given that she can call assists off it, it also gets her space to pin him down… but that pin’s in another thread. Also, all her moves and her best super can be performed in the air, and have the effect of changing how she moves somewhat.

Third, Sonson has a slow (and medium), 3 hit projectile. Magneto cannot deal with this alone, though a Sentinel or CapCom assist might. His best hope is to Hypergrav it away before it splits apart… otherwise, while
it’s on screen, his rushdown’s shot.

Fourth, Sonson’s wall-kick is incredible. Again, Magneto has no way to defeat it alone, if executed properly, other than the Hypergrav. If there is an assist on screen, that kills that strat. It has incredible priority, starts devastating combos, and is impossible to punish if blocked. It’s also an overhead that can lead straight into a low, making it wonderful for opening him up. If he superjumps it, he also opens himself for a cross-up super combo. And, if he’s countering it on the wall-climb part, Sonson can cancel into a block instead.

Fifth, Sonson’s range exceeds Magneto’s with several moves, including her jump-in fierce, and her f+hp. Poking Magneto and his assists effectively keeps him pinned down, and therefore vulnerable.

Finally, Sonson’s dragon punch move is among the best in the game… comboable off of nearly every move, and cancelable straight into her staff slam super, which also DHCs effectively into most other supers. If the staff slam does happen to whiff, she can drop assists and air-dash immediately… meaning that there is often no lag time between her super combo and her renewed attack, or that a whiff can lead into an assist based cross-up. She also has no recovery once her feet touch the ground, making her harder to catch.

The DP move is something that takes getting used to using, but because it moves both forward and up, it provides an effective offense, in addition to a great counter. The moment before Magneto begins to air-dash, you may
catch him… if he’s falling, you may intercept him… if he’s doing anything in the air, you can probably hit him with it. You can combo it off of any jump-in, or the wall-kick.

Sonson can also juggle opponents with repeated DPs, which annoys the heck
out of everyone who has ever had it done to them. No infinite, but no chance to counter until the third time.

Anyway, I would like to see someone -anyone- play Sonson better than me.
Because I know it’s not even that hard to do, and I still am able to take on top-tiers where I am. There has to be more potential in this character than has been unlocked.

She can consistently take on well-played Storms and Magnetos, and yet she probably still sees less serious play time than Servbot.

Tron Jon

Justin K >>>>>>>>>>>>>>>>>>>> You

And Magneto can just air dash over the fireball and it’s peace out for you.

I would love to see a match between Tron Jon and Justin-K. That would be really interesting.

I’m not entirely sure about that. Getting high enough to get over the assist AND airdash takes time. Not much time, but time nonetheless. It’s not like he’s throwing the projectile point blank and without assist cover [Sentinel-y for example].

You’d be surprised at how fast Sonson recovers from throwing her projectile :).

in all of those strats…magneto’s assist seems somewhat…gone…

Just ignore him, Tron Jon’s just one of those ignorant low tier protesters.

lol

Thanks, SDCap, for a quick laugh.

Personally, I’d love to take on Justin-K… but I’m only a mid-level player at best. No infinites, no real resets yet, and no insane as hell rush. But I play against all of them with my stupid little advantages… good blocking, quick reactions, damaging super chains, knowledge of other characters abilities, and my own ability to be calm in the face of overwhelming odds. I’m still getting better… if I ever get the opportunity to play some of the better players on SRK, I’ll consider it an honor. I’ll also probably consider it an ass kicking, but hey.


Magneto -can- air-dash over the fireball, as long as he starts the air-dash way high, and before the fireball actually comes out. Even then, the assist makes a major difference… called effectively, it makes that strategy a waste of time.

Against Magneto’s assists? Hmm…

MSP. Storm and Psylocke… Storm’s typhoon will cancel the bottom of the projectile, and catch you if you’re an idiot. Otherwise, it’s useless. In addition, Magneto is still tall enough that he can’t dash forward if you place the projectile right. Psylocke’s assist is better in this case, as long as it comes out, and manages to catch Sonson on the kick. This normally will be a trade-off, but since Magneto can start mad combos from here, it’s not a bad strat. Then again, depending on her projectile’s timing, it can be impossible to get the combo. It is also possible to knock Sonson out of the Seitenrengeki with it… but you’d have to be really good at predicting me to do it intentionally.

In addition, everything Sonson can do to Magneto, she can do to Psylocke on assist, and keep her pinned down or at least damage her without fear of counter. Especially if Magneto uses her as bait… he doesn’t have a non-projectile move with more priority than the Seitenrengeki. And if Sonson does just leave her alone, she takes three monkeys in the face… the perfect way to start a day, eh? If you decide to pursue, Sonson can hit her with several fierces without fear of countering… or she can combo into the super, and cancel into your next character.

Sentinel on assist causes problems, since he can cancel the projectile and still get a few drones through… Sonson’s tactics must radically adjust. Crossing up is key, and catching Magneto just as the drones stop covering him. If you have your own drones, you may be able to get them to cancel each other, and still hold Magneto down with the projectile. Or you can try to punish Sentinel on assist… Good luck! He’s a brick!

Sent > Sonson… This is a bad match-up on point, and difficult on assist. Not that Sonson’s assist doesn’t piss off every super-fly Sentinel I’ve ever played… but I try to avoid it.

Cable on assist is only dangerous if he’s actually alpha cancelled into… and that’s true against just about every character in the game. He’ll take Sonson to the top of the screen, and she can control her descent well enough to keep herself intact.

Blackheart is very dangerous on assist, because if Sonson tries to throw her projectile, his anti-air will catch her, send her into spin-fall, and result in her death by long-ass combo. But on point, he actually has quite a bit of trouble dealing with a good Sonson. Especially if he doesn’t know to HoD her Enou super. On assist, he’s easy to catch if you can escape Magneto’s subsequent rush.

CapCom on assist… well, if Mags is to the point of using CapCom, in the hopes of catching Sonson on rush, he’s already defensive… Magneto’s least favorite position. If Capcom can catch her, it’s bad news. A good player will figure out when he’s coming… and if you are unpredicatable enough, you’ll have Magneto hard pressed to call right. In addition, if you really need to, you can wait until Capcom is called, Seitenrengeki, Slam xx HSF, infinite.

Tron Bonne on assist is dangerous to do this with, but not impossible, since she’s not got invulnerable startup. Dr. Doom is a real biznatch on assist for her, since the rocks screw up her kicks, and can pin her down… again, it’s good if you can hit him as he’s called with a jump-in HP, Seitenrengeki, Slam xx Pain, be it Magnetic Shockwave, HSF, or even just the Captain Sword.

Cyke on assist can do some damage, since his optic bullet gets in the way of her approach, and he’s low enough to dodge the monkeys for most of their duration.

Finally, you can catch all whiffed assists with a f+HP, so long as you’re careful to avoid the tri-dash that may be heading your way.

Happy?

Look, I’m not trying to make her top tier. She isn’t. But she deserves more play time than she gets.

And if I’m protesting that low-tier doesn’t get enough play, well, I’m protesting. Hell, you don’t need to play Sonson in tournaments. Just freak out a random MSP. Somebody, anybody, play this freaking character better than me.

Tron Jon

im just saying u said she owns magneto for free…im just saying i think thats nuts…we can agree to disagree

Nobody owns Mags for free… Sonson’s gotta work hard to avoid getting caught in a long combo into Death. She can easily do over half damage to Magneto with one combo, but he can manage the same.

She can own Magneto consistently, but with a good deal of effort. Again, I’m a mid-level player… even the best people I’ve played probably would lose more than they’d win at Chinatown Fair, or some of the better places on the East Coast (sorry guys). Since I’m in NY State, I’ll try her out there sometime, if I can manage it.

Anyhow, if we agree to disagree, I’m fine with it. Love your name and avatar, by the way.

Good luck, and play well.

Tron Jon

You say your pretty good with hayato, but I cant see
how you could make him a good character…:rolleyes:

i love playing sonson. just wanted to give tron jon support. :slight_smile:

Hayato fundamentally lacks the mobility necessary to make him top tier. Even an air-dash would have made him solidly mid-tier… a single projectile, or a decent anti-air would also bump him up. Unfortunately, Hayato is pretty much relegated to a poking game in the air, or a good long combo game on the ground… but no infinites, or crazy as hell aerial damage.

That said, you probably haven’t seen him well played… ever.

He can manage to get great priority and speed out of his light kicks, or long distance damage out of his punches. He can do 50% combos off of a single light or a jump-in… he can keep Sentinel out of the air with his jumping HK fairly well… He can hop the typhoon and hit with that too… then cancel into Shiden xx RZ, doing about 40% damage. Magneto kills him without good assisting, and Cable can keep him down however. Sentinel and Cable are the characters he’s weakest to, since he’ll trade hits with Sentinel, and has enough lag for Cable to capitalize. Magneto can hurt him, but he can also devastate Magneto. It’s mega hard to do it… but if it happens, a lot of Magnetos lose focus. I’ll rarely play him vs. Magneto, if I can avoid it. He laughs at Storm, though, as long as she’s not totally focused on running.

Anyway, how can Hayato be good? 70+% damage to Cable at the start of the match with the T.Bonne assist, that’s how. Killing careless characters in about 5 seconds tends to unnerve people, and he can do that easily. Problem? Better players are rarely careless, so catching them gets pretty difficult. :lol:

Honestly, he’s the character I’d most need to switch if I really wanted to get a tournament ready team… He’s great if you can connect, but he’s either a hit or miss character. Do great with him, or he gets owned, and not much middle ground. He also needs an anti-air, so if Sonson trades with Magneto, he’s seriously handicapped.

He’s still fun, extremely stylish, and damaging if you’re good at him. But his play style is almost as much player power as character power. It’s hard to win consistently with him.


Thanks, FOBio. I probably shouldn’t post this since it’s Sonson’s forum… but I gotta give this guy some support.

Tron Jon

hmmm

I wish that I could make hayato good since he is one of my
favorites, I tried sonson but shes too I dont know for me?..:confused:

Anyway thanks for the info its much appreciated…

Sonson = bizarre. I used her for her aerial assist while I was learning the game for at least 12 months before I really figured out how to use her.

If JustinK is the Sonson Guy from the video, I’d probably do fairly well against him. But that’s not due to my Sonson… his is as good as mine, or better. It’s mostly due to Tron’s assist, and my Hayato. I know how to play against all his characters, since my old sparing partner uses them.

We’d both enjoy the match, probably. Once he adjusted to Tron (if he needed to), we’d probably play close to even. And getting a video of it would be awesome. Heck, if I got my butt kicked, it’d at least give me something to aim for.

Tron Jon

Dude, I wanna get this match if I can manage it… does anyone know where he plays?

Tron Jon

3rd in a row… yay!

Dammit, looks like he plays in Nebraska. :bluu:

SDCap,

Now that I know who you are… let me address you directly. I mean you no hostility, but I would like to clarify my position a bit.

You may not like me bragging on my low tier characters, but you don’t qualify to make this argument. You don’t even play Magneto. I’ve never argued that Sonson stuffed Sentinel, or that she kicked Cable’s butt… nor did I even state that she took care of Strider - Doom. Not that she can’t fight them, but those matches come down to luck, reaction time, and skill. The strategies, too, are completely different.

Even Dan didn’t want to play my Sonson… while he probably would have found ways to beat me if he practiced against me more, he didn’t. He circumvented that by switching his Magneto out for beefier characters. As it stood at the end of last semester, that match was still better than 50-50 in my favor, even if I often lost to his other characters. And I’ve gotten better since, though our sticks limit everyone’s abilities, and our ability to test them against each other.

And Dan was, and still is, better than me. You are not.

And maybe I can’t compete with the guys at Trumbull Mall or Chinatown Fair… but I don’t think I’ll really believe that until I see it. I’m not in the habit of admitting defeat before I start playing. You may not realize it, but no one, no one, plays like I do… even if they’ve seen my characters played before, I doubt they’ve played anything like my team. And even if I do get my butt kicked, that is precisely why I need to go there. There are two ways that I make progress at this point. Random mistakes that I understand well enough to build on, and the competition of players more skillful than me. There are also things which I read about here… but they aren’t gonna really click until I absolutely have to use them.


Don’t get a big head because you play top tier. If anything, it can be argued that I am playing with a handicap, and so in order to match you, I have to be better than you in terms of offense, defense, and timing. I have to make up for your advantage in character power with my playing ability. The skills I develop can be adapted to any situation, while you often don’t push yourself past what it takes to beat me. Which is what started this whole argument: You want me to pick up top tier, so you can train against them, so you can get better overall. Well, I will be picking up top tier characters, but I’m not dropping my team.

Tron Jon

You know… What I’m wondering is, in all the years that Marvel has been played, why has no one else picked up on this l33t strat?

Justin K’s Sonson took down Row’s magneto. Even though he still lost the match though.

I think to a degree some players did. And those rare people not mentioning names [although he/she] did it differently and with different characters] can’t stop winning.

Tron Jon, I think you just summed up…
1]What’s killing MvC2 right here [And what Dasrik complained about. Here’s where…
http://www.shoryuken.com/forums/showthread.php?s=&threadid=38825 ]
-It is the blatant lack of players willing to do what you’re doing [learning how to play at either a disadvantage or in a bizarre fashon with bizarre characters BUT being smart about it…]. This is more important in casual play than it is in tourney play.
2]Why certain players [I could be wrong, so I will not single out any one player] are completely invincible come tourney time.
-If a player was playing with all these weaker and semi-comprimised characters for a long time and actually finds ways to win, the last thing you want is him to use top tier. He’ll be playing so smart and wierd it’s gonna cause his opponent or opponents god knows how many problems.

The longer and more you play with third and forth tier characters before shifting higher, the deadlier you’ll be when you make your shift to top or even debatable top tier characters initially. This is the forgotten factor of MvC2 and other fighting games. If you can extend this by not ditching your less potent characters and STILL do decently [;yes it is VERY possible and easy if you’re smart about it provided they have some potential] your opponents will be fucked.