lol
Thanks, SDCap, for a quick laugh.
Personally, I’d love to take on Justin-K… but I’m only a mid-level player at best. No infinites, no real resets yet, and no insane as hell rush. But I play against all of them with my stupid little advantages… good blocking, quick reactions, damaging super chains, knowledge of other characters abilities, and my own ability to be calm in the face of overwhelming odds. I’m still getting better… if I ever get the opportunity to play some of the better players on SRK, I’ll consider it an honor. I’ll also probably consider it an ass kicking, but hey.
Magneto -can- air-dash over the fireball, as long as he starts the air-dash way high, and before the fireball actually comes out. Even then, the assist makes a major difference… called effectively, it makes that strategy a waste of time.
Against Magneto’s assists? Hmm…
MSP. Storm and Psylocke… Storm’s typhoon will cancel the bottom of the projectile, and catch you if you’re an idiot. Otherwise, it’s useless. In addition, Magneto is still tall enough that he can’t dash forward if you place the projectile right. Psylocke’s assist is better in this case, as long as it comes out, and manages to catch Sonson on the kick. This normally will be a trade-off, but since Magneto can start mad combos from here, it’s not a bad strat. Then again, depending on her projectile’s timing, it can be impossible to get the combo. It is also possible to knock Sonson out of the Seitenrengeki with it… but you’d have to be really good at predicting me to do it intentionally.
In addition, everything Sonson can do to Magneto, she can do to Psylocke on assist, and keep her pinned down or at least damage her without fear of counter. Especially if Magneto uses her as bait… he doesn’t have a non-projectile move with more priority than the Seitenrengeki. And if Sonson does just leave her alone, she takes three monkeys in the face… the perfect way to start a day, eh? If you decide to pursue, Sonson can hit her with several fierces without fear of countering… or she can combo into the super, and cancel into your next character.
Sentinel on assist causes problems, since he can cancel the projectile and still get a few drones through… Sonson’s tactics must radically adjust. Crossing up is key, and catching Magneto just as the drones stop covering him. If you have your own drones, you may be able to get them to cancel each other, and still hold Magneto down with the projectile. Or you can try to punish Sentinel on assist… Good luck! He’s a brick!
Sent > Sonson… This is a bad match-up on point, and difficult on assist. Not that Sonson’s assist doesn’t piss off every super-fly Sentinel I’ve ever played… but I try to avoid it.
Cable on assist is only dangerous if he’s actually alpha cancelled into… and that’s true against just about every character in the game. He’ll take Sonson to the top of the screen, and she can control her descent well enough to keep herself intact.
Blackheart is very dangerous on assist, because if Sonson tries to throw her projectile, his anti-air will catch her, send her into spin-fall, and result in her death by long-ass combo. But on point, he actually has quite a bit of trouble dealing with a good Sonson. Especially if he doesn’t know to HoD her Enou super. On assist, he’s easy to catch if you can escape Magneto’s subsequent rush.
CapCom on assist… well, if Mags is to the point of using CapCom, in the hopes of catching Sonson on rush, he’s already defensive… Magneto’s least favorite position. If Capcom can catch her, it’s bad news. A good player will figure out when he’s coming… and if you are unpredicatable enough, you’ll have Magneto hard pressed to call right. In addition, if you really need to, you can wait until Capcom is called, Seitenrengeki, Slam xx HSF, infinite.
Tron Bonne on assist is dangerous to do this with, but not impossible, since she’s not got invulnerable startup. Dr. Doom is a real biznatch on assist for her, since the rocks screw up her kicks, and can pin her down… again, it’s good if you can hit him as he’s called with a jump-in HP, Seitenrengeki, Slam xx Pain, be it Magnetic Shockwave, HSF, or even just the Captain Sword.
Cyke on assist can do some damage, since his optic bullet gets in the way of her approach, and he’s low enough to dodge the monkeys for most of their duration.
Finally, you can catch all whiffed assists with a f+HP, so long as you’re careful to avoid the tri-dash that may be heading your way.
Happy?
Look, I’m not trying to make her top tier. She isn’t. But she deserves more play time than she gets.
And if I’m protesting that low-tier doesn’t get enough play, well, I’m protesting. Hell, you don’t need to play Sonson in tournaments. Just freak out a random MSP. Somebody, anybody, play this freaking character better than me.
Tron Jon