Sonson owns Magneto

Deathfist is so right about his second post.

I personally believe in 3rd string char’s run in with top tier chars. Like, a Sonson team with two top tiers backing her is still a good team. It takes out a typical third and places in it’s spot an unknown factor which can be potentially potent. Heh! Like Tron’s assist, or Capcom’s assist. Cap and Tron aren’t exactly uber beefy top tiers by themselves, but their assists get a lot of play. Maybe Sonson, with the right backing, is the same type of deal only on point. You can’t knock someone for experimenting, and encouraging experimentation.

Good job amigo.

-Rob

Slave

The method of team construction your suggesting is what I’d call the babysitting method [1-2 babysitting top tiers with a sweet assist to play with from the lower tiers].

I smell a Storm, Sentinel, Sonson / Sonson, Venom, Sentinel coming on. Need to test these out sometime. Perhaps some reader can.

Don’t forget about the Jin-b assist. Kiss your beautiful drone assist’s effectiveness goodbye.

:evil:

Grrr… My Sonson’s gotten scrubby since the controllers at my home arcade suck for the Dragon Punch so much… And I’m thinking of going to Chinatown Fair on Saturday… Gonna get kicked around…!


There is a reason that the top tiers are top tier… and the one thing, and one thing only that cements them in so firmly in that position is Sentinel. He’s potential death to all of my characters but Tron Bonne… and while Cable can do the same, he simply doesn’t have the same pinning capacity without him.

Dasrik is right, though. And, Mummy B, here’s why Sonson strats haven’t been increased:

Because Magneto, Cable, Sentinel, and Storm have thousands of good players working on them, trying to push their limit. Whereas Sonson has me, Justin K, and some others pushing her seriously, and a few others playing around with her. Magneto, Cable, Storm, and Sentinel all garner the skills of the best in the Game, AKA, Jwong, Duc, Rowtron… whereas I am working my mid-level butt off trying to catch up.

Am I going to get better than them? Probably not. But I’ve found some effective strats, and hopefully, they’ll be useful bringing Sonson further along. It’s not like I’ll be beating Justin Wong… but I’m certainly going to try. And maybe people will learn from me, build their own strats, and get her moving up the tiers. She’ll never be top tier (no triangle), but she doesn’t have to be low.


I use the team Hayato / Sonson / Tron Bonne. (Just about as weird as Justin K, ne?). Hayato benefits immensely from both assists, but Sonson really only benefits from Tron Bonne, though she can manage some ghetto assist combos with Hayato. Dropping Tron Bonne as you jump back to launch LP monkeys is just about the worst thing you can do to Magneto… since he can’t air dash over and hit her, and if he dashes forward (which he will), he gets caught with Tron. This should work with just about any forward facing assist… but Tron’ll just horrify most Magneto players. In addition, Tron vs. Sentinel isn’t really that bad of a matchup, so Tron manages to balance Sonson’s own vulnerability to the big guy.

And I just get a kick out of chipping Sentinel to death. Either with Enou, or Tron Bonne.

— Theoretical Teams —

As far as Storm / Sentinel / Sonson would go… Sonson’s Seitenrengeki lasts long enough that you can combo it straight into the Hailstorm, provided you know they’ll get hit with the assist. It also leads into some air combos, or the lightning strikes into the Lightning Storm (xx HSF —> Death). It could cover the startup of the Typhoon, and land in the Typhoon when it actually came out, leaving both well protected from most (non-Cable) opponents. Sentinel could use Sonson to help keep people from flying up to stop him flying… or for added pressure during a stomp-pin. Actually, during a stomp pin, she might launch them just enough to start a massively damaging combo. On the ground, she might be able to knock opponents far enough from Sentinel that he’d have a chance to fly… but knocking them into the HSF is kinda sketchy.

The DHC from her staff super would combo into any of their supers… and -might- be totally brutal with Hailstorm. Hold them in the air enough to really eat it. Sonson could use either assist to varying effects in her pins… They’d also allow her to do dorky things like Combo straight into the POW.

Dunno how she’d do with Venom, except that she’d probably start the Venom web, and probably could manage to compliment his VenomFang. As for Jin, his anti-air could perhaps combo into the seitenrengeki, or open up a space in projectile-pins… but if it connects, it launches them out of her favorite range. Then again, Jin’s expansion gives her time to transform, or an opening for either of her other supers, or what have you. And either way, comboing the Vulcan or the Cyclone of the Staff Slam would hurt quite a bit.

Good luck to all of you.

Tron Jon

I have a few questions. They’re at the bottom. First…

-I mentioned Venom because strictly from a DHC perspective the team is perfect for her, not because Venom is a good character [although With Sentinel’s Drone assist Venom might do some nasty stuff I’m not totally sure. I don’t know how good Venom is and I’m sure there’s something here I’m missing with this character].

-Venom dlk, call Sonson, dmk/p, venom web immediately, Venom shifts positions to just that perfect spot to DHC Sonson in [since she’s gonna be gone before the super finishes…]. Cancell to Staff slam super, DHC in Sentinel HSF. Peace out.
-If Sonson gets you with the combo into the staff slam, she can DHC while they’re flying down into Venom’s web super because it goes everywhere along the bottom of the screen. DHC in Sentinel HSF. Peace out.

-Basically, their DHCs work perfectly between the two, and still both go into Sent. Peace out in one touch [kinda like a Gambit, Cyclops Morrigan or Gambit, Morrigan, BB Hood in that if they land a hit you’re so dead…]. Just think, I found all this out in just thirty minutes dicking around and I don’t even use Sonson OR Venom. Can you imagine what you can do in 15 days?

-As for Jin use, it’s mentioned for gineric use meaning I wasn’t thinking of Sonson. You gave me a few nasty ideas though. I’ll do some computer testing for DHCs and damage. Hopefully someone will test this out on a player.
-This reminds me of when I used the Jin assist with MM [insert whatever lower tier that has some mobility in your case…]. In MvC2 it blackmales all involved into playing MvC1 style. Generally [there are exceptions…], the first one to try to play MvC2 style [and touch the assist button] is the first to take damage and most likely lose the match [Assuming the player using the Jin assist isn’t a complete dumbass…].

=I have a question or 2.
1] Is Sonson’s staff super 1 frame?
-I was just wondering. If it is than it could be downright horrible. Two dead characters JUST because you weren’t holding back and I noticed. [Sonson staff fast cancell to Venom web, to HSF, launch, AC, dead, GB second character, corner AC, knockdown, Unblockable, last super…]. :eek:
2] Does either Sonson or Venom have an infinite?
-I forgot if they do [See why you need to keep up on lower tiers? I forgot something that might exhist here that could be vital to my success should I try to use her…].
-If either one has an infinite, this could be intereting, perticularly with Venom.

If by some miracle both questions 1 and 2 happen to have favorable results, I don’t even want to think about it. Well, maybe I do…

:evil:

is sonson’s j. fp good for anything? all i know is that since it hits multiple times, it puts sent into stun mode. i don’t know if this is useful or not. i’m just wondering if any of you used this move for anything.

Hi :wink:

I play at Camelot in Ahaheim, California mainly. I take it from your signature that you’re in Texas? Could be tough to arrange, but hey if you come down here I’m game. :slight_smile:

Which video?

-Justin K

I believe staff slam is one frame startup, but a few frames travelling to the top of the screen… her anti-air would also be really fast. If you can find that video of Justin K, he whiffs a c.hp under cable, who DHCs into HSF… and Sonson starts the staff slam super, point blank. No startup that I can see.

It’s really, really easy to catch assist and main in her anti-air, and then do the staff slam… problem is, when the second part of the super (descending staff) hits, one of the characters tends to fall out. This super is also fun for punishing a whiffed AHVB (either you’re too close, or she’s above them) or an HSF you’ve popped out of. It’s also fast enough that you can catch anyone who takes one of your assists into the air… Not a lot of opportunities, but there are some.

You can cancel any time, I think. If you cancel after the first hit of the descending staff, it will remain and hold them there, if you want to delay. Anything could start up off of the time you can delay, if you want to… from Milles Fantomes to King Kobun. Or, if you want to have almost no delay, cancel the last hit.

As for Sonson having an infinite… if she does (and I wouldn’t be shocked), I don’t know it, but probably should learn it. She does have some situations where she can meter dependent her POW super, or her Slam, though that’s harder. Either is probably better in a DHC string than an infinite, tho… damage reduction and all.

Venom, I don’t really know… he’s one of the very few characters that I’ve never really seen played. Others are Roll, Amingo, and several other low tiers. Charlie and WM I haven’t seen much of, though I’ve seen good Guiles and Iron Men. There was a site a while back with all the infinites and their timing, but I don’t have the URL for it.

I’ll have to test the zero startup bit… I know that you could guard cancel -> DHC it in the middle of the HSF… But as for catching a random unblock, I’m not certain. It could definitely catch someone entering fly, though.

— FOBio

Sonson’s j.fp works well as a jump-in… All three hits will connect, and she lands right after the third. She can do any combo in the world she wants… most of the time, I go straight into the anti-air, Slam… but you might do an assist -> combo, or hit with the c.hp, monkeys, POW or Slam. But as far as an air combo ender goes, it’s fairly average, and probably no better than the hk.

Because Sonson is small and it has a huge hitbox, most angles of attack pass through the staff, which has fairly good reach and priority. It’s not the best thing ever, but if you don’t make it painfully obvious, it’s useful. Its biggest advantage is that if you time it right, it forces them to stand until the moment you land, when you can do a low… or a grab, if you’ve got the timing. I don’t think her grabs are really that impressive, game wise… but they disrupt the opponent’s patterns, and either get you distance (kick), or keep them very close (punch). And I’d love to see the look on someone’s face if you managed to jump in with this, floor crawl under their feet, and either grab or combo them.

-Side note-

Floor crawl is really her least useful move, IMO, but probably has some potential as far as playing mind games goes… I honestly haven’t tried it enough to know. If you’re wondering what it is, it’s hcf + k. Never a move to throw out randomly, but might be useful as a lead in to grabs.

Anyhow, hope this is helpful…

Tron Jon.

Well, I play mostly in the Dallas area over the summer, and over the school year, I’m at RPI in Troy, New York (the worst arcade in the Northeast, but there’s almost nothing better to do in Troy. Sad as it is. I’m gonna make my first trip to Chinatown Fair this weekend, so hopefully, even if I lose hard, I’ll learn something.

Either location is pretty darn far from California, but I might head out your way sometime. I’ve got a few friends from that area who might help me out. Probably not too soon, though… I’m in school, so it’s hard to get a long trip worked out. But if I can make it to Evo next year, we’ll definitely have to play sometime.

Honestly, if you took down RowTron’s Magneto, you’re still probably loads better than me… but I’d love to play you, and maybe learn a few tricks.


Justin K (Sonson Guy) vs. Unknown Player is the vid… I don’t know who was hosting it, but it might have been you. I tried to check out the site I got it from, but it was down. www.affinix.com/~justin, I think.

Not the best match I’ve ever seen, but one of the greatest comebacks. Some of the things wouldn’t have worked against my friend Jia, (who’s played me way too often) but it’s good stuff… and I’d be surprised if you haven’t gotten better since. It was Gambit/Morrigan/Sonson, vs. Cable/Sentinel/Storm. It came down to Sonson both games. And she won from behind.

Pretty cool, I think. And definitely fun to watch.

As for the Nebraska comment, I looked up threads, and then tried to find where Family Fun was. I found one in Nebraska, but that seemed off… I figured out you were in California after a bit of thought, but didn’t go out of my way to correct it.

Feel free to correct me if I’ve screwed anything up.

Tron Jon

Sure, we can meet at Evo. You’ll generally find me in some separate arcade area beating random people after losing in the real tournament. :rolleyes: Btw, did you go to Evo 2003?

As for Row, all I remember is one game where it was down to Magneto vs Gambit and we each had really low life. I don’t know how much action Sonson got. Anyone got a video? Your thread is true though, Sonson can take on Magneto.

And yeah, my site is down, but I used to have my video there. It definitely wasn’t a good match, Gambit and Morrigan get wasted, but yeah the comeback was pretty crazy. I knew my opponent had not played against a good Sonson before, so I did lots of random moves and fakeouts. I’d like to think I was pretty good at that time, and the video was just a bad one. In any case, I’ve gotten a lot better since then, as I’ve had to adapt to everyone knowing what I’m going to do (I play against the same people all the time, and always with this team).

Nowadays, Gambit is clearly the powerhouse of my team. Sonson is critical for the anti-air assist, however she is not as good at point if the other character has assists. 1 vs 1 she can handle. The fakeouts, wall-walking, and zero-recovery of some of her moves can make for some good final showdowns, and she shouldn’t have too much trouble taking on any of the top tier in this setting. However, she’s much too weak life-wise to play at the beginning/middle of the match, and if Magneto/Psylocke is chasing her down, it’s over. If she gets snapped in, my focus is to get the hell out.

Of course, she’s pretty good at getting out. I’ve read through some of your strats in this thread, but I didn’t notice any discussion of the Big Monkey (maybe I missed it?). Now, many people don’t know what the hell to do when that thing comes out, and most people just block (which does a surprisingly good amount of chip, see that video vs sentinel). Nowadays, the people I play against know that they can totally kill me if I use it, so it’s less useful for attacking.

The best part about the Big Monkey is that it is an instant super and has temporary invincibility. This gives you a lot of options. First, it is easy to get out. If you push-block, you can even do it between AHVB or HSF. Because of the invincibility, you can always DHC to your next guy no matter what. This gives you some time to decide exactly how you want to DHC (such as waiting for some HSF drones to pass). Even after the invincibility wears off, you can still DHC while being hit. For instance, if Cable does AHVB vs Sonson Big Monkey, she will appear to be frozen from attacking or spitting flame, but you can still DHC. I’ve even had games where I don’t have the meter to DHC, but I earn that meter while eating an AHVB and then quickly Cajun Explosion.

The Big Monkey is also useful when using the stick-stab (F+HP). With this you can “pull a Dhalsim” as I call it. First, stab (even better if you nail the assist too, the stick is long enough for it to happen a lot :)), cancel to Big Monkey, then DHC into some beam super.

So yeah she’s got some good stuff, and although she doesn’t lead my team, she is probably the most useful character in it. I’ve seen Sonson in otherwise top-tier teams before, especially from the east-coast, so she does get played.

I’d like to think my representation of her at Evo 2003 was good, too. It would be cool if they put it on the DVD. :slight_smile:

Have fun,
-Justin

Hmmm, I smell framekills.

Justin K, does Sonson or Venom have an infinite? Nobody answered solidly.

I couldn’t tell you about Venom. Sonson has some wannabe-infinites, where she is able to do the stick super more than once, but these don’t really count.

For instance, try doing an air combo with Sonson very slowly so that you end up falling below the opponent. At that moment, cancel to the stick super. She will throw the stick upwards (hitting the opponent), and they will get hit by the stick somewhat (it’s rather weak when you do this). Anyway, this allows Sonson to land about the same time as the opponent, and you can OTG into the air combo again. I’ve never done this in a game though, because it is just too weak. Also, I don’t really know if it is fully repeatable. When I’ve done this in training, I generally go for the dragon-punch OTG, which doesn’t allow me to repeat the combo (I can only cancel to stick super and that’s it).

-Justin K

Wow… forgot about the insane lack of startup on the Big Monkey. (Enou, Super Saiyan… yeah, whatever.) I’ve not used it a lot recently, since my friends who play top-tier all tend to make me eat AHVB or HSF. I didn’t realize that she could DHC out of the AHVB… Cajun Explosion would totally kick.

I have managed to panic-cancel (lol) a whiffed Hayato move that got countered by a hailstorm, into his wave super, into the Giant Monkey. Invincibility lasted all the way through the hailstorm, and Sonson finished just in time to pin with the flame. Not something I’d recommend, but it worked.

It would be incredibly goofy to do this, and kind of a waste, but I might do it for kicks… c.hp, HP monkeys, Enou xx Lunch Rush or King Kobun, and continue from there.

Wanted to go to Evo, but couldn’t get together the time and money… Some friends of mine went, and had an awesome time. I’m definitely gonna try to go next year, if I can get those two things together. And a car… a car would be nice. Even if it isn’t mine.


The only use I have for that staff infinite (sort of) is to OTG with the Tron assist afterward… and pretend I didn’t screw up the combo. :smiley: Other than that, the damage bites. I still think she might have an infinite somewhere, but I will have to check.

I really wanna see a well played Gambit, so if your video is on the Evo CD, I’ll be sure to watch. On my team, Hayato deals the most fast damage, but is the hardest to get in with… Tron chips like a madwoman, knocks Sent out of fly, and generally disrupts things. Sonson kills Magneto, and is just good all around. I really could use a projectile based character, though.

Any hints on using the Giant Monkey effectively would be appreciated… all I have right now is pretty basic.

I’m glad to hear that some East Coast players actually use her.

Tron Jon

Gotta post it…

Sonson apparently has a Sentinel infinite that I did not know about… Vegita on GameFAQs is the one I got it from.

It goes: j.hp, j.hk (at the knee), land, < j.lp, lk, mk, j.hp (at the apex), j.hk (at the knee) >

< xxxx > = infin.

Might be useful, I don’t know.

yeahh… son son is good. i didn’t relize anyone posted here still.

I’m also a very good Son Son player in my place. They keep on saying that i’m the best Son Son user in our country considering that we have so many MVC2 players in the Philippines. I use Anakaris/Storm/Son Son as my team and this is my signature team already in my country. Son Son AAA really gives me sometimes the winning factor against hardcore GOD-Tier players. I also take advantage of the Anakaris/Son Son Air unblockable because it is really UNBLOCKABLE and meter building.

Anakaris / Sonson unblockable = Assist + Grab?

I wouldn’t say I’m one of the best Sonson players in the country, but I’m the only good Sonson I’ve ever met… but I know better are out there. I still have a ways to go.

I cannot count the number of times even the best players I’ve played have commented that they wanted to “kill the damn monkey”, because of her abilities as an assist, and on point. She’s good, no doubt.

Any tips you could share with us?

Tron Jon

sonson’s AAA is really funky, don’t you think? it’s really fast startup, but if she’s like RIGHT next to your opponent, she gets knocked out of it really fast. i find there has to be a little bit of space inbetween her and what you’re trying to hit. is that true for you guys, or am i just talking some bull crap?

Sonson’s assist is somewhere between cover and AAA. She almost always does three hits, and no more… If she starts right next to your opponent, she does 'em fast and early, then drops out. On the other hand, if she catches them in the air, she’s out of there before they land, even if they block. And at a distance, it’s almost as good… hard to punish when she drops in blockstun, and her taunt is fast.

I’ve never had a real issue with the little bit of space, since I play Hayato and Tron (both rangey), but I agree that a little bit of space does help her out.

If she whiffs, though… bad things happen.

Tron Jon

Tron Jon, please check you PMs.:slight_smile:

Wow!! Question… does today (present day) has answered this thread’s topic? Hehehe!