Something about snk fighters

Fans pointing out that their characters are more developed in storyline as an evidence to put their game in EVo is stupid.

IIRC, almost every game that came out on the Neo from late 2k to early 2k3 were all incomplete works that were tossed together with what little workforce they had so they could get back on their feet.

It looks like it worked.

Honestly, if your company was recovering from bankruptcy, which would be first on your list:

  1. Putting SOMETHING on the map to show that you’re back and you do care for your fan/userbase?

or

  1. Dump all your remaining money into finding a new, more powerful platform that after burning your money to aquire, you can’t afford to produce on?

That was the situation they were in. All the “shitty” games that people rag on are that way because of the same reason the ending of Bruce Lee’s last movie sucked, they were mostly complete projects that were finished off by undertrained replacements.

SNK’S Neo Geo Battle collisieum may do good this year but it won’t do great cause like sf zero says is true.

snk needed to have more games that had the engine of garou mark of the wolfes. I mean the only games that have a engine that good for snk are motw,lb,rotd,and wakka wakka whatever you call it.

What snk should of done with NGBC was have it like mark of the wolfes engine.

It’s time to end this shit!!!

LISTEN: Capcom was and always will be the forerunner; they pioneered the fighting game as we know it today. But you who refused to recognize the contribution of SNK fighters are simply acting like dogmatic, closeminded, deaf-eared mules. FACT: visuals and arcade graphics are not, and never were the focus of SNK fighting games. These were: speed, mechanics, difficulty,and hand-eye coordination. This is the reason that till this day I will not play CvS2. It is TOO DAMN SLOW. It takes 2 Billion years to get to ONE side of the screen to the OTHER. Does it look good? Sure it’s beautiful; all the flashes and fireworks are enough to keep any 4 year old amused all day. But when a real fighter (not just a CASUAL GAMER [ “I just started playing street fighter not long ago and because doing the DM and canceling supers into something else are too hard and I got beat during the first or second match over and over again, I got frusterated and decided I’m not going to like SNK games anymore.”]) puts his quarter into the arcade cabinet slot and places his hands on the joystick and buttons, does he really stand there to be amused at the pretty effects that take place when you hit another character. NO. He comes there to PLAY. Hence gameplay. When you look at SvC does it look bad? Yes, but is it moving around like a group of snails running from a avalanche of salt? NO! Tell me which game is FASTER. Fact number one proven. Few developers has implemented canceling Super Moves into other cheoriographics and complex joystick movements like SNK. Whos boss characters are the higher tier??? Capcom or SNK(Geese, Goenitz, Orochi, Zero 01)? Gill??? DON’T EVEN TRY IT !!! Fact 2 proven. Play a Capcom game in the arcade and if your reasonably skilled you’ll most likely reach at least the 3rd person, first try. Try and do that on MOTW, Art of fighting 3, or KOF 98. Don’t even try it!!! Fact 3 proven. Playing as any boss character and accomplishing their Supers special abilities can be done with minimal practice( Bison, Sagat, Gill). I dare you to say the same of Geese, Goenitz (counters, Shinku Nage). I DARE YOU!!! It takes more concentration than ANY Capcom game required. Fact 4 proven. We who are SNK fans have spent almost as much time playing Capcom games as the SNK ones. How many of you on this thread dumping SNK games have spent as much time on them as we have Capcom? I’m willing to bet not many. Each fighter can have his own opinion. Everyone can like what they like, but if your ignorant and completely refused to admit the contribution SNK has made to this genre, than you’re not worth the energy it would take me to look at your reply to this thread.

:karate: :pleased: :dp: :amazed: :hitit:

Wow more people saying SNK is better because of the computer again.

Fucking Lame.

If your going to say SNK is better then at least have a decent reason for it.

IE its a faster paced game with more emphasis on overheads, crossovers and rushdown.

Myself I like Capcom better, I prefer to sit there and think, you know that thing that requires your brain. Use normals and look for mistakes in my opponent.

Not that KOF doesnt have these things because it does just to a lesser extent.

Oh an K: For you to end this shit, first you have to say something that makes fucking sense. BTW what you listed arent necessarily facts, just some opinion of a scrub no one has never heard of trying to make a name for himself on a CAPCOM sight. The fucking douchebaggery on this thread is at an all time high.

It doesnt matter which you prefer, both have there qualities to them.

I like both also…

SNK and Capcom are two great video game companies who know what real games are.

What a good read. Time_Stop himself just broke down why assholes like him and the rest of the 90% of SNK’s fanbase are stuck-up losers. :clap:

SNK might have more appealing character designs than Capcom. That’s understandable. But to adamantly cling to their games JUST BECAUSE of characters and storylines, and then come up with immaterial and often outlandish beliefs as to why their gameplay is better than Capcom’s is dumb.

Really, no other type of genre can be as linear as the fighting genre. Who the fuck cares? If I wanted to get lost in a game’s story, I’d play a good stealth/action game foremost and then a RTS. If you’re not going to play a fighting game seriously, you’re wasting your fucking time. Because with all aesthetics put aside, the gameplay is all that’s there.

SRK largely makes a mockery of that for the most part, but at least people here have the decency to stick to what’s factual and keep all that SF/KOF-canon bullshit in the fan forums.

Capcom is the true king of fighters

Jae hoon. Did what I said make you so mad that you decided attack by desperation and not plain rationalized thought?..

1.) I didn’t say SNK was better than Capcom. I never said that. Look at my post," Capcom was and always will be the forerunner, they created fighting games as we know them today. But you who refuse to recognize the contribution SNK has made to this genre are acting like dogmatic,closeminded, deaf-eared mules." That was my premise… Were you even reading what I said ???

2.) “These are: speed, mechanics, difficulty, and hand-coordination.” Jae hoon: " IE it’s a faster paced game with overheads, crossovers, and rush downs." Dude… That’s what I just said up above. Did you even read anything you are talking about.

3.) “I prefer to sit there and think…” …Everything I listed on my post requires you to think…??? Is anybody else seeing this?

4.) Not once did you refute anything…ANYTHING with a fact or an example. I listed plenty facts and examples on my post. You just rushed out at me. You didn’t answer any of my questions. I’m not trying to make a name for myself. I like fighting games…I joined a forum about fighting games… I saw a thread on a topic I have an opinion on…I posted my opinion.

You acted dogmatic: you rushed at me before thinking about what you would do before hand.
You acted closed-minded: You neglected to refute anything I said with a fact or an example (except what I had already previously said) .
You acted deaf-eared: You refused to hear anything on my post…If you did you wouldn’t have repeated exactly what I said.

Deaf-eared.Dogmatic.Closed-minded…POINT PROVEN!!!

           (Am I the only one seeing all this)

          And what's a guy who likes Capcom better           using Jae hoon as his avatar for??? Are we in the twilight zone?

The thing is, your 4 facts, aren’t facts that make a difference in the end. SF games can be played at a higher speed(but the general consensus is to not do so). MotW, for all it’s good points, is just as slow as 3S. And if you’re gonna include all SNK, I’ll include all Capcom. Three words: Dark Fucking Stalkers. Fact one, debunked.
Fact number two isn’t even saying anything, since SNK has WAY more games under their belt, almost all with different core engines, which in the end determines how hard said boss will be, and how his moves are performed. Hell, the whole purpose of DMs having complex motions was because they weren’t advertised. Back in AoF and FF2, those commands weren’t even known until a good few months after release. You just randomly saw the CPU do it. In SF, they didn’t need to worry about it until ST. But once again, you forget Darkstalkers. Point two, debunked.
Point three? Don’t ever include CPU difficulty in any argument. Once again you forget Darkstalkers, and aside from that, in SNK games outside of KoF/FF, you were usually fighting against the engine just as much as your opponent(In AoF2, there’s a notable pause before your heavies because of the 2 button scheme, the CPU had no such difficulty, similar to SF’s no charge CPU). There are times when World Heroes pisses me the hell off. Point three, debunked.
And point four…sigh I’m not even gonna break that down. You already know what my answer will be.

For future reference, if you’re gonna hate on Capcom, at least have some fucking respect to some of their other games if you’re gonna rip on them. And don’t EVER argue Cap vs SNK without acknowledging DS.

Will no one in this thread ever absorb that I never said SNK was better than Capcom, but has made a noticeable contribution to the fighting game genre that should be recognized???

…What EXACTLY about Darkstalkers? You have to be more specific. P.S. Anytime I have to ADJUST the speed on a game then I’m little more weary of playing it( can you adjust the speed in the arcade? I’m talking exclusively about in the arcades). I will except any points you have to make about slow SNK games (MOTW, etc.);point taken. Their are mistakes Capcom and SNK have made and WILL make, but, and this is the last time I will say this, SNK DESERVES RECOGNITION.

Oh yeah, and give me a reason why I should never use CPU difficulty in an argument. Can you adjust the difficulty in the arcade( remember exclusively the arcades)? When you play a game against the computer how well you become is based on how well you’re challenged. Is this not true? Why exactly shouldn’t I include this? BE SPECIFIC.

My favorite recent fighting game is KOF 2003. There should be a KOF2003 tournament. That game is as fun as 3S or GGX2.

But some reason, I find KOF2003 my favorite, some reason 2002 feels clunky compared to 2003. KOF2003 is a lot of fun.

It’s the other way around as far as I’m concerned.

In your opinion.

My god, are all Kula fanboys like this?

Capcom should of bought SNK instead of playmore / eolith.

Read my post again. You’re obviously falling back on this excuse because all of your first post holds no true weight.

You say Capcom fighters are slow, have no depth , and have no complex commands. Take some time, look through DS’s movelists, and go to that thread with damn near 100 match vids.

EVERY SINGLE GAME Capcom has come out with since ST has had speed adjustment included, and it’s activated by default. The general consensus was to base everyone’s game on the same speed for simplicity.

That’s nice. Why do you keep crying this out, I wonder? I’ve never trashed SNK. Hell, if you ask around, I’m one of the few that actually attempted to make an SNK tourney scene. Where the fuck were you at EVO2k4 with your “SNK DESERVES RECOGNITION” warcry? We could’ve used that.

The CPU, in EVERY SNK GAME, has some trick you can abuse to win without having to learn the system. In KOF, more often than not, the CPU doesn’t block meaties. You don’t get better if that’s what it takes to beat the CPU.

Are you done yet? You’ve been wrong on every front.

I would assume Computer AI is a bad indicator of a game…
E.g. psychic Dps, does not block when waking up, etc.

Even within KOF games, there is a notable difference in speed.

1. Every post I've made on this thread has had this point: Capcom is the forerunner, but SNK also deserves respect. If anything I've said is wrong or holds no weight THAT'S the quote that should be remembered. "Why do you keep crying this out I wonder?"...because it's my main point.

2."You say Capcom fighters are slow, have no depth, and have no complex commands." They are slow. But did I say they have no depth or complex commands? I didn't say that. Go back on any of my previous posts and quote me. Tell me where I've said that. If anything I've said whatever Capcom has done in those aspects of fighting, I believe SNK has done more...That's just my opinion. If we don't agree on that I think we should move on. I will never "hate on Capcom" unless I see something about the subject I believe SNK has done better. That's just the end of it.

3.“Every single game Capcom has come out with except ST has had speed adjustments.” But remember my point Saotome, I’m concerned with the arcades, only the arcades…Why would make that point to me again if I told you I wasn’t concerned with home console play? You never answered that." the consensus was to based everyones game on the same speed for simplicity" Same speed? Does that speed have to be slow? If it does, that’s something I don’t have a preferance for… If we disagree on that I think we better move on.

  1. “I’ve never trashed SNK”… Wonderful. Saotome remember, I never said Capcom has no depth, or complex movements. I’ve never trashed Capcom, but have simply pointed out the aspects about fighting games I believe SNK has done better.
If we can agree on this one point we have nothing to argue about: Capcom is the forerunner,i.e. has depth, complex joystick movements, DOES NOT DESERVE TO BE HATED ON; but SNK deserves respect,i.e. emphasizes on speed, responsiveness, challenging joystick movements, DOES NOT DESERVE TO BE HATED ON.

^ Tough joystick motions do deserve to be hated on actually…it kills any chance of someone who is interested in playing SNK fighters from actually playing them, (as a casual newbie) cause they cannot do the moves. That is one of the reasons I did not play SNK fighters as much as I played Capcom games back in both companies heydey…I couldn’t do the crazy SNK motions, on top of that, some of the controls in older SNK games are ass. (96 is the best example that I can remember, I couldn’t do ANY MOVES for shit back in the day.) and I didn’t want to be bothered with actually trying to integrate them into my gameplay. It was only when 98 came out that I could actually work with the contols for once, and I could actually appreciate SNK’s games.