Someone needs to say it: HAKAN STILL SUCK!

eh, apples and oranges. I saw 2-hit routinely so whatever it was, it worked.

I’ve been mixing in f.mp, so they can’t get too aggressive. (F.mp looks enough like oil dive that it keeps me much safer in my oil dive shenanigans). I’ve decided that, when oiled, I’m going to occasionally use f.mp, FADC. s.lp, c.lp xx lp slide. That takes more than a mk dive anyway, and it will further strengthen my safety in my dive attempts. I suspect there may be an OS here, where I can lk dive to get backdashes as well. I am a crazy sick DDT fanboy, I admit. :slight_smile: It’s just so freakin’ addictive.

CC is quite useful so far to cancel dives, but less so against some characters like Cammy who will just cannon drill and certain other characters.

What a load of crap.

With all due respect this is bull****. That statement alone makes me wonder about the authenticity of your previous post which implied that your vast experience and therefore knowledge of the character made you an ultimate authority on Hakan’s potential or lack there of. The change to cr. lp XX lp slide (along with a bufferable step low) gives Hakan a multitude of hit confirm combos that he never had before. Plus not only does it give Hakan a more reliable GTF off me move when being rushed down, it also allows him to punish certain moves more effectively such as a poorly spaced Rose soul spiral and Abel Wheel Kick. To downplay the significance of this in any way, shape or form is being pretty short sighted IMO. Maybe it’s best for you to switch to another character.

Ugh…we really need a moderator to delete this thread.

its just sad see so muc ppl talk “he is not bad at all somebody in the right hands can pick him up and then…” be my guest… PROFE IT… i lie to play him and played him long enugh in super i had with him pretty early 12BP and in AE im around 4-5K in with one or two hours a day… and i didnt start at releasedate since the GOD bug…

all im saying is HE IS NOT A SECREAT MISSJUDGED Mid/Up Tier he is BOTTOM and deserves BOTTOM and capcoms buffs didnt help much with that problem!

No…just no. Ugh.The only reason you feel Hakan is bottom is because you’re NOT using him properly. Full screen slides are NOT how you use Hakan. Mashing grab ala Zangief is NOT how you use Hakan. Jumping around like a silly rabbit is NOT how you use Hakan…

Let’s put it in perspective, there’s one, maybe two world class Hakans, okay, the reason they’re good is because they use the character properly, they rely on SOLID fundamentals foremost. Can’t you understand this? Random play with Hakan is not going to win you matches. You need to think about what you’re doing with him. Too busy stuck on autopilot. And reaper i’ve watched some of your matches in AE and that’s what it seems to me, no thinking involved. You talk about all this footsie play and buffering moves or whatever, but I see none of it.

And @Mrdrofficer - You’ve got to be kidding…I can’t believe what I just read. Hakan buffs are not good? Right then, i’m gonna leave it there.

The day you moaners actually bother to learn the character properly and figure out what he can actually do without saying ‘Bleh Hakan sucks’, is maybe the day we can move on from this shit.

@Drew how do ypu learn the proper spacing for a “save on block” slide if you dont use them unwhise ? online play its just experimenting with range and setups for me the sad thing is that this experimenting really can win matches …

I think I have the most troubles with people jumping like rabit and do kara-grabs during blocked footsies . My blocking ( often got hit by wrong or fake teching timing from opponents) is not extremely good. I know both Drew and Stercan. I have to say they are slightly better than me. Neverthless, when I play mirror matchup, it is not the best of me and they also know the tricks that I know. If I can adopt myself from pad to arcade stick( which I make more mistakes), I will be even better. Against A class or A plus players , I don’t necessarily lose. My win rate will fluctuating above or a bit below 50% depending on matchup. I am stronger with ps3 than with xbox due to the controller design. Using stick will make no different in both console but i am not there yet.

LOUD NOISES.

There, thread solved.

this thread needs to die. no trolling please.

I am going to weigh in here and say medrofficer is really free and as such should not be counted,i have played several decent hakans since the patch and while hakans still fairly free 95% of the time i do notice he can be alot trickier.

@Todd

Clearly an SRK troll as I’ve never played/heard of/vs any Todd. Stay free troll.

@Longshot

I never said I was any “ultimate” authority on the character, nor did I point out any single buff that was bad. All I said was he didn’t get enough to get to the point where he can will consistently.

My point was this: Play anybody best to 10 and they will figure out Hakan worse than any other character in the game. That’s a real problem and I’d love to hear ideas. If you think otherwise then you’re not playing the proper opponents.

[LIST]
[]maybe your ‘2-hit’ was the slide->splash
[
]hahaa
[/LIST]

And that’s a terrible point that you didn’t even explain. That’s a very hypothetical situation you presented, and even if you based it on your own experiences, you still mentioned you aren’t really an authority. Sorry, but if you clearly made a mistake on recognizing what Hakan could do pre- & post-AE, then most of your validity goes out the window.

People just generally don’t seem to understand why Hakan was weak in the first place. I’m not really surprised by this, as he’s probably one of the most unique characters in SSF4, and completely new to boot. Let me address some of these suggested improvements before I continue…

More life? He has 1050 vitality, which is better than a vast majority of the characters in SSF4. If you oil up? You actually get a health BOOST, giving you one of the best life bars in the game. His health is fine.

Yes, he has a pretty weak back dash without oil, but not much more so than his fellow grapplers. With oil? Without a doubt one of the best back dashes in the entire game. Dhalsim’s is tied for range, while Ibuki’s goes .1 further in distance. Oh, and besides the fact that it’s faster than both of those, you can fucking cancel it to get out of meaty pressure and counter with an attack.

Improved HP? I agree that it can trade and get stuffed by certain higher priority jump-ins occasionally (see Ryu j.RH,) but did you seriously want a normal that covered every airborne option? Hakan has options for a large variety of airborne situations, suck it up and learn how to f.MP jump-ins, or even air throw or slide. What else did you want improved about s.HP? It’s a massive range, two-hit monster that got it’s hurtbox reduced in AE. You say Honda is your old main? Have you seriously been in training mode and compared their normals side by side? Hakan’s s.HP makes Honda’s s.HP (and pretty much all of his other normals,) look like fucking children’s toys.

In general, Abel’s command throw is used more and is more useful. They both serve entirely different purposes though, especially since Abel’s is a 5 framer designed for countering throws. Are you oiled? Then your SPD is 2 frames faster, and also has a shit load more range. By the way, I believe all Oilkan rockets still have better range than Gief LP SPD in AE. (Don’t quote me on that just yet, SRK AE wiki says gief’s is 1.75 and hakan’s is 1.79, but I’ll do some testing myself.)

I’ll definitely agree, a guaranteed block string would be nice and help out quite a bit, but as the defining factor to whether he’s viable or not? I severely doubt it. If your opponent is constantly SRKing out of your block strings, then he’s the one constantly taking massive risks. You notice he likes to SRK out, why not try adapting and holding back for a split second before you continue pressure? Does he have two bars. then he’s probably more likely to reversal isn’t he? Why in the hell would a good player risk a 200-300 dmg punish + a set-up/oil to get out of a fucking follow up jab/short? If he has two bars, he can combo out of it yea, but then that’s when smart players look out for a reversal


Most of these things that people are suggesting just sound like answers to personal problems that they have. Hakan was relatively weak in Super mainly because of two reasons. One, he had to choose between pressure or oil. Most of his knockdowns and opportunities to oil were also opportunities to apply pressure. If you chose pressure, you had to continue it without oil, which would put you at a disadvantage in the long run. If you chose oil, they could play a tight keep away game. I mean, if it didn’t stack then at most they’d just give you a LK oil. Now if they let up for a little bit, they might give a good Hakan a chance to stay oiled for a majority of the round. In regular super, you rarely had the opportunity to play Hakan regularly with oil.

Second, he had no reliable way to hit confirm into knockdowns. The most you could get was ticks into s.MP, or maybe a completely risky c.LP xx Dive reset. Now, a lot of the situations that didn’t pose a big threat for opponents are dangerous as they can quickly result in much bigger rewards.

Wow, big wall of texts guys, sorry. I had a lot of this on my mind though.

Bottom Line: That’s fine if you want to continue talking about your opinions on Hakan, we’re all entitled to them. But we should not keep a thread with the title “someone need to say it HAKAN STIL SUCK!” at the top of our boards. Not to just pick on reaper’s grammar, but it does not attract the best of attention, and I think we can all agree it’s like troll fly paper. It just doesn’t help. So you if you want to continue the discussion, I implore you, take it somewhere else. Maybe even start a “Hakan General Discussion” thread.

Lol bro first your dumb for not looking at my xbl tag and seeing the joke

Second I really cant agree that he cant compete I have played a few recently that are aggrivating the shit out of me

Sent from my HTC Glacier using Tapatalk

@swoop

and here we hafe some sense in the thread… Did i make a aggresiv toppic YES did i meant to do Hakan HARM? of cours not! I want some serious talking about the problems around the charakter i hafing the most fun off in the whole SF4 HISTORY!!

he didnt get love from capcom… that’s a sad thing… he can be easily beaten with bad luck with a bunch of combos and sir jumpalots…

would it be enugh to ask to give him at least something more then the AE changes? its fucking retard that someone can jump streight in front of hakan and he cant do shit about it…

He got the most radical changes of any character. Stackable oil and cancellable lk and lp? Huge. Faster lp slide as improved anti-air among other things? Very useful. The improved s.hp helps a bit, too.

As far as people jumping in front of you, you have lots of options. Difficult, sure. But for high level players, I’ve seen them handle it well.

please stop the hyping for a brief moment and think about why he is still bottom tier and chars like makoto move from bottom to high tier…
its absolutely NOT the radical changes :wink:

People who play high-tiers try to convince everyone their char is bad.
People who play low tiers try to convince everyone their char is “untapped potential”.

Hakan isn’t a large amount of “untapped potential”, but I don’t think he is as helpless as peopel make him out to be. He has quite a couple of good matchups, but also ones that will hate you for being alive. Play the game, and don’t complain. Pretty much my motto (unless I’m majorly salty :slight_smile: )

This thread is fucking comedy gold.

I must say I agree wholeheartedly with EyePawd (it sounds like a fucking Down Syndrome League of Nations in here).

All I can say is that,

Yes, Hakan s.hp got buffed. IF you would stop playing online for a second you’d notice. In Super, I’d be lucky if I simply traded with Sakura’s j.rh; now, im CLEANLY beating it, very rarely trading. So no, don’t give me that shit.

As far as “not guaranteed” blockstrings… ok? I’d honestly prefer unsafe strings, because it gives them more of a chance to try to jump out, from which you can continue the combo into slide. S.lk s.lk f.lk. They try to jump, hit them with the full hit confirm to slide.

That being said, I think we’re all playing Hakan wrong since the AE changes. Of course, it’ll take some time to readjust to the new Aekan; in fact, I think it’s time we rewatch the Hakan gameplay trailer with Seth Killian. From there, we can take what they truly wanted with Hakan and put it to practice now that its possible.