Freeze never really bothered me in the mirror matches but I will concede on this point. I can see in a laggy match that freeze would be annoying but I think at that point there would be other things that would be annoying like input delay.
There are more things to hate on Jin that just his freeze mechanic. His freeze mechanic is nowhere near as bad as his j.B, 5B, and his 4 DP’s. His j.B has godly priority in the air and it hits in front, below, and behind him (not at the same time) and his 5B is such a good frame trap tool. I can understand if people are annoyed with those but freeze should be the least of their worries. You really have to let go of the mind set that freeze is a free combo due to the fact that you can’t move during that brief time period. It’s a gimmick that leads into a combo but it’s no different then any other character gimmick that leads into a combo. Rachel’s traps lead into a combo as well but you don’t see her getting the same amount of hate as Jin.
If Jin freezes you, most of the time there’s nothing you can do but eat a combo.
It’s like all he needs to do is press D and then he gets to do a combo.
I think some of his drives are also unblockable, so you can’t even block it.
Even if you can block it, you have to guess overhead or low. Guess wrong and you get frozen. Is 6D high or low? Is 5D high or low? Is 2D high or low? Who knows? Guess wrong and you get frozen.
And even if you do guess right, you have to remember which way to block. (Hold away from Jin). That’s bull right there. I shouldn’t be punished just because I’m walking towards Jin. I thought this game rewarded offense?
And his throw…
Tager may do more damage, but Jin’s throw freezes you! Which means he can walk up and throw you again, which freezes you again! People talk about Carl’s clap loop, but forget Jin can just 100% kill you with a single throw loop.
Yes, I’m aware that you can time a tech to prevent the rethrow, but it has to be incredibly precise. It’s close to a 1 frame link and there’s no way to know when to tech.
All this hammers in the point that Jin gets tons of free combos.
All the fair characters (i.e. not Nu, Arakune, Rachel, Carl, Tager, Litchi, Noel, or Hakuman) have to hit you before starting a combo. But Jin just needs to hit you with a freeze.
Don’t you Jin scrubs see the difference? Ragna hits you with 214A, and THEN he earns a combo on you. He needs to hit you first. That’s not free.
Jin just needs to land a freeze with one of his drives. Then he gets to combo you. He only needs to land a freeze. That’s free.
Land vs Hit. Huge difference. Amirite?
Unblockable high-low mixup freezes with insanely fast startup (20, 25 or 35 frames, only barely slower than Hakuman’s 6C!) = Free combos.
If he refreezes you, unless he has amazing timing on his grab, you get the 22 frame purple !'s that you can tech out of. There’s no reason for you to fall for more than one grab in a row.
Edit: YOu also just singled out over half the cast as ‘unfair’. Including Tager, and Hakumen? Uhhh… uhh… I have no idea.
I think he or she is saying that if you’re frozen in the first place it’s the same thing as being hit with the first attack in a combo string, such as Nu or Tao’s drive (both of which are, imo, harder to deal with than many of Jin’s freeze attacks).
If you keep getting frozen multiple times in the same combo it’s just a good Jin correctly completing a combo, same as any other character. Calling it annoying to be frozen is just your opinion that somehow getting combo’d by Jin is more annoying than getting combo’d by anyone else.
Fact is his drive freezes and starts/continues combos, but insert most other characters’ drive instead of ‘freeze’ and it’s the same thing.
Sounds like you’re not good and every Jin you’re playing is very good. If you play as Jin at all you know it’s not like it’s a free freeze button, it takes skill and finesse like every character in every good fighting game does to set up a combo.
I don’t mean to sound elite, but if you guys think Jin has some magic combo button you need to do some more practicing, both getting more skill with your character and learning what Jin is actually capable of.
This thread made more sense when people were just annoyed by the ice car spam.
I personally like his black color mainly I like Black and Red and most characters have two and I usually use the Drive color… But atleast I’m not a scrubby Jin… I use his BnB combos and atleast mix it up after Ice car if it hits of course. … Come to think of it … I rarely use his drive unless its his Ice Car (D) or projectile use in the air for pressuring.
His drives are good in block strings and for zoning so your lack of use of his Drive is kind of disheartening as a fellow Jin player.
j236D is also pretty damn godly so if people want to hate on that then go ahead. Reverse cross up with j236D is too damn good and I catch every body in that damn thing.
#1 - That damn scarf… jb, always crosses me up #2 - Counter = free frostbite #3 - Frostbite = broken stick
Ice car isn’t even annoying, dunno why people have such problems with it, its his air game and crossovers thats annoying.
I sub Jin anyway so yea, he’s not too bad.
There are other characters that are more annoying than Jin’s…
Nu + Arakune. Sigh, they make me want to throw my damn stick, but oh well, gotta learn how to beat them sadly.
I used to hate Jin alot, but then I started playing him as an alternate character an he’s not as godly as everyone thinks. All I can provide is my advice from playing as him and stating a few weaknesses to help.
Icecar - Learn to instant block. Honestly, at full screen this move is easy to spot and should always be asumed that the opponent used either the B, C, or with meter D version of the move so you don’t eat the 2nd hit. At short range, it’s hard to guess when it’s gonna come out, best thing in this situation is to barrier guard and counter with your character best poke. I think only his A version has good recovery but most online players never seem to use it, so watch for the 2nd hit, block or barrier, punish.
5D - Jin’s huge ice poke. This move ha a really weird hitbox, some right above him as an anti-air, tons in front of him. At distance it’s pretty good, but if you get in the Jin player’s face he’ll never get to throw it. Has a really bad start up, half the time I go to use it, I can see the aura that it comes out of, then I get hit out of it. Alot of move also clash with it (Ragna’s DP).
When Frozen - Why people bitch about this I’ll never know, but you CAN break out of the ice. It only takes 3 rapid back to foward (4~6 X3) motions to get out then if pressured just throw a standing A. Depending on the range you’re frozen, you’ll either break out and poke, or just break out.
Play as him - Thats right, use him. The best way to learn how to beat a character is to play as them. Sounds stupid but you’ll learn what his moves beat as well as what moves beat your own.
He’s a good character guys, but easily beat once you get a good understanding of what he has.
IMO, Jin is one of the most fun ppl to fight in this game. The only thing I have against him is the extra wear’n’tear he’s putting on my TE stick lol… I could definitely do without that
Haha… exactly… If I was a Jin hater I’d be hating on the j236D b/c that move is gdlk and has so many uses. MOST of the time my opponent is frozen BEFORE I do a combo it’s b/c of j236D. The other times are with 5D and with that you usually only have time for an ice car instead of a full combo (although alot of people online give me time to hit them w/ a 6C > air combo but that’s just b/c they are slow or there may be lag). I’d say most the times my opponents are frozen are during combos.