woah woah woah tripping isn’t the worst mechanic ever, like ppl said earlier its not really that big of a deal sure it can be annoying but just stay in the air. worst mechanic ever could be easy combo mode in MvC 1 though .
Since I missed this whole debate cause I was out, I say I was wrong earlier and would prefer the game the way it is without the better hitstun and stuff, but as far as momentum goes I main ZSS her entire game is momentum the ability to keep your opponent in her range for the whole match and you nonstop attacking them is pretty insane.
I have rarely been killed by tripping, and normally its when I was trying to do something stupid, in fact I have had tripping save opponents cause you are invulnerable at startup.
Hacked games are not really tourny standard though.
In fact, that’s exactly what the modders are doing. They’re advocating a different, modified game. Nothing wrong with that. Not even if they want it to become tournament standard. Who says we can’t have many different kinds of Brawl tournies?
You must have not been around when the first thread suggesting mods was made. It was flamed to oblivion. Probably most of the people praising the mod are Melee players who either a. don’t play brawl competitively anymore b. play the game at tournies but only to have smash competition.
The thing is that the Brawl community is different than the old Melee community for the most part. A
It seems like most of the complaint is some sort of irrational refusal to allow a game to be modded at all. While I agree that trying to implement the no-tripping code is a bad idea as it would be difficult and borderline unethical, I would hardly say there exists some implicit rule that nothing about a game’s programming should be changed by anyone but developers. It seems like this hatred of the smash community only exists in the form of bigotry; as an irrational response to something people disagree with on no logical grounds.
No. I don’t think anyone gives a damn about someone screwing around with game code. In fact, a lot of us, myself included, sees shit like that as neat. However, when you step from fooling around to people pushing to get it to be the tournament standard is where we are all disgusted by it. Knowing the unwashed masses of the SWF community, the masses will fall behind it because it “eliminates the random”, once the method is made simple enough (which it seems to be fairly easy as it is). The more reasonable people there will lol, but then again, the more reasonable people there also accept that items play is legit, just not their preference.
don’t worry, Im shunning the tripping mod and most of my friends are of the same opinion, cause it would require all the wii’s to void warranty for the mod at all the tourneys plus like stated above how often does tripping kill you and try the next time you trip to see if it messed up your opponent it happens.
Again, why are you so disgusted by it being pushed as a standard? It seems almost like you hate it for no reason; again, it’s bigotry.
And really, isn’t it more reasonable to want to eliminate an aspect as terrible as tripping?
And I don’t see it being pushed as a standard, and I strongly doubt it will be. But supposing it does, you haven’t given any reasoning (and I mean logical justification, not something that boils down to an irrational distaste) for which modded play is so “disgusting.”
This is a key reason for the disconnect between (most) Smashers and other competitive gamers. In almost every case, we either accept the game as it has been given to us, or deem it not worth the time. In the rare cases there’s a simple solution to our problems (IE ST Akuma), we all agree to disallow it. However, hacking the game in order to make it what we want is FAR from our beliefs in competitive gaming. If the game requires the very code to be altered in order to make it competitive in our eyes, we just don’t bother with the game at all. There’s a ton of other games that have been made and are being made that will satisify us.
Meanwhile, we have a group that jumped in on their first competitive game 3-5 years ago, with all the work of deciding how it should be played done well before they did. All they know is this game, so when something new comes their way, all they want to do is make sure it’s as close to the way it was as possible, some regardless of how simple it may be. This, to us, is crazy. If the game has such a severe problem that you have to hack the game to remove it… why the hell are you playing it? There’s a game you already know and love as it is. Either appreciate the game for what it is, or move to another one. Plain and simple.
This is a key reason for the disconnect between (most) Smashers and other competitive gamers. In almost every case, we either accept the game as it has been given to us, or deem it not worth the time. In the rare cases there’s a simple solution to our problems (IE ST Akuma), we all agree to disallow it. However, hacking the game in order to make it what we want is FAR from our beliefs in competitive gaming. If the game requires the very code to be altered in order to make it competitive in our eyes, we just don’t bother with the game at all. There’s a ton of other games that have been made and are being made that will satisify us.
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Again, this notion is almost archaic. It’s a “love it or leave it” style of thinking. If there is a game which we enjoy competitively, and it is unique and good for competition, but has one ridiculous random mechanic, we’re not going to leave it because of that one mechanic. We’ll either continue playing, or see what we can do to eliminate the mechanic.
You also did not answer my question. You responded with exactly what I asked you NOT to respond with; an irrational distaste. Please, give logical reasoning for why we should not mod a game in order to improve it. Notice that modding Brawl’s code to eliminate tripping is hardly a huge change, and so it’s not going to have a strong positive or negative effect.
No one is trying to change it to Melee. They’re not trying to add hit stun, improve the dash dance game, throw in a directional air dodge, allow for L-Canceling, or anything of the sort. They’re trying to eliminate an aspect of the game that is random and not beneficial.
Again, the problem is not so severe that we MUST hack it. Tripping was discovered and presumed random before Brawl’s American release, but it was still played competitively. Clearly, we can live with it. But why should we have to settle for something like this? And why are you being so closed minded? We’re not trying to balance the game or make it likes its predecessor in any sense other than the game’s probability of a better player defeating a worse one. And tripping decreases that probability.
You owe me $2.58. The exchange rate is a penny per brain cell of mine you just killed.
Clearly you’re definition of irrational means “whatever disagrees with me”. The idea of “improving” is asinine. The fact that you’re going through such effort to eliminate something that is not even a big deal shows just how much you must not like this game for what it is. It seems to me like you’d be better off hacking Brawl characters into Melee than to change Brawl to be as close as you feasibly can to make it more like Melee.
This is true… for now. Removing tripping was an easy step, easily found, and easily hackable (as easy as hacking gets, anyway). Give them time and they’ll continue to go down that slippery slope 'til they have everything short of directional air-dodge and l-cancelling back, then they can truly circlejerk themselves to Melee 2.0.
So… you remove anything and everything you can that is random, despite how much they add to the game (items, stages) or how trivial they can be (tripping) all because they’re random without giving them their fair shake in a new game to see just how much they impact it, shun and flame anyone who believes the contrary, boycott tourneys who attempt to do the contrary… and I am the closed minded one? Amazing…