[quote=“CyntalanMaelstrom, post:80, topic:46038”]
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You owe me $2.58. The exchange rate is a penny per brain cell of mine you just killed.
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I can appeal to ridicule too. Perhaps the loss of brain cells has reduced your ability to avoid fallacious logic?
[quote=“CyntalanMaelstrom, post:80, topic:46038”]
Clearly you’re definition of irrational means “whatever disagrees with me”. The idea of “improving” is asinine. The fact that you’re going through such effort to eliminate something that is not even a big deal shows just how much you must not like this game for what it is. It seems to me like you’d be better off hacking Brawl characters into Melee than to change Brawl to be as close as you feasibly can to make it more like Melee.
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You just ignored my entire point about how we’re not trying to make it into Melee. Whether or not it’s a “big deal” is also a matter of opinion. I personally would not want the difference between $1000 1st place and $600 2nd place to have any chance of being determined by luck.
[quote=“CyntalanMaelstrom, post:80, topic:46038”]
This is true… for now. Removing tripping was an easy step, easily found, and easily hackable (as easy as hacking gets, anyway). Give them time and they’ll continue to go down that slippery slope 'til they have everything short of directional air-dodge and l-cancelling back, then they can truly circlejerk themselves to Melee 2.0.
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The no-tripping code is an AR code. It’s incredibly unlikely that there exist the possibility of codes that would allow for directional air-dodging and L-Canceling. Most of the current SWF community hates Melee anyway, as they are all “Brawl n00bs” who only play the game because of its ridiculous hype. You’re speculating very childishly, simply stating that something will happen, with no proof, because it happening would support your argument.
Eliminating randomness is hardly a harmful idea. It’s beneficial when there is money on the line, as I don’t think people are as inclined to play a game for money when there is a noticeable aspect of luck present.
Whether or not tripping is “trivial” is subjective. Again, I find tripping into Snake’s forward smash to be incredibly annoying and silly, and so it makes sense to remove it. It’s been shown to be a useless mechanic that does nothing but actually worsen the game. Why shouldn’t we remove it, then, if it serves no purpose but a negative one?
I’ve also hardly shunned or flamed anyone. I’ve been quite civil so far. And the tournament boycott was because EVO essentially spat in the face of SWF, not even asking for our input before hosting the tournament. That, and item play has been shown to lead to a stale meta-game with quite a bit more luck involved than play without items.
It’s not closed-mindedness when we’ve shown, through logic, as well as empirically, that items worsen competitive smash.