Goodness, of course man…but on pads/sticks you have to do the complete circular motions for those inputs to register, you can’t just pianto tap or piano rotate on pads/sticks like you can on keyboards.
um no, i beg to differ, there are some that agree here, i guess they must be dumbasses too huh…pfft
You’re still wrong. Sticks require slightly more work to input quarter-circles? Sure. I’ll even call it obvious.
D-pads do not. All you have to do is put your thumb on down, then draw a line to right. Or you can center the pad of your thumb on the d-pad and roll it out. It amounts to the same thing as putting it in on a keyboard: press down, press right, release down.
Some sticks have different control zones; I don’t see you accusing Seimitsu users of having an unfair advantage.
Then do one and make all of us stfu.
I won’t go into how stupid this sentence is, but sweet persecution complex ya got there.
I’ve been playing on a keyboard for a little over a year now. Well ever since GGPO at least. Even you admitted eventually that its not “cheating” but a nuanced advantage. Well, even though I don’t accept that, how is that any different from different brands of sticks offering advantages in certain motions? Korean sticks are supposed to be really good for EWGF because they return to neutral really fast or something. People use a lot of P360s for MvC2 (though I’m unaware of the advantage it gives), people change springs in their sticks.
People use a variety of equipment to give them advantages that suit their personal needs. This is not wrong in any way. No method of input is unfair as long as it accepts only the cardinal inputs (no macros, multiple buttons etc.).
hmm this i dont quite understand. You’re saying that on a keybord you only have to do to:d::df::hp: to get fireball? You mean you can just hit down(hold), Right (making Down+ Right), P = Fireball? You dont even have to let go of Down for the last foward to regester? Thats crazy if thats true.
but really i dun think thats true
From a techenical stand point Keybored input is the same as sticks. The diagnal on a stick, presses both the Down and Foward switches to make the diagnal, and then when the down switch is de-pressed it makes it a fowared input.
but i still agree even with the same inputing, the motion is a bit faster on keybord, due to the smaller work space. Same reason i feel jap sticks are faster then american “Rowing a boat” sticks
He’s saying that you input down, then right quickly, and QCF comes out. If you piano the keys right, you hit right just before you let go of down, effectively getting the down, down-forward, right inputs. Press down, press right, release down, punch = fireball motion.
It’s just that a pad works exactly the same way, so he’s wrong, and it’s not cheating, so he’s wrong.
It actually works, I’ve tried lots of fighting games in MAME with the keyboard. QCF motions are done the same way as a pad. Dragonpunch motion is even easier than the pad .
Ooo i see now. So he just does the :qcf: motion so FAST, that its kinda in a way sorta almost like he diddnt have to do the :df:, …even though he tottaly did.
Meh. Its a fairly fast input device, i’ll give him that much. Hugo 720s might be a problem on it though. But if it works ofr you and u dont play hugo then good for u. I agree that it is not cheating though.
I hope people are aware that the 360 degree motion is actually just 270 (3/4 circle motion). And the super can be performed doing 540 motion (2 X 3/4 circles)
keyboard playing isn’t tooo bad, its like using the foreign language you learned in highschool, you can get by, but it will never replace speaking fluently like using a stick.
Playing SFIII on mame with a keyboard is night and day using a fight stick. I’m successful with the keyboard, even better with a fightstick.
I’ve messed around using a keyboard in melty blood before, but got destroyed cuz my keyboard is horrible and can’t handle multiple inputs well. At least 236 moves worked well. I can see a keyboard working well for fighters if your damn keyboard can handle it.
The more I think about it a stick like this may just be superior to a stick, and if I had the money, drive, and patience I’d make one (right handed) and try to run with it for a while. Let’s step back and really look at this objectively.
The limitations of a pad are two-fold.
#1 The complex/precision heavy directional inputs are limited to the dexterity of your thumb. (i.e. Balrog’s Buffalo headbut -> Ultra in SF4, or 360s and 720s) #2 Because the attack buttons aren’t layed flat some multiple button presses are problematic.
The problem with a stick.
#1 Quick directional inputs are limited by the dexterity of your wrists. (i.e. dashing is far easier on a pad. I’d also say that QCFs and DPs are as well)
A keystick (Can we use this term? I rather like it) pictured above suffers from neither.
It’s got the attack button layout of a stick, yet it doesn’t require you to have an agile wrist. Again since we’re being objective pressing a button is quicker, and more reliable than making a motion. Take Chun-Li’s instant overhead (jump and quickly hit d+mk). On a stick this is prone to error if you are accidentally holding a diagonal. This would never be a problem if you only had to hit a button. The directional presses of a keystick combine the advantages of a pad and stick, yet don’t suffer from their weaknesses.
I never really thought about it until now, but I do think this an evolutionary step. Seriously.
Those are good points, but I have to say that playing with a keyboard just doesn’t feel right. It’s not as natural to press a key to go right as it is to just twitch your wrist in the same direction you wanna move. I’ve been playing on keyboards since 1994 or something, and I still preffer playing on a stick whenever I can.
Some good points, but I will say it again you need very little wrist movement. Example - Daigo playing 3S - [media=youtube]fGkpNI_aRmo[/media]
You notice he is able to make split second movement simply by cutting out the wasted movement of the wrist and just use the fingers and thumb to push and pull the stick.
Example of the typical way people use the stick - [media=youtube]paax4VKy2Ak[/media]
very good points. now i want a keystick! it’ll be cheaper than a regular stick too since you just need 4 buttons instead of a joystick.
assuming someone prefers this keystick over a pad or joystick, which side should the directional buttons be on (for a righty)? one assumption could be that it shoudl be on the left, like a joystick, but i think on a joystick it’s a little different because your right hand does the finer more pinpoint movements that you need for the attack buttons. less so on the joystick i think, which is why it’s better to use the lefthand for it and the right hand for the attack buttons. however, on the keystick, the finer motions may now be used for the directional inputs as opposed to the attack buttons. anyone know if the user of that keystick is a lefty or righty?
for the record i have tried once or twice to use a KB to play fihting games and failed miserably. however, i didn’t give it a fair shot, and i certainly didn’t have this keystick. this analogy is a little stretched but one thing that makes me think the keystick could really be teh preferred input method for a lot of people is that i type on a dvorak keyboard (http://en.wikipedia.org/wiki/Dvorak_Simplified_Keyboard) it took me quite awhile to learn it but there’s no question my speed and accuracy went up compared to the qwerty. bascially it cuts down on the distance your fingers/wrists/hands have to move to type