So it's nearly the end of 2011, and no CvS2 online yet?

That would be better as a whole new game there. Sounds cool though.

I can’t picture any other reason for this not being re-released except that SNK doesn’t want to get paid. That in itself is the dumbest business philosophy possible. What, they lost to the rights to “True Love Makin’”?

ive said it every chance i get and i’ll say it again.

ROLL CANCELS ARENT THE MOST IMPORTANT THING. LEARNING HOW TO COMBO INTO SUPER IS A GREATER ABILITY IN THIS GAME THAN ROLL CANCEL.

that being said, #2 best ability to have in cvs2 is learning how to deal with roll cancels. #3 is roll cancels.

if this game comes out on psn i want snaaaake to teach me how to play it bruv

Haven’t played it in years now. Seemed amazing at the time, and the first game as well. I suspect those who came into fighters just with SFIV could feel quite overwhelmed by it all, with choosing teams, ratios and way harsher inputs. At least the backgrounds are 3d… :clown:
How hard would it really be for Capcom to do this now? If 3sOE was a DC port, just take the CvS2 GD-R, and bang, job done again. Same deal with the Alpha Anthology PS2 disc! :party:

I think in the overall game of meta regarding groove usage (I use N) I’m in the minority. However to me the most important things are 1. combo into super, 2. counter movement/attack, 3. roll cancel management. I find being able to punish almost anything with combo into super to be the best defense, counter movement/attack to be the best wtf just happened vs. breaking stocks on super offense/defense, then roll cancel as the overall best offense just because it’s obviously broken. Of course this is me talking strictly N-Groove since I prefer the mobility and options.

Also I just love a good stock break into LVL3 dramatic K.O.'s.

this shit aint gonna happen before the world ends later this year