So it's been 2 years now, time for a change!

It’s sort of an inside joke. Shortly after the release of barlw, there was this one guy on the forums who hated barlw, so when ever he had to type “Brawl”, he would mash the keys in random order. barlw was the one that was picked up the easiest by people who copied him.

This is true. It had hitstun too and it wasn’t as floaty. My friend TRC remembers Isai playing the e3 demo and doing a 0-death combo on someone with Diddy.

I can’t believe people still debate this shitty game. Brawl is the worst fighting game to ever have a truly devastating effect on its community - as predicted. I almost hold angst towards the Smash community for not yet totally rejecting it.

This is bullshit.

Really? How the fuck would you know??? Were you there??? Okay then, shut the fuck up.

I hate brawl and so does TRC, he said that the e3 demo was a lot better than the piece of shit we got. I would rather believe the best Y.Link in the south than your dumbass.

The debate was kind of about how to make barlw suck less. No barlwer out there wants to test if barlw can suck less without the need for hacking.

You nerd raging doesn’t make you sound like any less of an idiot. The exact opposite, actually. Anyone that followed impressions from notable Melee players such as Gimpy, Hugs and others knows L-Cancelling in it’s Melee form was gone from day one. Only thing that may have been true is the hitstun.

If there was a E3 barlw demo ROM out there we could download, that would make undeniable proof whether Melee L-canceling was in barlw or not. If it were in the barlw demo, I’d so love to try it.

IIRC, Gimpyfish said something about there being less hitstun.

Ironically, if you boot up Brawl+, the CPUs, especially Luigi and the Ice Climbers, are amazingly good at performing damaging combos.

I dunno man, he has pics of him and gimpy from e3, i dunno who to believe but he told me that and I can’t tell him he’s wrong.

Just because Gimpy said it wasn’t in doesn’t mean it wasn’t. They’re two different sources that played the same thing that said different thing. We’ll never really know.

BTW I’m far from a nerd.

And yeah Kuma, I heard there was less hitstun too.

Seeing as how Brawl sold 9 million copies and the other guys couldn’t even muster 3 million, I think they need to get their act together because they can’t compete with Smash.

As with most people in rage, what they say they are angry about is not the case. Here is the ?hardcore bubble? pattern that goes on with many games:

  1. Game comes out and is popular.
  2. While normal people eventually move on to other games, some people keep playing the game religiously.
  3. These people build websites, forums, communities, and dissect the game to death. They give themselves the crowns of experts.
  4. The sequel of the game is announced. These ?experts? are very excited.
  5. Once they get the game in their hands, the following occurs:
    A) Once they begin to digest the sequel, they start making suggestions to the company to ?fix the game?. The game company ignores them because they want to sell as many copies as they can. The ?experts? are shocked that the game company is ignoring THEM. After all, they see themselves as the supreme experts of the game. They literally expect the game company to give a snappy salute and say, ?Sir! Yes sir!? and begin redoing the game toward the ?experts? wishes.
    B) The ?experts? begin talk of how the game company has ?fallen? and aren?t as good as they used to be. The ?game company? doesn?t CARE anymore. They attack the ?eeevil casual gamers? who, apparently, are the only ones the game company listens to.
    C) Suddenly, everything becomes ?wrong? in the game according to the ?experts?. The art is wrong. The sound is wrong. The gameplay is wrong. The code is wrong. They declare the company doesn?t know what it is doing.

A, B, C then loop over again and again in a constant cycle.* Find it here

Brawl was always meant to be an easier game. As was Melee. The removal of things the competitive community likes is one step to making it easier.

Smash Bros is also an over ambitious game. There is just so much to add. There will always been potential content that gets cuts. I’m actually very impressed that they could add a mode like the SSE.

Great, Smashchu is on this site. Fuuuuuuuuuuuuuuuuuuucccccccccckkkkkkk.

I’m not coming back here.

That’s a nice way to say hello

…and you are who again?

Brawl selling 9mil copies just means Nintendo made a lot of money. It doesn’t mean shit towards the overall gameplay, which is horrible. Its fun as hell when playing it for fun, but competitively? Its horrendous.

Melee was a lot harder to learn how to play than 64 in terms of going competitive. A scrub could learn 64 in about a month if he wanted. Melee took at least 1 year before you have even the most basic of movements down.

Smash Bros only had one REAL good entry, Melee. SSB64 only had enough content for a week. Brawl had way too much to do, and SSE was very repetitive. The versus mode is the only real redeeming quality of Brawl. Melee you could play forever and not get bored of it.

Why don’t you try looking at it another way? The only fighting games on that list that were out internationally (or what is considered international in the industry) back in early 2008 were Street Fighter III 3rd Strike, Marvel vs. Capcom 2, Virtua Fighter 5, Tekken 5 BR, and Guilty Gear Accent Core for honorable mention. The first two came out ten years ago. These other three were SSB’s only real competition.

Anyway, why don’t you go ahead and look at the quality of the games outside of sales, Mr. Businessman?

In this case, the code IS wrong. The glitches should be enough to tell you the game was rushed at one point in development.

You know one thing that I’ve always found confusing? These games, despite being supposedly easier, is that the games tell you nothing more than the controls. You didn’t see stuff like how to do techs and tech rolls, how to recover with Ness and Lucas, how the priority system works, and a bunch of other stuff.

The tutorial in the games tells you the basic stuff which is fine and dandy if you want to jump in, but all the advanced mechanics (if you want to call them that) are kept unknown.

So there’s a whole lot of stuff to add. So what? It doesn’t mean it’s any good.

Considering that you typically act like a jerk to everyone that disagrees with you, it makes sense.

I wouldn’t say it would take a year. Still, I think it’s a good thing that Melee has a rather hefty learning and execution curve once you go beyond the surface of the game. It gives the competitive players more replay value while the “casual” players are enjoying the surface of the game with no problems.

64 was repetitive, but the multiplayer was to die for. With Brawl, multiplayer, besides music, is the only redeeming factor. Brawl has a whole lot of fanservice with not a whole enough substance.

You could gauge how long it takes for games to be only starting to begin to be mastered, by talent can vary very different from player to player. MaNg0 claims he beat mew2King at Evo 2007 after only 10 months of playing the game in tournaments and Mew2King plays Smash far more religiously than anyone out there. You all have heard about how much he practices before MLG events? But I guess you could gauge for the average player, but are you always an average player? The proportionality between games can still stay the same if the player judging the games is always the same.

I have absolutely no talent at all for competitive gaming. I went to a tournament in Syracuse, New York and sucked so hard placing dead last in singles. I just can’t react, I can’t read, I can’t adapt, I can’t camp, I can’t approach. The only thing I can do is have fun.

barlw may suck as a game so hard, but barlw players really do enjoy playing barlw because barlw is their game. Where’s the love?

Just how much experience did you have against actual people instead of, say, the CPU? All that stuff you said you can’t do will eventually come over time.

I started playing Melee at tournaments on January 1, 2009. I played alone and with a friend for maybe 6 months one time 1.5 years before I went to tournaments. My flaws are so genetic. I don’t care about trying to win anymore. MaNg0 claims he beat Mew2King at evo 2007 after only 10 months of playing he game at tournaments. That’s the most extreme amount of talent anyone has ever had for Melee. MaNg0’s considering retiring because he hates not trying when he plays. I don’t even have Mew2King’s ability to push myself to practice 5 hours a day before a big tournament like MLG.

I have bad short term memory so I don’t always know my own habits over a the course of a single game and I can’t keep track of an opponent’s habits over that course. I have terrible reaction time as mentioned. I have very poor finger dxterity, so I can’t play anyone technically demanding like Fox. Trying to improve gets me so limited success.

I love tournaments because of the players. Even when they yell the stupidest stuff, it’s still fun.
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Is this game still played at a competitive level?

Wah? What year are you from? 2015? This game is still being played, both Melee and barlw, despite Melee slowly dying.

So are you fine then just being a spectator? I can respect that.

What do you mean by your flaws being genetic?