So is Chun going to be viable in "2014"

Chun has been “Viable” since day one.

No not really. Her bad matchups were bad enough to make it too much work to win with her in tournaments.

I think now she’s strong. We have the advantage of people thinking she’s not as good as rose too, which is wrong IMO.

I know it’s frowned upon to have punches and kicks macroed to a button, although some leniency is given to disabled players; but can you retrograd your fourth buttons to another punch and kicks? In order to make pianoing that much easier? Like, I could add a new light punch, after my fierce punch button, and a medium kick for tapping out that legs-loop, on the button after my roundhouse. Is that acceptable?

It’s like, playing a guitar right? All of the gods at guitar use their little pinky. Why wouldn’t a street fighter player do the same with his instrument? His joy-stick.

I don’t think there’s any match that Chun-Li can’t win, by the way. But, there are a lot of strong players out there. I’m not totally shitting myself about Yun; As long as you give space for him to whiff, he’ll charge straight into punishment. It’s M.Bison that’s the pain in the arse. His defence is sooo difficult to crack, and the pressure he puts Chun-Li under with his fast dash, his wake-up psycho-cross-over shenanigans, and his low and fast jump, which is only really bested by Blanka.

Bison is infinitely easier than Yun. Chun beats bison, but does not beat Yun.

Really? Bison has so many short-cuts over Chun-Li. His scissors fucks her poke game up. He sits on down-back like a mother-fucker. His head-stomps are beatable, sure, but then you’re jumping around like a mad bastard the entire time. And, you can’t play any spacing games with him because, on the one-hand, slide shuts down forward pressure, whilst scissors beats focus. Does ex-hasan.shu help?

de wa shitsurei suru. Motto renshuu ga shitsuyou desu kara.

Yeah I really hate fighting bison with both chun and juri. I feel like I can’t walk forward against him ever.

You beat bison with chun by running away and punishing properly. Once you do that, then he will do more of a traditional footsie battle in mid range. From far away he can’t derp to get in.

Most decent bison players regard chun as a bad matchup for very good reasons.

Yeah that MK flip wrecks me, Chun can probably make ti whiff better than juri though. They are both decent at neutral jumping him too because they both have that godlike j.hk that hits on both sides. That’s the yummiest move, I love it.

I felt in AE 2012 it was a pretty slow matchup before and extremely ground based (they both have floaty jumps that they shouldn’t be doing too much). It was personally hard for me whenever he got the lead because he’s difficult to approach when he has meter and his scissors pressure could grind away your life and take away whatever little lead you have… while giving him meter. In that version, I switched to U2 just to get any extra damage I could because the Bison player I was playing regularly wasn’t giving me anything at all for Ultra 1 (he learned to play around not using stuff like DR and mixes up his escape options). So it basically became a footsies match/war of attrition and I wasn’t as good as the Bison player at maintaining the lead through just that.

Now in Ultra, I think it’s shifted slightly to Chun’s favor as Ultra 1 is more usable (full juggles in the corner and all other punishes are still available), plus his scissors is more risky for him as you can super punish it or red focus to punish it. His teleport got worse too so you can catch him more for using that. In general, you can go in and use cr. HP legs chip to pressure him and build your super and things get really hard for him (you can super his st. MK too btw, so that takes away one of his better pokes). He has to work a little harder now and the buffs he got are non-oppressive buffs, so you don’t have to worry too much about your options being limited. Just don’t throw FBs too close to him when he has EX scissors ready, know your U1 punishes (DR landing, EX scissors on block, teleport and auto-correct Ultra his EX psycho crusher) and you’ll be fine for the most part.

I see people talking about cr.hp xx legs a lot in this forum. I know it’s used as a punish to start a loop or combo, but how do you apply it in footsies. Does it beat certain moves because it’s low and moves forward? Or do you maybe try frame trapping with it?

Use it more as a frame trapping tool (after making them block cr. jab or something) or just for the chip and meter build because it’s safe on block. It’s more something you use “once you get in” than “trying to get in” with it.
They have to whiff something really obvious for it to be a punish (like a whiffed DP) as it’s not as likely to catch someone from straight-up mid poking range… you have better buttons for that. You can also use it to blow up regular focus charges if you’re close enough.

Yeah, its not a footsie tool. Its ok for frame traps or as a punish combo though.

It is an absolutely amazing pressure tool. Not only does it build a ton of meter, but it has good options afterwards. If they block, you build meter and can do more frame traps after (including cr.mk which whiffs on some characters leading to an easy confirm into super or ex legs), if they dont block, you can go for loop combos. Not bad.

Is Red Focus ever a good option for Chun.Li? Like, even if she hits it, what damage is she gonna do afterward? I guess if you had legs.loop down then you could make it a more favourable gamble. Still, I’ve found trying to red-focus against footsies is problematic. People have tried it against me and I always end up just getting to throw them. You know, you would have to have a god-like read to anticipate the poke at the right time. Maybe the other player hesitates just a second and see you start-up that focus. Now you’ve sank some meter for the privilege of looking silly. Meter that could be saved for her best too, that 2f super.

Edit: I can ultra ex-scissors on block? That’s neat! I’ll remember that!

You can Hazanshu hitconfirm RFA crumple, then dash cancel U1. The timing takes a while to get used to but it makes Chun a threat without charge. Hitconfirm it either from a frame trap or over a fireball while walking forward.

You can also cancel into RFA off of non-EX Lightning Legs for a crumple.

! Okay, that’s some serious combo potential then. Say, you punish with low short->low short->non.ex legs->RFA->Kinteshu->Ultra, that’s gotta be worth something, right?

Hmm, I’m double posting here, and this is totally off-topic, but that’s the most boss quote @SnakeAes in your signature.

Hasan-shu->rfa->kinteshu->ultra… that makes the combo easier to do, gives you great movement away from your corner and towards the other players, it’s an overhead, and… you can use it to go over fireballs.

Okay, did they break Chun-Li? Imagine Chun-Li with infinite meter. That would be so silly.

That scales way too much for it to be worth it imo. I’d keep the separate inputs down to a minimum to optimize the damage (especially when you’re scaling the overall combo even further with RFA).
Also, the reason I don’t put too much stock into HSU-> RFA is because it doesn’t work on crouchers, meaning you can only really rely on it with the ways SnakeAes mentioned. At that point, after landing HSU, I’m more liable to just link cr. lp/lk and use 1 or 2 EX moves into Ultra for the damage instead.

I’m pushing for it to work on crouching opponents, so you can at least have another way to fish for it while opening up a hyper-defensive opponent (plus I think it **should **work anyway).

Ah yeah, that makes complete sense. I guess I got carried away in my enthusiasm to make RFA actually worth something for Chun-Li.

Chun-Li’s focus attack is real balls anyhow. Poor range, creates weird landing situations where something which should cross-up doesn’t, messing up your back-dash input and it comes out real slow too, compared to others. So many times I try and tap release it only for the guy to jump out of it, or it simply to whiff because he walked back half a step.

So why can’t chun’s super punish Juri’s Fuhajin store from point blank range? With any version? It reaches easily but no punish…and yes the timing was done right.