Taiji quan is basically Tai Chi right? Lei Fang from DOA2 uses it.
- Maid.
- Tits and Ass.
- Has a billion guns.
- Perpetually horny.
- Loves feta cheese.
A hot female rushdown character that plays a bit like Cammy, but with Yun’s style and attitude. And an overhead. And a SPINNING PILE DRIVER.
This is pretty much the reason most developers ignore community suggestions 99.9% of the time when it’s bug/glitch unrelated. It’s also a reason why devs tend to ignore good suggestions, because even if you could find a gold brick in a sea of shit, would you go swimming for it?
i would make gotrunkolo
Specials
-charge projectile with Sonic Boom recovery but doesn’t travel full screen
-Karakusa-style grab
-two-hit rekka with two different enders. First hit of rekka is 0 frames on block.
–first ender launches for juggle, punishable on block
–second ender is a hit that doesn’t knock down, enough frame advantage to continue pressure on hit. Negative frames on block.
-invincible backdash special, different range for different strength
Super
-explosion from body, basically a one hit raging storm
A 30 year old wrestler from Argentina name Lionel.
Moveset:
Gut Squeezer (360+K)
Heavenly Throw (360+P)
Get Back Down! (SRK+P) *anti-air
Boot Kick (Charge Back, Foward+K)
Monster Wheel (720+K)
Malfunction (QCFx2+P) *anti-air
Mask Destruction (QCFx2+K) *anti-air and anti-ground
I’d make a character based off of a pimp.
He wouldn’t have a traditional super meter, He’d have a “Money Meter” which could only be filled by calling his hoes to bring him money. The hoes would always come in behind the opposing player, move kind of slow, and are able to be hit by the opponent, cancelling them.
Money would be required for most special moves.
Movelist would be something like this:
Pimp slap: The only free special he has. It would be 2 hit rekka, could end in another slap for extra damage, or a cane butt which is weak but would wall bounce the opponent, likely giving a chance to get to the hoes for money.
Pimp cup: First input would bring out the cup, 2nd would determine its contents. options would be “Pimp Juice” giving him extra strength for his attacks, “Drank” that he splashes on the opponent to slow them down, and a version that makes the hoes come to him a bit faster for a short period of time.
The rest of his specials would consist of summoning his hoes. He can only have one of them out at a time, so it’d be kind of managing whether you want them out getting the money, or if you need to have one out for offense. The whore would have standard anti air, projectile, etc moves, all of them costing money. When you run out of money, the summoned ho leaves.
He’d move kind of slow, cause a pimp don’t gotta rush for nobody.
my fursona- err, original fg char would be a half-wolf half-fox boy named shadowfall
since it is banned in his planet for a wold and a fox to have a child he was abandoned when he was born
but he was found by the darkpaws, a organization made of all mixed animals
he was rased by them and learned marital arts incuding how to use prana (type of energy like hadoken)
when he was 16 he learned that his parents were killed by assassins because they had a child
so now he is out for revenge…
Tekken:
- Bolo Yeung… nuff said.
Super Transform: Bolo Yeung-> Trainer Bolo
Win-quote: Bricks…don’t hit back!
- Donnie Yen - Sambo/Kung Fu
Super Transform: Wong Kuen Yueng(Iron Monkey)/ Vamp(BladeII) / Cop(SPL)
ok, sounds bad, but whatever.
She’s 18, tiny, has really long hair that she can use as a weapon, too. Her fighting abilities are a mix of Finnish/Swedish folk dance, street fighting, and bushin-ryu(growing up in both scandinavia and metro city), she’s strong, but also very stubborn, and even if she is losing the fight, she’ll keep going.
As the child of Bison/Rose, she uses a small amount of their power, and with her own-not as powerful, but efficient. She is also very tricky, likes to dance around her opponent, and rip their clothing off in a fight, just to mess with them. She likes mind games, teasing her opponents into fighting her, just for kicks. She can also be very loud, her strong decibel voice can also be used as an attack, along with a keytar that she takes out during battle, for a specific move.
Appearnce-wise: Tiny, inherited Rose’s curves and bust, has her father’s fringe(Bison’s hair in SF4 alternate) with her long violet, wavy hair. Bright orange eyes that enhance her child-like appearance, but can trick her opponents into thinking she’s a pushover. Usually wears black shirts with her favorite bands on it, with a blue skirt(like Sakura’s skirt), with Guy’s arm bands/gloves, and gladiator-like sandals.
Main attacks:
Sonic Chaos: A mixture of purple/orange flash projectile, taught to her by Charlie Nash
Insanity Oblivion: Another magic attack, brings up her ki plus the ki from the earth, and tosses it at her opponent
Izuna Drop: Every ninja has one, taught to her by Guy
Kohmelo: Brings out her keytar and plays it, sending a (too) loud melody into her opponent’s ears, dizzying them, then sending them into a whirlwind of musical notes, then smashing her keytar over their head.
Soul Spark: Mother’s signature move
Psycho Crusher: Father’s signature move
whatever.
It doesn’t matter how cool a character is if the game engine isn’t up to par.
I wrote this back when I was new last year. A fresh 09’r. I wrote it for the WoW servers back when I still played it. It’s actually kind of embarrassing to be honest, but someone on the forum wanted to see how Warcraft would work as a fighting game and I was EXTREMELY bored.
I know this isn’t the same as making an original fighter, and I’m sure if I actually sat down to do it, I think I really could. This is obviously done more in a Street Fighter sense, since I thought it’d be easier for casuals to understand. (Which is why the explanations in the beginning.)
Please don’t hate me for this.
–
Warcraft, Clash of the Titans is a fighting game starring Warcraft Heroes and Class Archtypes using a Six button Capcom styled combat system. Complete with option select throws, specials, ultras and full reversals. With a unique CC system not found in other fighters. Certain spells can lower attributes or increase them. They can also slow or speed up opponents speeds. I’ll speak about some of them here, but first the basics for non fighting game fans.
The game is fully in a 2d plane. Meaning no sidestepping. Though dodging into the background is possible.
F = Forward (Toward the Enemy)
B = Back (Away fromt he Enemy)
D = Down
U = Up
DF = Down+Forward (Diagnoally Low and Toward the Enemy)
DB = Down+Back (Diagnoally Low and Away fromt he Enemy)
HCF = Half Circle Forward (Motion starting from Back, Down+Back, Down, Down+Forward, Forward. Looking like a half circle motion from Away to Toward)
HCB = Half Circle Back
Warcraft Clash uses a Six Button Layout for moves. Three Punch buttons and Three Kicks using different degrees of strength. These moves when pushed alone are called “Normals”. They are character specific, with their own ranges and animations. Some normals can cause projectiles to occur depending on Character.
LP = Light Punch
MP = Medium Punch
HP = Hard Punch
LK = Light Kick
MK = Medium Kick
HK = Hard Kick
Blocking in the game can be done by holding back on the joystick or gamepad or “away” from the enemy which is dependent on where you are on the screen. When blocking, normals do no damage, while special moves can do small levels of damage called “Chipping damage”. When a move is blocked, it leaves the attacker vulnerable to counter attack.
To block low attacks, the player can opt to do a crouching block which would require the player to be crouching while holding the joystick “away” from the enemy. This makes him invulnerable to nearly any attack on the ground except for “Throwing or Grappling” moves and “Overheads”. An overhead attack is any attack that comes from the air, or special moves done by specific characters.
Special Moves are specific moves done after a specific motion pattern followed by a button press. They are powerful abilities and are used to control space on the screen, or to break defenses or confuse the enemy. Specials also do higher damage than normal moves, and can carry special attributes.
EX Special Moves are the same as their regular Special Move variants except they use energy to perform off an Energy Meter that fills up as you deal or receive damage during the fight. They are quicker, and tend to be “amped” up versions of regular special moves.
Cancellable Special Moves mean you can follow the move with another move immediately after the move is performed instead of waiting for your character to finish it’s animation.
Ultra Moves are incredibly powerful moves that can seal massive damage, or enhance the player in some way or form. This usually requires a full energy meter, and sometimes other special factors, such as the amount of health you have or the amount of time remaining in a match. They are very character specific, and some characters have more than one Ultra.
Movelist for all fighters in WoWfighter
Thrall - Shaman
(Fast, strong strikes. Moderate health.)
Lightning Bolt
D, DF, F + Punch
Fires a Lightning ball at the enemy. Straight moving. Full Screen.
EX Lightning Bolt (Same motion as Regular Lightning Bolt + x2 Punch buttons)
Fires a bolt of lightning directly at the enemy. Instant travel. Causes knockdown. Uses 25% of Energy Meter.
**Stormstrike **
F, D, DF + Punch
Upward arcing swing of the weapon. Hard Punch version knocks down. Can be canceled into Lightning Spike in midair.
EX Stormstrike (Same Motion as Stormstrike + x2 Punch buttons)
Faster Stormstrike. All versions knockdown. Uses 25% of Energy Meter.
Lightning Spike
Down + Punch while in mid air.
Crashes downward with weapon, causing Lightning Damage. Considered an overhead.
EX Lightning Spike (Same motions as Lightning Spike x2 Punches)
Quicker spike with low recovery. Causes Guard Break. Uses 25% of Energy Meter.
Ghost Wolf
Forward x2 + Punch + Kick
Causes Thrall to become a Ghost Wolf. Moves forward across the screen. Causes little damage but is cancellable into special moves. Any damage done or caused will break the effect. Cannot block while in Wolf Form.
EX Ghost Wolf (Same Motions with x2 Punch + Kick)
Thrall Summons Two Spirit Wolves as he runs which rush at the target, grappling (stun effect) for 2s. Requires 50% of Energy Meter.
Light Kick cancels run. (Does not cancel Spirit Wolves)
Shock
HCF + Punch
Command Hold. Must be in melee range. Unblockable. Shaman punches abdomen repeatedly, finishing off with an explosive burst. Knocks away full screen.
No EX version.
Thunderstorm
HCB + Kick
Punches the ground causing Lightning to Hit from the air. (Can hit aerial targets above the Shaman), causing the target to be knocked back
EX Thunderstorm (Same Motion with x2 Kick)
Quicker Thunderstorm. Causes no knockback, stuns for 2s. Cancellable into Ultra. Uses 50% of Energy Meter.
**Windfury **
HCB, F + Punch
Rushes forward full screen. 2 (Light), 3 (Medium),5 (Hard) hit combo finishing off with overhead attack. Repeating images of the Thrall follow him, “repeating” the hits twice.
EX Windfury
Rushes Full Screen. Same effects of regular Windfury. Last hit can be canceled into Stormstrike. Uses 50% of Energy Meter.
Ultra Moves:
Bloodlust
HCF. B, F + x3 Kick
Movement Speed increased by 10%. All specials are EX Versions. All Normals cancellable into Specials for 10 seconds. Specials unblockable. Uses 100% of Energy Meter.
**
Varian Wrynn - Warrior (Hold Start when Selecting Wrynn to Change to Grom Hellscream - Must be Unlocked by Finishing Campaign)**
(Average speed. Great strength. Good pokes and health.)
Mortal Strike (Can be done in any Stance Except for Defensive)
F, D, DF + Punch
Upward Slash of the Weapon, followed by a Downward slash. Downward Slash considered an Overhead attack.
EX Mortal Strike (Same Motion as Mortal Strike x2 Punch)
Upward Slash of the Sword, followed by a Downward Slash. Upward slash breaks guards. Downward Slash considered an Overhead Attack. Requires 25% of Energy Meter.
Blade Storm (Can be done in any Stance)
D, DB, B + Punch
Wrynn quickly Spins with Weapon hitting up to 5 times. Has vacuum effect. Can knockback.
EX Blade Storm
Blade Storm executes quicker. Can be canceled into Ultra. Requires 50% of Energy Meter.
Battle Stance
D, D + x3 Punch
Causes Wrynn to Brand a 2h sword or axe. Normals hit for full damage. Causes Guard Break meter to increase more than other characters if blocked.
Throw Weapon (Can only be done in Battle Stance)
D, DF, F + Punch
Light Punch throws weapon straight at the enemy. Returns to Wrynn if blocked or hit due to Weapon Chain.
Medium Punch throws it into the air at a 45 degree angle. Returns to Wrynn if blocked or hit or missed due to Weapon Chain.
Hard Punch throws straight at the enemy. If blocked falls to the floor and has to be “picked up” by moving over it. If hit, impales the target. Stunning for 3s. Weapon can be recovered after any melee hit on the target. (Unarmed)
Defensive Stance
D, D + x3 Kick
Wrynn brandishes Sword and Shield. Attacks do 75% of their damage, but Wrynn takes 25% less damage. Normals are different, and are quicker. (Combos are easier to pull off.)
Reflect (Can only be done in Defensive Stance)
Charge Back, F + K
Reflects incoming projectile based attack. Reflected attacks hits for 10% more damage. Can be used to counter hit normal attacks.
EX Reflect
Reflects incoming projectile spell and charges forward into a roll at the same speed as the reflected spell, crossing up with sword. More damage on counter attack if used as counter. Requires 25% Energy Meter.
**Ultra Moves:
Execute
HCF, HCF + x3 Punch (Target must have less than 30% total Life)
Command Throw, Unblockable. Must be in Melee Range. Grabs hold of target and impales enemy with weapon, pushing enemy toward the corner of the screen and ripping blade out. Dealing massive damage. Finishing Combo. Requires 100% Energy Meter.
Berserker Stance
HCB, F, B, F + x3 Kick
Wrynn brandishes a 2h in each hand. All moves, including Spell Reflect are accessible. Damage taken increased by 10%. All version of throw can impale and are recoverable when blocked. Lasts 20 seconds. Requires 100% Energy Meter.**
Jaina Proudmoore - Mage
(Average speed. Floaty jump. Low health.)
Ice Lance
D, DF, F + Punch
Fires an Ice Spike at enemy.
Light fires a Straight Lance at Enemy.
Medium at 45 Degree angle in the Air.
Hard Straight at the enemy, will freeze target if hit. Hard version only travels 70% of the screen before fading.
If done in Midair, will travel downward at a 45 degree angle.
**EX Ice Lance **(Same Motion as Ice Lance + x2 Punch)
Fires Ice Lance quicker. Freezes target. Uses 25% of Meter.
Shatter
F, B , F + Punch
Shatters Frozen target causing moderate damage. Knocks down.
Teleport
D, DB, B + (Punches or Kicks determine where on the screen she teleports to.)
Call Water Elemental
F, B, F + Kick
Calls a Water Elemental Assist. Fires Water Projectiles at enemy. Causes 10% more damage to Frozen opponents. Is destroyed by any damage caused.
Glacier
HCF + Punch (Different Punches determine location on screen of Special)
Summons a Frozen Ball of Ice above the target falling directly on top of the enemy. Considered an Overhead attack. Breaks guards.
EX Glacier (Same Motion as Glacier + x2 Punch)
Summons a Frozen Ball of Ice that flies down from the corner of the screen toward the enemy. Freezes the target if hit. If target already frozen, deals double damage. Uses 75% of Energy Meter.
Inferno
HCB + Kick (Different Kicks determine location on screen of Special)
Explosion is summoned in a specific location of the ground. Causes knockback. Massive damage to Frozen targets, will make the target unable to be frozen for 5s following the attack.
No EX Version.
**Ultra Moves
Pyroblast
HCF, B, F + x3 Punches
Fires a huge ball of Fire at the target. If the target is Frozen will deal less damage. Leaves Jaina vulnerable for 3s while casting the super, though she is invulnerable to knockaways, sweeps or knockbacks. (Guard Breaking moves can stop the cast.)
Requires 100% of Energy Meter
It Didn’t Have to Be Like This.
HCF, HCB, F, B, F + x3 Punches, Requires Jaina to be within Critical Health
Jaina Teleports behind enemy. Grabbing hold of target. If unblocked, will teleport herself and the enemy into the sky. Freezing the target and dropping it. Upon landing, Jaina teleports underneath the target firing an aerial pyroblast. Requires 100% Energy Meter. If the move is blocked, Jaina loses her EX meter for the rest of the match.
**
Edwin VanCleef - Rogue (Unlock Garona Halforcen by Finishing the Campaign without using any Continues)
Sinister Rushdown
(Fastest, Medium Health, Shenanigans.)
HCF + P (Followed by Forward + P, Forward + P)
Rushes the target striking with weapon, followed by two more unblockable hits if second and third inputs are timed. Third hit ends with a kick and a knockaway.
EX Sinister Rushdown (Same Motion with x2 Punch buttons)
Does all three hits of Sinister Rushdown without needed additional inputs. Final hit Stuns target for 1s)
Shadowstep
Forward, Forward + Punch
Rushes across the screen and behind the target. Is invulnerable and lightning fast during the sprint. Although has small recovery time once he arrives. Cancellable into Backstab.
EX Shadowstep (Same Motion with x2 Punch buttons)
Rushes across the screen and behind the target, if unblocked, saps the target for 2s. Requires 50% energy Meter.
Backstab
F + P (Must be behind the enemy)
Impales enemy with weapon. Dealing damage and knocking down the target.
No EX Backstab
Deadly Throw
In Midair D, DF, F + Punch
Throws a whirling blade downward at the enemy. Considered an overhead attack.
EX Deadly Throw (Same motion with x2 Punch)
Throws trwo whirling blades downward at the enemy. Knocks down if hit by second blade. Requires 25% Energy Meter.
Vanish
Forward, Back, Forward + Punch + Kick
Dissapears from the screen. Requires 25% Energy Meter
No EX Vanish
Explosive Illusion
Charge Back, Forward + Kick
VanCleef, raises a blade and creates a body double. If hit during Explosive Illusions animation, will explode stunning enemy for 2s.
EX Explosive Illusion (Same motion with x2 Kick Buttons)
Explosive Illusion deals double damage and knocks back the enemy across the screen. Requires 25% Energy Meter.
Illusive Explosion
Charge Back, Forward + Punch
Same as Explosive Illusion, Explosion does no damage, VanCleef immediately Shadowsteps behind target. Cancellable to any Special or Ultra.
Deadly Brew
Melee Range, HCF + P
Command Throw, Unblockable. Grabs hold of the enemy, stabbing him with a poisoned blade, followed by a kick that knocks target across screen. Enemy is slowed 20%, and takes ticking damage by to 15% of his current life for 5 seconds. Any healing effects by any character is reduced by 50%.
EX Deadly Brew (Same Motion with x2 Punch Buttons)
Command Throw, Unblockable, Same move as Regular Deadly Brew in addition Vancleef dashes forward and is invulnerable during the dash. Can be canceled with any special. Requires 50% Energy Meter.
**Ultra Moves:
Killing Spree
HCB, Forward, Forward + x3 Kicks
Sprint across the screen, slashing at the target for a 15 hit combo, final move ending in a grappling suplex which ends with Vancleef in a Vanished state. Requires 75% Energy Meter.
Murder
HCB, HCF + Forward, Forward + x3 Punch (Must be Vanished)
Hits from anywhere in the screen. Rogue assassinates target, dealing 40% of the enemy’s life in damage, 80% if target is stunned. Requires 100% Energy Meter.
**
Edit: (God why am I posting this?)
Average salaryman office worker. He is always sitting in a generic office chair.
Forward Dash: turns the chair around backwards and kicks off with his feet to roll toward the opponent
Backdash: Pushes with feet to roll backwards
Block animation: turns the chair around backwards while kneeling behind the back of the chair with his head peeking over it
Jump animation: Kicks off the ground with his feet like a regular person would jump, only with his hands holding onto the bottom of the chair to keep it pressed against his rump
some random moves:
-Some galactic tornado spinning chair attack that moves forward
-A jumping normal where he flips upside down in the air (still in a seated position in the chair) and kicks you in the face
-A jumping throw attack where the chair is oriented normally but he does a headstand on the seat of the chair and grabs your head between his feet and falls out of the chair to slam you into the ground. He bounces into the air from the force of the attack while the chair falls to the ground and he lands neatly in the seat to resume the match.
-A time-based super where he gets out of the chair and runs around holding the chair as a weapon. In this mode he is extremely fast and powerful and has a completely different moveset, but it only lasts for a short period.
This character is part of a goofy fighting game idea that my roommate and I came up with back in college. It is a business-themed fighting game, so the characters are all wealthy and distinguished gentlemen/ladies, butlers, maids, chauffeurs, bodyguards, office workers, spoiled rich kids, etc. The name of the game is Hostile Takeover, with a possible sequel or expansion to be named Hostile Takeover: Business Edition. It would play something like Guilty Gear, Melty Blood, Arcana Heart,etc. with various combos and air combos.
a Android stripper with orange hair that fights with an guitar and turns into a jet with her hyper attack. I’ll add more later.
so basically if I could design my own character they would be in awesome 3d with cell shaded graphics and that. They would be like 20 to 50 times bigger than the other characters.
Uh, they would shoot lighting and thunder from their eyes and hands and make superfire balls.
I think they would be called superhyperman and fly in space as an intro before fighting and when they win they would say I am win.
His stage should be a Brooklyn bar circa 1990 with breakable tables.
Street Fighter 15
Normal looking dude in cargo pants, but medium/heavy muscular build.
Absolutely no special attacks, but sick normals and command normals. Best throw range (not kara-throw) in the game. Super combo is a straight-up, old fashioned rushdown that’s cancel-able off of any of his normals/commands.
I’ve always wanted a character like this in Street Fighter. Just straight up punching and kicking, overhead mixups, pokes. No fancy shit. For once, a realistic, gritty fighter with a realistic sotryline. The closest thing I’ve found is Alex, but he’s still a little too unreal with his 12 foot jumps and screen-teleportingly fast flash elbows.
You damn near described Yashiro from Kof. Most of his attacks don’t involve chucking fireballs or defying gravity, infact the only thing he really has that is crazy is that rush punch special I believe.
Anyway, why am I up. Stupid dog needed to go shit so while she was pooping I had another idea for a fighter. And it was funny cause my idea was some what related to Gen and he is on the front page now :razzy:
Okay, so we start off with yet another female character. Small build/fast attacks and all that, like an Ibuki type character that does shit damage. I was thinking that she could be some kid that got in a fight with a girl that she didnt know and that girl’s boyfriend beat her up. Of course he only went so far as to beat her because she was cocky after having trained in wing chun for most of her young life, and yet he still beat her and at that claimed to be taking it easy on her.
She decides that she is gonna get revenge and goes to Shaolin under the guise of wanting to improve her health. She ends up running into a hermit there that sees her practicing some of the moves that were used to defeat her. The hermit recognizes the basis of the style and decides to take her as a pupil. He trains her dilgently and finds that she soaks up his Kung fu like a sponge. She even masters one of Shaolin’s highest techniques, a special stance that renders her invulnerable. After that he sends her on her way after telling her how to go about getting her revenge(Dude is kind of an asshole, the kind that likes his meat and wine).
So our revenge filled shrimp dumpling seeks out her first clue, the man known as Gen.
This is all gonna be using the new Sf mechanics(not that it really matters since this is just for play play)
Fuck it, just gonna get the specials out of the way first since I am still half asleep.
[media=youtube]KqAw1IRuD60&feature=related#t=0m36s"[/media] Due to her relatively small size and the very low stance she takes after landing the move it is possible for most projectiles to go under her afterwards, think some think like Mature’s pose after her Despair attack. EX version would also hit coming down but have her fingers get stuck in the ground for a VERY brief period.
Her other attack would be a Punch mash attack that allows for two different enders like Joe from kof. The initial attack itself is just very fast Wing Chun Chain punches, but if you end it with a fireball with punch you get a Wing chun trap grab attack that ends with elbow blow to the body that launches. Or if you end with a fireball kick you get a nicely ranged slide kick that knocks down. Not sure if I would want the Punch version to actually be a grab that really doesn’t combo or a blockable hit that combo’s after the chain. Just think Ip Man.
Her last true special would be an movement attack intiated in the air at the peak of her jump. Something like a half circle back with kick or whatever. It would make her curle up into a ball and move very fast in a downward straight line towards what direction you designated depending on the strength of the atack. Short=back/down Forward= straight down Roundhouse = forward/down, after that if you were moving forward you could either do a grab were she cartwheels over your shoulders and flips you(doesn’t hit low) or a kick that hits as an over head, and will actually combo if it connects as an overhead but not knock down. It doesn’t combo off a high hit because it will knock the opponent to far back, but if it’s a counter hit I can see sweeps hitting or something like that.
Ex Version moves silly fast and has nice invinciblity frames and even better recovery, also if you don’t press anything after doing the very first command she lands safely with zero recovery.
Sorry for all the text.
Anyway her last special or specials would be something I would love to see more of in SF, and that is EX only moves.
[media=youtube]JJDp4eLcPlI#t=2m22s"[/media] It would be cool if she had some EX only follow up attacks as well that if used in a single combo would lead into her ultra, using the first move to absorb an attack, then if you are quick enoug hitting with three attacks(the remaining ex bars) to lead into her ultra.
[media=youtube]C2mr5GE9gPE&feature=related#t=3m48s"[/media]
And then Her First Ultra would be the actual No Shadow Kick that Li uses. If you power up with the Ex move then it gains a shit tone of invincibility frames in the begining and will go thru most projectiles from even half a screen away as well as do more dmg(nothing stupid though)
Her second would be similar to El Fuertes in that it jumps towards you and you can slightly control the arc, but instead of being a throw it would actually be blockable, BUT you can catch people in the air with it. She would hit the enemy with a kick that made them spin in place, then in some cinematic display land underneath them and slash at their midair body with kicks and tiger claws until she spells out something crazy in mandrin like REVENGE or something hilarious like that. The Ex powered up version would just pretty much go thru anything and have WAY better range, but the dmg wouldn’t change too much.
Idk, that’s all I got so far, probably add an air stomp like chunners that puts her back in jump state, and that if done to a standing opponent will allow her to go into her air special, that and some air and ground target combo’s like a St/Fw/Rh chain with a wk punch to fierce punch air chain. Might as well give her a funky ass cross up like some crazy tiger claw attack with medium punch that hits on both sides. Fuck, even give her a weak ass medium kick overhead that can be linked into with low attacks and a forward with fierce punch the goes under projectiles at close range but doesn’t knock down so you can get in and combo it up. She sounds pretty strong but I want her to have Akuma health with ibuki dmg so hopefully she doesn’t sound to broken.
Man I have run full circle and now I have to take a shit. Good morning to all