So fornicating disapointing capcom has become

Seriously Capcom, Lost Planet fucking THREE?!

Yep, sadly.

Seriously… Even before DeCapre came out, everyone was pretty much expecting it (even predicted a doll possibly using the Cammy model) and had PLENTY of time to brace themselves for copy/paste job of a character. I wait on stream and everyone is going nuts, as they showed R. Mika ( Haha’ Capcom’s trolling us guys! We love them!") Then Retsu ( Capcom you dirty dogs did it again! Love your sense of fucking humor)

Then the moment Evil Cammy showed up on screen, there was a shitstorm and a bunch of dissapointed faces… She won some people back with her bad ass ultra’s and special moves. ( like me)

Fuck you guys, i’m done.

Bionic commando rearmed (the 1st one) was actually awesome. However the big money went through the brand new 3d bionic commando game, that wasn’t so awesome.

I think a lot of Capcom’s best minds are long gone. I mean when you look at their incredible output during the 80s and 90s and then compare it to the 00s and 10s…well it is really disappointing.

nigga…at least it wasn’t BLUDGE

Not just a normal Charlie or a Shadow one… Psycho Charlie, Bison dug up his corpse and reanimated him with technology and Psycho power. Now he’s a cyborg psycho killing machine with his Psycho Booms and his Psycho Flash Kick! Kappa

At least he wasn’t turned into Blanka

Yeah, I was referring to the 3D Bionic Commando, not Re-armed. Re-armed’s awesome (not so sure about the 2nd one, though).

Sadly, the Capcom that we’ve known from the 80’s had died around 2009. It’s very, very sad.

Personally, I would’ve been happier with psyduck rather than cammy clone. But seriously, why no Urien?

Much original. Such awesome.

I mean, I’m sorry, but can you imagine the hype if Urien showed up on screen and fucking ULTRA AEGIS REFLECTOR?! Or actually, aegis would be super, to allow use of it once to set up the traditional 3s unblockables. Ultra 1 and 2 could be tyrant slaughter and the other one. See. It’s so easy

Also, I wish a system change would’ve been to make charge partitioning possible :frowning:

Most developers do NOT stay with companies for 20 years or more nowadays. People often rotate out of companies after a few years. The gaming industry from all reliable reports is NOT the most stable of job fields… Like many major film productions, companies are formed for the sole purpose of doing a game or two and can break after finishing their projects or go under due to lack of funding.
The " creative glory and heydays" of companies are generally very limited and come out in stretches of 3-5 years (AT BEST!) many times. It depends on the creativity of lead developers as much as the people who control the money flow in a company.
I’ve seen companies come and go many, many times through my life time because of lack of creativity, lack of money, and bad management. Good companies generally get sunk by a combination of all three but it’s definite that lack of money AND bad management will sink even THE industry leader.

The advantage of many companies that have been around over 20 years is that they have built-in legacy franchises like Mario Bros, Donkey Kong, Sonic the Hedgehog, Street Fighter, etc., etc. People remember or know these names even if they weren’t alive when the original launch games premiered! Of course, Nintendo, Capcom, and so on are generally NOT the blazing/leading edge companies they once were. After they get to a certain size and age, it’s hard to be a trailblazer when they have more employees (and shareholders) they’re responsible for than ever… However, one thing they will always have over a new month-old, let alone 3-year-old company, is going to be brand-name recognition – especially if they’ve kept up game series with occasional new releases or have done emulated/ported compilations of old games. It’s unfortunate but the case that brand-name recognition will let a lot of older companies get away with heaping crap on consumers who are too young to know better or oblivious to being careful on how they spend their entertainment money.

The one thing that Sony, Nintendo, and Capcom have to be very aware of is how faddish fandom and trends in videogames are. If they spend too much developing one game and it’s not a hit, it can be very costly. Maybe they have enough money to survive a high-profile bomb but not necessarily 3, 4, 5, or 6 expensive sales duds in a row. It’s usually safer for companies to recycle existing licenses that they own outright than it is to gamble with newly developed games OR doing licenses based on movies and other company’s characters. They’re not paying somebody else money directly out of their game budget AND they don’t have to reinvent the wheel to make Super Mario Brothers 20 let alone Street Fighter IV.

The history of the videogame industry is littered with names of hardware companies and software developers who are no longer relevant anymore because of poor game sales AND bad management decisions. Atari and Sega used to be the dominant or leading companies in the videogame industry but they have both been out of the picture in significant ways for many years now.

Capcom itself came on the brink of becoming a casuality of the SNES’s success in the mid-1990s. They overprinted many of the cartridge games they developed for that system and were close to bankruptcy. The success of the Resident Evil series enabled that company to drag itself out of the pit it dug for itself by becoming overly dependent on Street Fighter II and yearly updates to that game series as well as playing too loose with production on game cartridges. The higher production costs of game cartridges is a reason why many companies abandoned support for Nintendo consoles after the SNES/SFC days. They were never happy with Nintendo’s decision to stick to cartridge technology on the N64 and already upset as it was with Nintendo’s higher licensing fees on its consoles and Nintendo’s tendency to play favorites when it came to censorship on software titles. Capcom did release its own game console based on the CPS-1 arcade hardware but never pushed the console big outside of Japan and limited what it did spend on that hardware. They were never going to push themselves into the pit that Sega did with its last two console systems – nor were they ever convinced there was going to be a huge market for a direct contender to the SNK Neo Geo which was never a huge, either.

Urien with only one Aegis reflector per round or per match wouldn’t be as fun as his 3s incarnation.

I understand liking any of the other ones and they could all be added somehow, but Urien is the one character I think that should be kept in the cold until SF5.

If at least they havent used the same sprite AND the same normals. Geez, there is only so much one can take, are you kidding me? After half an year of suspense? No, really? There’s no excuse for that, don’t even try to defend Capcom in that regard. As for it being a plus, ok, the most important part after all is the new mechanics, but it doesnt change how retarded this 5th character thing was.

Bitch, moan… Complain, cry…

You’re still going to play the game, so why the fuck does this thread exist? :rofl: The logic of some people…

Man, that FR announcement was the best.

lol @ everyone’s reaction when all the Cammy Dolls came out and surrounded Bison “Well, at least it isn’t a Cammy Doll” the Capcom is like “SIKE!!”

It’s not like there are thousands of players who would only buy the game if the 5th character was R. Mika or Karin. Face it, spending money they don’t have to make a totally new character would simply result in them declaring that the update did not meet their targets (just like DS:R) and that they’re putting the franchise on hiatus (if not outright going out of business).

If Arcsys can make 3+ characters from scratch for each version of BlazBlue, I would love to hear Capcom’s excuse. If it’s anything but “We cut every corner possible because you retards will buy it anyway,” they’re lying. They didn’t even have to make a brand new character. Most people would have been fine with somebody lifted from another SF game.

Pretty sure nobody “demanded” this. It’s been clear from the start that they wanted to milk SF4 one last time before it went dry because most of the “FGC” crowd will still buy it.

As far as the playability of the character is concerned, I don’t see how anyone is NOT hyped on the character. You got Hakan and Juri with super, probably the 2 least played characters (and most unique) in the game. Go play them if you want unique characters. Clearly this isnt what everyone wants. I think decapres playstyle is really cool, scramble looks awesome.

http://www.nerfnow.com/comic/image/1249

I was hoping they were gonna get creative and put in Noemblu using Julia’s character model. Agreed with the overhype though. They did the same shit with Hakan. Biggest buzzkill ever. But in the end I don’t really care too much because my character is already in… still rocking Ibuki! But yeah, I’m pretty sure most people are upset because this shit was overhyped and we waited half a year for nothing special.

However, seeing Decapre as a charge character got me thinking that Gouken’s daughter should be a charge shoto if they ever introduce her.