https://twitter.com/#!/fchampryan/status/197899510704390145
/thread closed
/subforum closed, lol
I never understand what people mean when they say a particular hitbox is ambiguous. The spacing of any crossup determines its ambiguity, not the hitbox.
The appearance of “emo” in the the title suggests a profound unwarranted bias toward people who say the game is bad.
Go write a poem about it emo kid.
20 points!
why should you get better positioning for free? i just got a knockdown and now you get rewarded for it, lol. Abels roll is throwable btw.
eeerrrr…what? i know youre one of the few people on here defending this game so im sure you feel the need to argue with everything but you honestly think that? yes im sure everyone who feels let down by this turd of a game really thinks its going to steal players away from actual quality games that have a legitimate fanbase. what you should be worrying about is sfxt vanishing completely, seeing nobody whos any good actually plays the fucking thing. wow.
sent from my fingers using keyboard
I think they’re let down by a plethora of reasons. I’m just saying… people are trashing the game for a lot of wrong reasons because they had expectations of something and the game is different from what we’ve been playing as of late. I like the game but I don’t agree with some of the reasons people are trashing this game.
It’s like, say I like apples and you don’t. I like apples because they’re sweet. You don’t like apples because you’ve had some rotten ones.
I bet this game will just become more and more popular with patches. Every single game is a “turd” when it first comes out. Halo 3 was supposedly the worst halo, startcraft 2 was apparently much worse. People hate new games but love expansions because they’re lazy and hate change.
For some reason I think you have misunderstood my post.
Also, rolling after getting knocked down still comes with a lot of risks. Smart players would expect the roll anyway and keep themselves in a good position. Players KNOW when a roll has a chance of coming out, and it lasts long enough for people to react to. Staying a character’s space away from the knocked down opponent gives you the chance to judge and continue pressure, or back jump and create a very ambiguous cross up for when the person finishes the roll. Besides, an easy way to counter rolling after a hard knockdown with some characters is to jump twice over the knocked down character.
I just cant take the 3 minute durations between every fkn match. especially when you do a match that only takes 60.
its not the 20 seconds on gem selection that kills me.
its the other 4 minutes spread out between all the horibad cutscenes and those bad dead or alive-esque “omg the ninja jumped down from his stage to the lower stage” gimmic that got old 10 years ago after the tenth view.
…That’s what the start button is for, to skip those.
Agreed it just isn’t too hype to watch per say. Playing is pretty fun IMO even with all the problems.
Yeah… I barely ever see these, I’m just holding start after each round.
Unless Paul Phoenix is involved… becau–PAAAAAAAUUUUUULLLLL PHOEEEEEEENIIIIIIIIIIX!!!
Some of these post can’t help but make me facepalm myself…
But yes Roknin…Death Fist…Death Fist!!!
Man… if it wasn’t for the walk speed I’d likely start playing Paul… but I like my speed.
Hell, actually I still might once I get some good Bob stuff down.
every character has alot of combo enders with hard knockdown. its quite obvious your suppose to react to the wakeup option your opponent is commiting to.
The knockdowned opponent can roll on frame 20 and it takes 30 frames for the roll to complete.
after the hard knockdown is made, whiff a normal which takes 20-30 frames to complete (depends on how godlike reactions you have)
if they didnt roll before the normal did complete jump forward/walk forward. If they did roll, jump backwards and do your jumpin/empty low.
this is actually kinda hard to be good at.
i should make a guide on this subject tho i dont have a capture card.