man your really gonna want to read the first post in this thread.
I go into alot of detail regarding (assist, :df:, combo)
You should. It’s very good for keeping pressure on. Use it to keep mixing them up with slashes while you’re assist is cooling down.
Any of you guys see the Tokido Stunfest vids? really nice stuff. Seems like he is ready and willing to XFC early as possible to kill a character and hopfulle kill the next.
So I pose this question to you guys, two different scenarios (assume we have Tatsu assist, or one that can do what tatsu does):
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Right off the bat we rush in and connect with cLcLcL…
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Right off the bat we land a throw
If we’re willing to blow our XFactor to do so, can we guaranteed kill their 1st character (assuming it’s an avg health character)? And if so, how? What would be your exact approach to guarantee a 1-hit kill using XF? Def seems important to XF cancel off df+M, but when I do that, I can’t seem to kill w/o a super DHC into another super. And even w/ that cant seem to get it off a throw. Likewise the Murderface throw combo in the original post doesn’t kill either, I’m not sure if he’s doing that exactly or something a little different. I’m just looking for the optimized sequences if we’re willing to blow XF early. Could you imagine the power of a landed throw equalling a dead opponent character? Wow.
So… landed cL or landed throw… do we have the guaranteed kill w/ XF? Or something close?
Edit: See, look at that shit! WOW. There are some others too, but damn. I wanna know exactly what he’s doin’! [media=youtube]MqIFzmh9hyw[/media]
Edit again: In the alione one, he just throws Mag, df+M XFC and does a regular BNB and kills. Does Magneto have extraordinarily low life or something? I did that in training this weekend and got, like, just under 700k. Hmmm
Lvl 1 xf and 1 meter won’t equal a kill vs. everyone. It will for low health characters like magneto or arthur or something, but task, wesker or the grapplers, you’ll need to use more meter. Don’t remember if it was lvl 1 or 2 xf, but I’ve gotten Tron off a throw and ending with weapon X.
alot of top players were doing this at powerup too, it’s a really good sign for the lifespan of this game.
if you’re using akuma assist you can kill anyone in the game with 1 meter 1 xfc. If you have no assist, a basic BNB off of an air throw into lvl 1 xfactor does over 1100 which kills task/wesker. Doesn’t kill grapplers… but like i said if you have an assist it does.
Agree fully. I like seeing XF used as a roman cancel of sorts, as opposed to an endgame hail mary. Though having that choice is even better!
FoxisQUick: Hello, friend! I just emailed you. PS. I spoke to Frech for the 1st time in ages on Friday. Seems to be doing well. /off-topicness
Yoyo. That’s good Frech is doing well. I responded to your email. I mean really the only reason wolverine is doing lvl 1 xfactor is because he has the ability to kill 2 characters with it if he guesses right out of a few situations and they are all safe. Also i wouldn’t advocate doing this vs a dorm team or phoenix team. But against phoenix she should be getting snapped anyway. I also wouldn’t bother doing this vs big teams. I’m not gonna burn lvl 1 if his first two characters are like thor/taskmaster. You can kill thor with a bar that’s true, but it takes an extra second or two which doesn’t give you enough time to fully use it vs task if you guess right.
Burning lvl 1 xfactor is probably better vs like teams that are squishy. Take marns team. mag/zero/sent. This is a perfect situation to burn lvl 1 after air throwing mags. I don’t mind playing a long game vs taskmaster or thor. I do mind trying to fight it out vs magneto/zero/etc and if i can just outright kill them then i will.
Agreed. I enver even wouldve considered it if not for watching Tokido do it. So I agree matchup should be determining factor. very nice to have the option though! Also nice having a lvl 3 Akuma waiting as well, hehe.
Speaking of Murderface…I’m not very good at combos and I am just learning the nuances of the combo engine at a slow rate and I have some questions about the following combo from the first page…
MurderfaceTokido: Wolvie/Akuma (Tatsu)
Throw, dash,:a1:Damage:,:df:+:m: >> :h:,:s: xx superjump,j:m:,j:m:,j:h:xxdrillclaw>>dive kick, land :h:,:s: xx superjump, j:m:,j:m:,j:h xx Fatal Claw
I am having a hard time landing the Fatal Claw at the end of this combo, my opponent just drops out. Does anyone have any tips or alternate versions of this combo to land it more consistently. It’s easy to tag on the fatal claw after the first lauch of course, but for some reason I can’t land it off of the second launch.
Also, any tips for landing this off of a forward throw mid screen?
There needs to be a drill calw between the jH and the fatal Claw
You can still connect this with just H at the end no? I’m pretty sure on this one.
King Raoh the reason you’re having a problem is ending with j.H into fatal claw you’re dealing with hit recovery. Drill claw causes a knockdown state so you get FAR more time to land a hyper cancelling from it.
Add a drill claw at the end before your fatal claw and you’ll be fine.
Perhaps, but I know ive failed it many-a-time that way and failed it not-many-times w/ a drill claw between. If he’s not connecting the Fatal Claw, that’s the 1st thing I’d try for sure.
Hey, thanks everyone. I will try adding the drill claw when I get home. I remember trying it that way when I first started trying the combo and wiffing the drill claw all of the time. When I looked at the combo on the front page again I noticed that they end with the jump H into Fatal Claw.
Any advice on getting the second drill claw to hit ha ha?
thanks again. Wolvie is the best (at what he does)!
I’ve been farting around with this combo for the last couple days and I find that due to hit stun decay you can’t get another drill claw in there after a ground combo > air combo > ground bounce relaunch > air combo. The drill just does not want to connect. Canceling H works everytime tho.
Seriously? I havent really had a problem w/ it at all, and relative to most folks on here, my execution is ass. Make sure u jump fwd, maybe sure u relaunch as quickly as possible. Cant think of any other reason why no luck.
errr if you’re talking a basic land/air/relaunch into fatal claw it is super easy to end with a drill claw. I can do this in a laggy online game.
I have no problem with the basic bnb land/air/ relaunch drill claw fatal claw. The relaunch ender after the Murderface throw combo is hard for me though. Probably, due to the hit stun deterioration (that throw hits 5 times or so right?) I guess. It’s gotta be my timing on my super jump and first hit of med punch after relaunch. I’ll work on it. Anyone have vid of someone doing the whole murderface throw combo? Maybe it would help for me to look at the timing. horrible, I know. Tanks again for your time.
Edit: nice avatar fox
KingRaoh. My fault i know exactly what you’re talking about. I must have missread you the first time around. I found a way around it i’ll go home and test it then give you my findings.