So basically you’ve expanded on the trag combo from above?
Im glad to see that there is enuf hitstun remaining to follow up with an assist and Hyper.
If you skip a couple of the normals, do you think you could relaunch again? Thats just greedy huh
When, after the second Fatal Claw? No, but you can connect another Fatal Claw.
Instead of :h:Barrage® xx Fatal Claw, do:
:l:Tornado Claw xx Fatal Claw, Land (:l:Tornado Claw) OR [:l:Barrage®] xx Fatal Claw
Damage: 1,060,500 (w/:l:Tornado Claw); 1,063,500 [w/:l:Barrage®]
NOTE: :l:Barrage® does slightly more damage, but it’s main advantage is that it’s much easier to DHC from a ground Fatal Claw (no random crossups, more lenient timing).
Ya I couldn’t get it to work in the corner I got 865k w/ wesker assist wat corner combo are u doing to get more damage than that? I thought we could only get 750ish damage
I never got a chance to mess with that Mahvel last night.
So that relaunch after the Fatal Claw is pretty reliable?
I wanna TAC to Storm off of this and go into Erage BCharge glitch. Maybe not that would be insane overkill.
And the combo already has a ground bounce, so the normal reset option wont be available.
Can anyone think of a possible reset after the Fatal Claw to relaunch
I don’t think it’s very reliable. I also don’t think it’s worth learning. You can get comparable, if not better, damage more easily with other combos.
As for corner combos [2 bars and Akuma Tatsu (i.e. same resources as the other combo)]:
:d::l::h::s: ^ j.:h: xx Drill Claw ~ j.:h: xx Drill Claw ~ Dive Kick, Land :h::s: ^ j.:h: xx :u:Drill Claw ~ j.:h:j.:s:, Land Dash :a1: (Akuma Tatsu) :df: ~ :l:Tornado Claw xx Fatal Claw, Land :l:Barrage® xx Fatal Claw
Damage: 930,300
NOTE: I tried modifying Trag’s combo to this corner progression, but you lose hits and gain nothing.
As for resetting after “Fatal Claw, Relaunch,” I think “OTG :df:” Okizeme is better than air reset, but if you really want to air reset, there’s plenty of ways to get an air reset similar to “Dive Kick ~ :l:” with assists.
Land :a1: (Akuma Tatsu) :df: ~ :l:, for instance.
yeah I feel that.
Man you feel in love with Akumas Tatsu huh.
I saw someone ( I think it was ElPanadero) using Jean Greys TK Overdrive assist to combo off the :df: OTG. Midscreen and Corner, it didnt appear to be too strict on timing.
Ive been trying to connect my Storm Whirlwind assist from :df:. the timing is strict as hell and you cant combo from it, but its pushes them back very far, and gives you a good opportunity for Slash setups or corner pressure.
But Ive been racking my brain trying to think of an assist I can use for Wolvies :df: stuff. Most of the ones that work arent the chars I play or the assist I wanna roll with.
Everyone stole that from me!!!
And yes, it is by far one of the easiest to time
Recently I’ve been using V. Joe’s uppercut assist after the df + M. The timing is weird but it works.
oh yeah that was you. Man Ive been watchnig your vids alot lately.
Wolvie is so basic, Ive been scrambling to find new innovative approaches with him. I want more resets.
ggs BTW
Id like to add you on Live, garrentee you body me 8 outta 10, but im ok with that.
I just dont have a local scene to participate in at all
Speaking of assist + df+M, I was under the impression that if Wolverine lands a throw (possibly not fwd throw, but def back or air), dash, Tatsu assist, df+M picks up for a free launch. But I am missing this a LOT online. And when I stand there waiting for the Tatsu to finish “hitting” I’m a sitting duck. Was my original understanding of the situation in error or what? I can’t conceive that I’m mis-timing it, but it’s missing almost every time. Unless it’s possible to be too FAST or something. Problem is I have no one offline to test with, and in training it works 100% of the time. Any idea what gives?
Also am I correct this tactic is escapable midscren on a ground forward throw? Or is that guaranteed as well if I dash fast enough? Thanks, guys!
Midscreen I Wavedash, :a1: (Tatsu) Dash :df: ~ etc.
If Tatsu is whiffing, then you’re calling the assist too early. Your opponent’s hurtbox size may also be a factor. Try calling Tatsu as late as possible.
How late do u cancel the dp to fatal claw seems like I don’t land in time. I am using weskers gun assist or dooms plasma with otg 3.m.
As soon as the third hit connects, cancel. However, you have to hit them at a certain height or you won’t land in time. It’s possible with both these assists. Also, you can connect an :h: before :l:Tornado Claw.
I’m going to record another video tomorrow with some Wolvie tech. Probably have it up on Friday or Saturday.
Is the dash ment to take you behind your opponent?
No. It’s meant to bring you as close to your opponent as possible (if need be). If you’re not, the opponent might cross up strangely (depends on the character).
Ive been out of the Wolvie loop for a week.
did I miss anything. Or does anyone have anything I need to add/change in the OP
Just learned the bnb but now I dont know what combo to do after I hit some one with a berserker slash.
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Can someone tell me if there is any way to combo after a successful berserker slash.
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Can someone also tell me a combo after I land a crouching medium?
Thanks for the help I appreciate the advice.
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Yes. Either in conjunction with a proper assist, or by cancelling into Berserker Charge.
There’s also the possibility of linking :l: if you hit them into the corner from very high (the opponent is very high that is). However, the latter isn’t going to really happen. Specific combo examples are provided in this thread; read through it (it’s only 4 pages). -
Not sure why you wouldn’t be able to figure this out yourself; just go into Wolverine’s BnB. That is:
:d::h::s: ^ etc.
I dont B.Charge out of Slashes. But I like to pair wolvie with an assist that will push the opp (i.e. drones, whirlwind) so I can call assist :h:Slash.
Slash connect, opp gets knocked away from me, they get hit by the assist and bounce back, I press :s: then I combo
thanks a lot so i can use the jam session and zero’s handangeki.
Umm i didnt mean crouching medium i meant crouching foward medium its the one were he slides foward like hakan and blanka, is there any way to combo out of that or only with an assist?