Smash Brothers has hit like a hurricane, selling 4.85 million units worldwide according to Nintendo as of the end of march. And once the European release hits, no doubt at least another million units will be sold. Its undoubtedly one of the biggest, if not the biggest fighting game in the world at the moment.
So what makes Smash so appealing to people? First I would have to say the characters. Putting everyones favorite characters from their favorite games is gonna be big hit among fans, but that alone isn’t enough to keep people playing a game. So its gotta be the control scheme and gameplay play and mechanics. In that respect smash is quite unique. And in my opinion, is probably the best example of a game which is easy to pick up and play, whilst still offering lots depth and competitive play for more hardcore players since Tekken.
This is something which I think is missing from alot of new fighters today, most requiring you have played fighting games before and are familiar with stuff which is 2nd nature to hardcore fighting game players. This results in a very high entry level and learning curve, which isn’t very appealing to people new to the genre and games. People like instant results, and thats why games like Tekken, Soul Calibur and DOA get quite alot of critical acclaim, cause the reviewers themselves are actually able to play the game for the short and get alot of out it. Where if you stick a game like guilty gear or capcom vs snk 2 in front of them, they can’t properly judge the game since they don’t have enough to play them and thus not truly appreciate what the game can do.
So it is surprising that no one has used the smash formula to make their own smash style fighter. Just as Street fighter 2 was followed by a slew of games all trying to capture some of its success, the same thing seems to be happening with Guilty Gear, but not with smash. You could say the games which resemble smash the most are anime based fighters like Naruto, dragonball z, with their more simplified controls. However they still have more in common with more traditional fighters, with life bars, power meters, time limits, etc
So whats stopping other companies like capcom, namco and even a company like EA making use of their IPs and licenses to make a smash style fighter? They have alot of memorable characters and memorable games to take characters, stages and music from. They wouldn’t even necessarily have to be solid fighting game, they would still be cash cows and people would lap them up.
So what companies do people here think would make a good or bad smash style game?