I didn’t like how Zamus took away all of the mystery behind Samus away, and I didn’t like how it made Samus the sex symbol of Smash. Also, I want to use Fusion Samus as that can open up more move sets due to it being a different suit.
I like most of your ideas and changes. The Super Meter idea is something that Smash could use to balance out its problem with Supers, and it would make the Smash Ball inherently balanced, oddly enough. The Smash ball could fill 25-50% meter without it being broken.
Shield Burst should be reduced to ten seconds, otherwise I agree with this greatly.
Tether Air-grabs would work fine as long as they don’t define air play. Anti-air tethers would be good too.
Air dash is an amazing idea, as it helps characters reliant on shitty recoveries get back onto the stage.
Tech Throw is actually done in TMNT Smash-Up and it acts exactly like it does here.
Squat Jumps seems…idk. It seems like a useless technique right now.
R would be a good place for supers, but maybe a motion imput for the super as well?
As for buffs and nerfs:
Mario: I like the idea of Mario being able to switch up his normal special with down-B. It promotes more strategy than anything else.
Cape Extends to Dr.Mario’s original length from Melee and it helps him reach the ledge easier.
Super Jump Punch extends higher.
Luigi: Poltergust as a down-b should have been done to differentiate Luigi from Mario, but I am iffy on him losing Tornado simply for recovery reasons.
You can up-b out of Green Missile at anytime.
Up-b kills at 70% when hit up close (medium characters).
Green Missile misfire is no longer random. To do this, hold the charge with B and release with A. Consume 25% of meter.
Bowser:
Tapping B now shoots fireballs and holding B gives him his flame breath.
Bowser’s up-b resets when he is hit during the animation. i
Up-B has better horizontal and vertical recovery.
Side-B is now controllable on the throw. Forward is a headbutt, down is a body slam, up is the spinning slam, and behind is a backward throw.
Down-B is invincible on the end lag.
Smash-A kills as early as 80% (med weight characters)
Smash-A has less start-up.
Link:
Link can throw his Hookshot up as an anti-air tether: (Up+Z)
Link is now medium weight.
Recovery has better horizontal and vertical recovery.
Link is invincible during his air recovery, but end lag is increased.
Bombs kill at 100% (med characters)
Arrows are now fire.
Yoshi:
Double Jump goes higher and is invincible at any percent.
Has the longest and hardest shield in the game.
Up-B has more vertical recovery.
D-Smash kills at 100% (medium weight characters)
Eggs inflict more damage and Yoshi can cancel his run into a throw and throw eggs behind him.
D-air inflicts less damage.
F-air has less start-up.
Samus: Her moves are drastically altered due to her being in the fusion suit.
Samus is a light weight.
Samus no longer has a tether grab.
Missiles are now Ice missiles and now freeze the opponent for 1 second, allowing for combos. Doing Side-B and holding it unleashes a super missile.
Up-B has slightly better horizontal recovery, and has more vertical recovery.
These are all I can think of for buffs ATM. I think Samus in the Fusion suit would buff her overall.