Smash Bros Ultimate Thread- The game is finally hear to steal the hearts of all Smashers

I’m so hype for Smash Ultimate.

I didn’t get Hyrule Warriors Ganon like I wanted, but I’m good with OOT Ganon again. His moves look safer; f-air and down B appear to have less end lag. His u-tilt appears to be back to Melee version, so I hope he also gets the jab. All of his Smashes were replaced, but I’m going to miss his u-smash. That move was godlike. According to Hbox, Ganon’s uair is amazing, but it was always amazing. Not sure what’s better about it now.

Cloud can’t keep a full limit charge any more, which is actually a good thing. Didn’t seem fair that he could hold on to it forever while Little Mac lost his KO punch over time.

If you haven’t watched the short fighter vids on the website, I would do it. You learn all sorts of changes made to the characters.

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They put a few music tracks on the website

Highly recommend giving Vega’s Stage a listen and Brinstar Depths

Can’t wait to hear how Melee heads write off this version.

Proof?

Mac didn’t lose his KO punch over time, he lost it on hit.

everytime they announce a new smash brothers i get super excited because of my competitive side loves a new game i can be competitive at. but then i buy smash and realize how much i hate smash as a game. its a never ending cycle that will continue with super smash bros ultimate.

It is confirmed that stages have a hazard control button

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For serious? That’s fucking huge, especially with how many stages there are in the game.

Yea, the tournament you notice that the botw stage never broke, frigate orpheon never flipped, no balloon on town and city, and no pokemon on saffron citt

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I’d play the shit out of Frigate Orpheon with no flip.

The question is, does this affect Transitions as well?

Im still researching but i havent seen anything yet.

Im seeing that it also turns off transformations.

Sweet. Baby. Jesus.

Personally, I wish the Echo Fighters had just been relegated to alt costumes, and that Pichu, Dr. Mario and Young Link were also Echo Fighters.

The only character I wish hadn’t returned at all was Pokemon Trainer. He really undermines Charizard. If they HAD to bring him back, I wish they’d left Charizard as a solo character and just gave Trainer a Bulbasaur, Squirtle and Charmander.

That said, glad Snake, Wolf and Ice Climbers are back. Inklings and Ridley are great additions.

Anyway, there was a popular leak recently that said Ice Climbers, Ridley and Simon Belmont were getting added. And with Ridley being confirmed, and Konami clearly being back in with Snake and Bomberman, I’m really hoping the Simon thing is also true. He’s my #1 character pick.

Basic run down on all the changes I’ve noticed so far or been informed of (based on available footage).
Anyone let me know if I missed something or got it wrong.
Updating as more information is available.

Universal Changes
  • Charge moves can now be done in midair
  • Decimal %
  • Poweful/KO moves give a cinematic slow-motion effect
  • Damage is increased in 1v1; Reduced with 3+ players
  • Directional air dodge returns
  • Repeated dodging/rolling increases recovery
  • Can cancel Dash with Smash attacks. (some reports indicate you can cancel with anything)
Stages
01 Mario

Aesthetic: Cappy for certain moves; Wedding tux; Construction worker
(>B): Cape is now attached to Mario as he swings (aesthetic change)

02 DK

Grab: Cargo carry on his shoulder
(-B): Punch no longer puts DK in freefall
FS: Multi-punch attack

03 Link

Aesthetic: Breath of the Wild look (Tunic of the Wild alternate)

(vB): Remote Bombs; can be detonated
FS: Ancient Arrow

04 Samus

(>B): Super Missile is bigger and takes longer to start moving

04E Dark Samus
05 Yoshi

(^B): Egg Toss bounces when it hits the ground

06 Kirby

(vB): Can turn into a Zelda chest (aesthetic)

07 Fox

Aesthetic: Star Fox Zero look

FS: Star Fox Aerial Squadron (Landmaster officially retired)

08 Pikachu

Aesthetic: Female option; Rainbow Pika
Nair(?) has new animation
FS: Moves even faster; possible preset animation?

09 Luigi

Utilt: new animation

10 Ness

(>B): slight delay?
FS: Paula/Poo (aesthetic)

11 Captain Falcon

Fsmash: new animation?

12 Jigglypuff

no info

13 Peach

Aesthetic: Toad does some moves next to Peach
Dtilt: leg sweep

13E Daisy

no info

14 Bowser

FS: Giga Bowser Punch

15 Ice Climbers

Nana cannot grab or act during grabs
Dsmash: Popo/Nana each swing a different direction; only one direction without Nana
Uair: Upward swing instead of just raising the hammers; seems stronger
(>B): Now has a final hit at the end of the spin (only with Nana?)
(vB): Both face the same way; freeze lasts longer and does not launch upward
FS: Popo rides a bird (aesthetic?)

16 Sheik

Run speed increased (on par with Little Mac)
(^B): bigger explosion; reappearance now has a hitbox

17 Zelda

Aesthetic: Link Between Worlds look; new taunt

FS: Triforce of Wisdom

18 Dr Mario

Dair: new animation; confirmed spike

19 Pichu

no info

20 Falco

FS: Solo flight?

21 Marth

Aesthetic: English voice
(-B): Can angle up (maybe down?)
(>B): Faster, easier to chain?

21E Lucina

(>B): Same as Marth

22 Y Link

no info

23 Ganondorf

Aesthetic: Ocarina of Time look
New smash animations w/ sword
FS: Demon King Ganon

24 Mewtwo

New animations on all tilts
Usmash: bigger hitbox
(vB): now shoots an actual beam from the eyes

25 Roy

(-B): Can turn around while charging
(>B): Same as Marth

25E Chrom
26 G&W

Aesthetic: classic animations
FS: grabs and carries enemies off stage

27 Meta Knight

Grab: faster pummel?

28 Pit

Dash atk: new animation?
FS: Lightning Chariot

28E Dark Pit

no changes

29 Zero Suit Samus

FS: Gunship update

30 Wario

Dash atk (possibly Fsmash?): shoulder charge
Ftilt: hand slap
FS: Preset animation

31 Snake

Dsmash: double kick
FS: Missile Barrage

32 Ike

Aesthetic: two costumes (PoR/RD); more flames on attacks(?)
(-B): more charge = more range

33-35 Pokemon Trainer

Aesthetic: Female trainer
No stamina
(vB): Can be used in air; faster
~33 Squirtle
new dash animation (Surf)
~34 Ivysaur
New dash attack and Nair
~35 Charizard

36 Diddy Kong

Jab: new kick animation

37 Lucas

FS: Kumatora/Boney (aesthetic)

38 Sonic

Slide recovery animation after rolling
New dash attack
FS: Preset animation

39 Dedede

(-B): Can inhale/spit Gordo
FS: Cage Fight

40 Olimar

Aesthetic: Helmet battle damage
Grab: All Pikmin perform throw

41 Lucario

(vB): Triggers faster

42 ROB

Aesthetic: Fuel gauge
Dthrow: Burrows opponent

43 T Link

Fsmash: new animation

44 Wolf

Aesthetic: Star Fox Zero appearance
Dash atk: new animation
New sex kick aerial (not sure which)
(-B): new animation

45 Villager

Grab can Pocket items
(-B): Icon to show what is in Pocket

46 Mega Man

FS: Protoman/Bass appear (aesthetic)

47 Wii Fit Trainer

Aesthetic: Face

48 Rosalina

Nair: new animation
(vB): Automatically uses items as they are pulled in

49 Little Mac

(-B): Can turn around; new animation on KO Punch

(>B): Does not put Mac in freefall
FS: Giga Mac multi-punch attack

50 Greninja

(>B): Red eye flash right before kick. New animation on kick. Seems like it might be slower and have more recovery.

51-53 Mii Fighters

~51 Brawler

~52 Swordsman
~53 Gunner

54 Palutena

(-B): Auto-Reticle
(>B): Explosive Flame
(vB): Counter & Deflect
(^B): ?

55 Pac-man

Utilt: Mew animation
(>B): Flashes red near the end (super armor?)
(^B): Trampoline can be damaged
FS: Faster; movement appears to be automatic

56 Robin

Tome/Sword gauge visible
(^B): Air blades can be angled

57 Shulk

(-B): quick stance change
FS: Fiora appears (aesthetic)

58 Bowser Jr

no info

59 Duck Hunt

(-B): Can moves in a slower, longer arc

60 Ryu

Always faces opponent in 1v1

60E Ken
61 Cloud

(vB): Limit gauge visible

62 Corrin

(>B): Can cancel after pierce

63 Bayonetta

Aesthetic: Gunshot sounds between costumes

64 Inkling

(-B): Splattershot; can change aim direction
(>B): Splat Roller; burrows opponent
(vB): Splat Bomb
(^B): Splat Jump
FS: Killer Wail
Shield-B: Ink fill

65 Ridley

Two mid-air jumps
(-B): Dragon Fire
(>B): Kidnap
(vB): Tail Strike
(^B): Wing Strike

66 Simon
66E Richter
67 King K.Rool
68 Isabelle
69 Incineroar

DLC Characters

70 Piranha Plant
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Here’s some changes for you to add:
-Going offscreen causes a small screen to appear in top left showing where the character is and how far away he/she/it is from the blast zone
-Launching someone a long distance has been shortened. Now they launch much farther much faster and stop traveling much more abruptly
-Battlefield Mode
-No Hazard Mode?
-Short hop by A+Jump button
-Perfect Shielding is different

Bowser
-Up B in the air has new animation. Shell pointing to the screen

Sheik
-Grenade no longer causes freefall

Dr Mario
-Dair spikes now

Cloud
-Can Confirm Limit Vanishes after 15 seconds

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Hopefully they fix bayonetta.

Stream today confirmed that throw teching is in fact in. They couldn’t demonstrate it on stream but they said it happened in the tournament last night.

I went back in the stream today to see where they said the throw tech was specifically. They said it happened in the last match between Zero and MKLeo. I’m gonna have to rewatch it to try to time stamp it.

So it looks like it actually happens in Grand Finals if I’m not mistaken in the Sonic vs Mario match at about 7:26:20. Mario and Sonic both dash to each other and do grabs and it they kind of break off each other

Also looks like it happens again around 7:27:07
And again @ about 7:27:36 They look like clashes.
7:29:06

If someone wants to check those time stamps behind me then feel free.

more confirmation about stage hazard toggle, still nothing completely official yet

Known stages



I think all stages are coming back. Add some of those unplayable stages. The hype cannot be contained at this point

My hype is contained a bit by knowing we’ll see AT MOST 10 stages on stream, even with toggleable hazards.