I, uh…
…It’s cool I guess? But what do we need one for?
I’m not seeing anything in the Smash 4 footage that couldn’t be done just as well on a Gamecube pad. Hell, I’m not seeing anything on there that couldn’t be done just as well on a Switch Pro Controller.
It’s neat, and I’m sure a lot of work went into it, but I’m really at a loss as to what real purpose it serves. It’s not like Smash 5 is going to be an extremely high execution game needing a specialized controller beyond the controller we already have.
I think is more about preference than need. Arcade sticks aren’t objectively better than controller pads. Even in higher execution games, you can see people succeed with pads, while others prefer sticks. So, the point of making an stick to play smash with is just that some people enjoy playing with sticks.
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Not only that, there may be a need in the future. We’ve never had controllers that match the Gamecube one’s in this game. We’ve only got them now because Nintendo has decided to be gracious about it. It’s very likely that a need for a new standard would arise in time.
Here’s an interesting read. Thanks to d3v for bringing it to the front page
Fair enough. Those are good reasons for a stick. I apologize if my remarks were a bit harsh.
As for Nintendo being ‘gracious’, let us be clear: They are being, understandably, profit-seeking. They’re doing this to make money. That the product is well made, worthwhile, and fills a real market need is simply a case where everyone wins because they did this.
I appreciate pushes to bring master race stick to Smash.
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Alright, so here are the things I want to ask on the smash stick
- What is the Melee-Smash4 button for?
- How much does a Smash Stick Cost/Planned to Cost?
- Why that order for the buttons?
- What was some of the feedback?
- What are some of the ways you’re planning to appeal to Smashers, who probably lack the background to appreciate playing on Stick?
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It should be noted that today is the unfortunate anniversary of Satoru Iwata’s death. He contribued a great deal to the early success of Smash, helping program its prototype form known as “Kakuto Geemu Ryuuoh”, or “Dragon King’s Fighting Game” if roughly translated. Without him implementing the technical side of Sakurai’s idea, Smash likely wouldn’t exist.
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Man I knew I was feeling down this week for some reason. I watched a did you know gaming vid about him and its just amazing how much of a god this guy was.
Did not know that Melee was having difficulty and pretty much went in and saved that game.
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If you are subscribed to the smash news channel on your switch then you can read the interviews
What exactly is an echo fighter? Are they just palette swaps that play exactly the same, or ‘clone’ characters that are a bit different like roy/marth?
We don’t quite know. Far as I can tell, an Echo fighter is a character that is not different enough to warrant a full change to playstyle (like how Roy was super aggressive while Marth played the spacing/hax throw range game), but enough so that they can’t justify going palette swaps.
Modern Clones like Roy, Ganon, Doc, Young Link and Falco have enough different about them they’re basically their own playstyle.
Mega Man 4 medley has been put up
arrangement by Jun Senoue. YOOOOOO…Sak you got Jun to do something other than Sonic for this game?
As far as I can tell, an Echo Fighter has:
- a moveset that animates identically to their base fighter
- move attributes that act differently from their base fighter
For example, Lucina use the exact same set of moves as Marth; however, her damage, knockback, launch speed/direction, and special effects are all slightly different from him. The same can be said of Dark Pit and Pit*. Based on the Direct, Daisy seems be the same, with similar animations, but different visual effects and so on.
Luigi, Falco, and Ganondorf have been slowly but noticeably differentiated from the fighter they originally resembled. Originally, they would have absolutely been considered Echos, but at this point they are clearly their own thing.
Dr Mario, Pichu, Roy, and Young Link are all in a similar boat, though their changes were more abrupt and less gradual.
Toon Link I never really considered a clone/Echo since even in his debut game he was fairly different from standard Link.
.* Yes, Dark Pit has a different Final Smash, but everything else is the same
Echo fighters also have the same height, weight, and fall speed
Dark pit and pit only differ in the neutral b and side b moves in smash 4
Ehhh grasping straws but Ganondorf I never considered an echo fighter. His moves from the first appearance were similar but his weight strength and speed were far different from Cap Falcon. Height was a small but noticeable difference.
Smash was also at the japan expo in EU
They got direct feed matches. If you guys see anything good post it up
Apparently Link’s bombs have pretty solid KO potential…figured they did but its nice to see it
Do you think they’ll have a downloadable demo again and if so, when?
That’s a really good question. My belief: “No, or else they’ll tie it to some kind of other thing that makes it more likely people have already bought the game.”
Demos usually decrease sales for a game. Not always, but usually. They also take extra resources that could be spent on just finishing things.
That said, Nintendo has been pretty demo-happy on the 3DS. For all I know, I could be wrong.