I have a way to play Brawl with one of my arcade sticks, the Hori Fighting Stick 2 on the PS2. Only reason it works is because you have a switch that allows you to switch from D-pad, Left Stick(Control stick), and Right Stick(C-Stick)
On Mapping buttons, the 4 face buttons have the most customization as the Z and Triggers can’t do as much.
On building a Smash Stick, here are my recommendations:
-4 Face buttons and Z I HIGHLY recommend (B, A, X, Z, and Y or a Shoulder button) this can be Set by setting one up to shield and the other to jump, in game however.
-Taunts…aren’t all that important to actual gameplay, but it would be nice to have the option for all 4 taunts somewhere…Maybe some of those smaller Sanwa buttons could work here.
-C-Stick, I never really use it. But to some, its essential with Boost Smashing and B-Sticking and what not, so including some kind of way to have a C-Stick function accessible would be plus.
-As for in-game, I recommend turning OFF Tap jump and learning the jump button.
-Some layouts I have mapped/used:
Legend:
A = A
B = B
J = Jump
S = Shield
N = Not used(Although it will have something mapped reguardless)
Converted, the GCN layout looks as so…
Z-B-Y-Z
L-A-X-R
Tekken Style
N-B-J-N
N-A-S-N
As Basic as it Gets. Good for Shield grabbing and Jumping B projectile harrassment
Soul Calibur
N-B-J-S
N-A-N-N
With The sheild button SO out there, you’ll be doing more jumping than anything else, this layout did pretty good for Jigglypuff, MetUHknight, and Luigi.
LETS GO! Style
S-B-J-N
S-A-J-N
Best results from this, a sheild button can be replaced with “grab” but I do well enough without a G.
Just some I have personally messed with. At bare bones, you only need 4 buttons and the only reason I recommend the 4th is cause doing Up tilts on a stick is a bitch, so a jump button is good shit.