If you check the bottom here, it says that you can get the game on there when you’re ready (provided you agree to whatever the terms are, I know Stardock does not charge an upfront fee- so it’s less risk for you). They’ve got some legit games on the service already.
Idea I had- wondering if GGPO would/could work with your project when you add netplay?
I’ve started developing netplay around a similar model, however the way GGPO works is convenient for ROMs in a way that isn’t practical for a PC based games. I could easily ask Inkblot, but I’m not sure what his priorities are at this time.
Ah. One thing to keep in mind, from my experience- what helps with netplay is generous input buffers. The longer you have to buffer, the more leniency reversal timing has, and the less effective lag tactics become. I think that the lack of buffer is part of the problem with SCIV online.
I gotta say I’m very impressed. I love the art direction and character designs, as they feel original, yet at the same time, kind of like homages(which is still neat). The gameplay looks promising. Still early yes, but I’ve seen far x 100000 worse homemade games POST-development.
If you can improve the animation- which looks rough (since it’s early), you’ll be on to something special. Jumps and hit detection also seemed a bit off from the looks of it.
Again, it’s early, I expect those things, but just some things I noticed. How many normals did you have, 3 or 4? Please do 4 if you can.
I really did like the art style, and the idea looked promising. You also seem different then the other dojin games out there, which I appreciate.
Once again I’m looking for testers for SkullGirlS. If you think you have the time to dedicate to testing a fighting game currentl under development to find bugs and can comment on game play, please send me a private message. We’re ramping up for something public by the end of the year.
I really hope this project goes well. That demo was pretty good, save the choppiness of the gameplay, but I’m sure you guys are working on that, as per reading your post about it.
Anyway, the one thing I would state is that I am not a fan of the music in the game. With the tone of the game, the menu music sounds like you’re trying to fit a square peg in a round hole, and the music from the level in the demo sounded cheap and a ripoff to old Castlevania games. Was hoping for something better I guess.
That’s just my opinion. If I get ripped for this opinion, take it to mean that I’m in the minority, and I’ll just mute the music during gameplay.
Regardless of the music situation, this shows promise, and hopefully this project will get hype in the fighting game community.
Also, considering this month will be when the community games section on XBL drops, Have you considered going this route and porting?
Alright, I got alot more responses than I expected, so I’m going to end recruitment for now before I have too much to deal with. I’ll be sending out replies very soon to everyone that inquired about testing. Thanks everyone for the great response.
About the 360. We have absolutely no to port the game to XNA, but that is only because of its limitations and licensing issues. A real 360 port could be a possibility though but we’re not nearly at that stage.
I really don’t think thats any sort of Guilty Ripoff. The game is obviously very Dark Stalkers inspired and I’m expecting to see characters attack with every part of their body.
It’s a bit late but I can offer my help with a degree of testing and comment on game design/offer suggestions. I offer this as someone who’s made a game before and is working toward his second, and not as a random SRK guy. Either way, I wish you guys luck!
dude i totally forgot all about skullgirls. i even started on an animation last time you guys were looking for artists. i took a picture of filia running from the lead animators site and basically animated it. well here it is, unfinished of course. don’t think it’s any good to you now anyways, but i think i’ll finish it http://img205.imageshack.us/img205/1518/filiatestwo1.swf
I’m still in for this, Chase. Figured out the button config and messed around with the game a bit. I may have some comments to add, but I probably should learn more about the engine first.
Oh btw please don’t post comments about the test builds in here, since the game is in an incomplete form and I wouldn’t like anything about an incomplete game posted yet.
I’ve sent out info to a few people about testing. If you haven’t heard from me, please don’t feel like you’re been left out. I can’t really mass message on SRK, so I wasn’t able to talk to everyone. I’m starting off with a few people who messaged me to get the ball rolling, and when that works out I’ll try to contact everyone else.