Skullgirls~

most indie games arent huge resource hogs.

This sold me, hope fully SG system can complement each one. I’m hoping for a Hakumen like hybrid. some one who strength lies in yomi like strategy. Because I failed at strategy that revolves on overwhelming your opponent (rush down), or capitalizing damage output (combo type)

That’d be good. I think the two chosen to showcase the game from the start was a bit of a bad move because of how many similarities they share on a macroscopic and aesthetic label.

I’ve got a few pictures of concept characters you can’t find on the blog
http://27.media.tumblr.com/tumblr_lkwkm676B51qbugdjo1_500.gif
http://28.media.tumblr.com/tumblr_lkwkkfdxi31qbugdjo1_500.jpg
http://s3.amazonaws.com/data.tumblr.com/tumblr_lkwklhxnS21qbugdjo1_1280.jpg?AWSAccessKeyId=AKIAJ6IHWSU3BX3X7X3Q&Expires=1304988309&Signature=xENlczm2m1X41FrEmO6k7JP8NxQ%3D
(last one lookin mighty soul eater)

As far as I know, only the middle one is a SG character concept.

Not sure what the first is supposed to be, but the last I’m pretty sure is just a pic he did for Halloween.

Really dig all Alex Ahad’s Vampire Savior meets Vanillaware meets 90’s Batman cartoon style going on. Makes me wish this was a physical release with LE artbook/comic more so than other recent fighting games that have had that.

Oh they are.

>:|

not sure what the relevancy is

i quoted this before but realtalk it would be my favorite feature ever added in a fighting game

In MBAC we figured out how to replace the music with your own, but you need a special program to repack them and you need things that loop well or it sounds like shit when the song needs to replay.

Fashionably late to the party, but I’m not seeing the reason for concern for piracy in this case. Being a indie title of a niche genre, it sounds to me like the reason people are going to be buying this game is for the online multi-player. I’m not up on top of how servers work, but wouldn’t a paid account sort of thing combat piracy? Blizzard does this sort of thing and I don’t recall them having troubles printing money with their federal WOW reserve.

theres much less optimization going on in a game where theres far less graphical intensity. a fighting game is going to consume leagues more memory than super meat boy, making it harder to port to a mid end computer.

while i dont buy into the mantra of “1 pirated game = 1 lost sale”, people will pirate it for the training mode alone, or to try it out fully (in the case of a demo, maybe theres a character they want to play). depending on how the online works, there are oftentimes ways to bypass this if a person is clever enough. in cases like this edge cases of someone actually wanting to buy the full game for these features will opt for piracy (depending on their morals/laziness/ease of doing it).

no one will pay monthly for an online matchmaking of a PC fighting game. maybe 5 people will sorry, but no one else will.

a steam release would be godlike

But it already runs on a laptop.

that laptop is not everyone else’s laptop. most people who develop games have cutting edge computers often capable of running the games they are making very well. trade secret.

it also makes optimization much harder and less forgiving than other games, which was my point in the first place.

I tried my best to not come off as pervert/troll. I simply wanted to know if the rest of Peacock’s body is as unusual as her arms are and if there is details on how her Tex Avery-Style powers/gadgets work beyond: “A scientist did it. I don’t gotta explain shit”.

Yeah, you did your best, but still… given who and what we’re talking about, we weren’t sure how to respond. :slight_smile:

And “a scientist did it” is basically as far as it goes, since that gives them the most flexibility for craziness. We even had a difficult time determining how to describe her, since she’s not your typical biomechanical… girl-thing.

The main thrust of her character is that 1) She’s nuts, 2) She’s super-powerful, and 3) She manifests her imaginary friends with her powers. She’s a zoner, so you’ll see a lot of her summoning her friends for attacks.

More ideas for the training mode-
[media=youtube]TRGGTkg8h5k[/media]
0:48 showing recovery frames
3:40 multiple record function, so you can practice blocking mixups, option selects and much more.

Also I have to ask- Of course we would buy the game because it caters to hardcore players and has GGPO, but what are you planning to do in the field of catering to the mainstream crowd and gaming websites reviews which are looking for single player content and crap?
I was thinking maybe you could copy MK9’s 300 floor challenge tower, but instead of having shit like shooting zombies you could do challenges that teach you practical stuff for competitive play. For example “block this overhead on reaction 5 times in a row without failing”.
If ideas are you need then I’m sure people on this forums and dustloop and other sites would be glad to help.

Ok, now I’m REALLY interested in Peacock.

With a description like that, I am reminded a bit of Arakune from BB…