Skullgirls~

Im hype. And hungry for more info.

[media=youtube]0VK7HESsTHo[/media]

Hour long combos. No keep away elements. Totally not going to be trash.

lol I’m assuming that was possible because of infinite meter, as his meter never dipped below 3. Probably just showcasing what freedom was possible without causing an infinite break

Training Mode/Infinite Meter bro.

“no keep away elements” sounds hilarious when you use it to describe a fucking combo video

mIRC likes to bitch about anime games with airdashes “being all rushdown” despite the presence of characters like scharlachrot, lamda, dizzy, petra, etc
the idea that high mobility is necessary because of things like attacks with a lot more range is simply beyond him
the concept of showing off a combo with impossible or extremely unlikely meter to demonstrate something is probably beyond him too

also i heard a game designed by someone who loves marvel 2 can have long combos, shocking news

I don’t think anyone actually believes keep away is even 20% as good as rushdown in the terrible games you mentioned. You can’t be that dumb despite being as pretentious as an Evangelion fan.

Your “high mobility”, which is afforded by heaping on more awful universal mechanics which negatively impact other aspects of a fighting game, isn’t necessary as comparable screen control can be accomplished without them. In fact, they skew it to the point where keep away isn’t much of a valid option instead of bringing senselessly exaggerated attacks down to something viable. Which is exactly why the games you like are dogshit anyhow.

There’s more than one video bro.

Yes, and with two characters, one being a rushdown fighter, the other being a grappler. Surely you can judge keepaway’s potential based on just this alone :confused:

Also LOL at the first Blazblue not having keepaway LOL. Yes and Alpha 3 was a fireball players dream game.

yeah, lets judge a game based on videos that only show ONE fucking character, and that only one that show another is a grappler :rolleyes:

and nice to see as usual, how little you know about the games that you dispise

Did anyone post this vid?

Skullgirls Video Game, GDC 11: Tag Team Walkthrough (Cam) HD | Video Clip | Game Trailers & Videos | GameTrailers.com

Oh god. Judging a game has based on what we’ve seen so far -just like everyone else.- What a crime! This games been in development for how many years now? Guess I better wait three years for two more characters.

Are you seriously trying to justify judging a games keepaway potential without actually seeing its keepaway character? @_@

Well, duh. :V

There’s a difference between drawing inferences about how a game is shaping up and making a decisive opinion.

Also the game really hasn’t been in development that long. Real work didn’t start until Mike showed up not long ago. Until then it was a side project for all of them, and existed mostly in concept.

This was posted and was on the front page, but thanks for the heads up.

Skullgirls looks exciting, and with GGPO to boot?! Whether I’m disappointed or not with the gameplay after buying it, it will be an instant purchase for me.

I however, highly doubt that I will be disappointed by the game based on what I’ve seen.

cough

I so agree with this, hence a big reason why I would never see those games being anything more then a smash brothers style party game. I just never got the appeal behind this genre of games, and all i see from high level footage is usually just hectic rusdowns and mix ups. I dont see a appreciation for foot work, spacing,zoning,reading your opponent to break through there defense or detecting "gaps"in there offensive patterns to know when you should attack. I mean to each his own i guess but I dunno…i was hoping this game would have been more"pure"in terms of its fighting engine and not gimmicky.

nice more stupidity, and ignorance, classic srk
there is zoning and spacing, and since the air now is a viable area of fighting you have not only ground work, but also air work, if you cant see that, its more your problem than the games, learn before posting stupid shit, please

Most of that stuff is there, to varying degrees really depending on the individual game, though you usually need to have a grasp of the game’s mechanics to really tell what’s going on. Kinda like how someone who doesn’t know SF will see players wiggling back and forth and throwing out random normals and it’d seem nonsensical.