I’ve been thinking about this since launch day.
Basically, if 1v1 is two rounds then why aren’t 2v2 or 3v3? I know it’s tradition for a tag game like Marvel to be one round but it doesn’t really make sense in this game. Sure, if we were all doing 3v3, then yeah, go Marvel-style. But switching between one round and two rounds seems awkward and frankly, unnecessary when you really think about it.
Of course it’s tradition, but break it down this way.
1Character = X Health
2Characters = X Health
3characters = X Health
Thus…
1v1 = X Health x 2 Rounds = 2X Health
Teamsvanything = X Health x 1 Round = X Health.
The game has two different playing formats and this split favors those who know from the CS screen they will be playing one round, while the one character player can’t know this until the character’s are picked.
And imagine you were in a tournament: You play 1v1 all day and then in the final (hyperbole here) you play a guy who goes teams. That’s fine, but now you have to figure out all his teams cheap shit in one round. If it was always one round, then OK. But now, by the virtue of him picking a team, you now get deprived that second round - an extremely helpful opportunity to learn someone’s tricks, especially if they’re using a Parasoul/Double assist reset trap.
Imagine if a game like Halo allowed 15 minute games, but then, if someone picks an elite skin, the whole game is now 8 minutes. You’d be like, “WTF game, figure out your time and stick to it!”
I understand Mike and Team wanted to make Marvel and SFII/GG fans happy, but splitting the game’s framework between the two hurts the games competitive potential. This is why sports like football host their biggest tournaments on neutral fields. Sure, money is a factor in planning, but from a competitve stand point it’s to avoid any hometeam advantage from competition. And right now, teams seem to have that homefield advantage by already knowing the round total prior to playing.
To put it another way, by not making the executive decision on how many rounds, it feels like Reverge have pulled a David Chase. Chase knew that by killing Tony Soprano in “The Soprano’s” series finale he would piss of half his fans. But by not killing Tony, he risks pissing off the other half that wants him to die. Now, instead of making that call, he chose to do neither and thus, no one was satisfied. Now, I won’t say no one is satisfied with SkullGirls because that’s just not true. But by not picking one format the competitive heights of SkullGirls is severely impaired. And that’s a goddamn shame.
I know this isn’t a widely discussed topic, but I say, “Take the risk” Reverge! Give your game one, set structure and (IMO) make it always 2 rounds. It makes competitve sense and the whole system is made to make 1v3 possible, so why shuffle the framework? There’s no reason (outside of tradition) on why 3v3 can’t be 2 rounds, especially in this game where all team options are already balanced against one another.
Or hell, make it one round regardless. I don’t care. Just pick!
Thoughts?