We have a QandA thread and I just made a thread with the moves list and wiki. The game has an input based button check where you can just press a button and it assigns based on what it asks you to assign. You can also do this in the character select screen.
Oh god… people having problems with a 6-button setup?
The PS3 and XBox 360 pads are unfriendly to 6-button setups. Break down and get used to joysticks or buy a real 6-button setup.
They need to get a Hori Commander Pad! Sure, they’ll have to buy from an import shop but unless somebody starts making quality editions of Saturn pads again those are probably the best-built 6-button pads still in production on the market.
Mad Catz pads — not so much. Get a Hori pad. At least it’ll last into next year… (Joke – they’re very durable. MC pads not so great.)
Must be younger guys that never played the older Capcom fighters. I always thought the 4-button stuff was fairly limited. 6-button is way more versatile.
6-button isn’t the problem with Skullgirls… It’s just a brutally tough game for a lot of people (including me so far…!) and I’ve played most of the Capcom fighters with the exception of a few of the poly fighters and the original Street Fighter I. Pretty much played everything else at least a few times. I’ve played most CPS-2 games to death!
Quit being a douche. The best google results would take him to SRK. He should be getting his answer HERE. You know where he REALLY should be getting his “what button does what”? The same place every other self-respecting company making a fighter puts them.
I haven’t encountered any problems playing this game on pad. If Wolfkrone can play fucking C.Viper on pad, then you can play Skullgirls on pad, especially since I can and I’m nowhere near GDLK.
Yeah. I kinda screwed up actually. I was thinking about 6 hits instead of 6 buttons. SG doing it MVC1 way actually which was 6 buttons while being 6 hits.