Skullgirls GD, Keepin' It Classy In Medici -- Now out in EU/AU!

Replace the j.LK with something else, it’s because you’re repeating the launcher into the same move.

I looked for you last night, but I guess you signed off RIGHT before I logged on :expressionless:

Oh, and for the guy wanting the creepy valentine picture, it seems you cannot use the PS3 to take screenshots in this game. I do not know if this has to do with downloadable games in general, or it’s the game itself. If Mike or someone can answer that for me, I would be very appreciated.

The screenshot feature needs to be used by the game itself, it’s not universal. If Reverge never implemented it, it won’t work.

What exactly do you mean by that? Like how Squigly will play?

The IPS shouldn’t be going off yet unless I’m hitting a link somewhere.

X-men VS Street Fighter
Marvel Super Heroes VS Capcom
Marvel VS Capcom
Marvel VS Capcom 2
Marvel VS Capcom 3
Ultimate Marvel VS Capcom 3 (They sure as hell charged for it like it was more than a balance update)
That’s 6.

Anyway, I have DLC questions. Number 1, if Sales do well, how long will it take before you guys can start working on the first DLC? Number 2, About how long did it take you to finish each individual character during development? Number 3, there are a total of 63 possible combinations of buttons you can hold down at one time, ranging from 1 button to 6; What are the chances of DLC Colors being added since only ten of those combinations are being done atm?

You left out CoTA and MSH.

And I will edit it into my own similar, but slightly different list. :PPP

Anytime I do Feral Edge(Air Super) in a air combo, the head needs to be behind Fortune.

From what the psn said you were connected 8 hours ago.

IPS kicks in whenever you start a new chain with a move that you have already used to start a previous chain. Hence, j.lk.

j.MK isn’t doing this. You can tell because the opponent would immediately flash the moment you do the move.

Thank you, Maji.
COTA, MSH, XSF, MSF, MvC, MvC2. Six MARVEL games spanning more than a decade of play.
*You people… *JackieChan.jpg

Spoiler

After that legacy, MvC3 felt SO out of place, it wasn’t funny.

And wow, even more. BB doesn’t have OTG property per move, nor does GG. Nor, I think, does Melty, though I admit the last one I played seriously was the first one. :^P

Ah. Well that stinks. I was hoping to get some great screenshots. Any chance we may be able to get this feature in the future Mike or Reverge? Not sure how hard it is to implement…

Pretty much. I will have an image of said playable character, and discuss how I think they could play. It’s not just for the 3 obvious DLC characters. looking at others as well.

You get 2 unwatched loops last I checks (crHP- 1st, jLK jMK jHK - 2nd)

3rd loop = crLP crMP crHP = being watched

Why is the 2nd jLK triggering it? I’m missing something.

Mike was taking about the 6 games that came out BEFORE MVC3:
X-Men: Children of The Atom (the origins of the vs. series), Marvel Super Heroes, X-men vs. Street Fighter, Marvel vs. Street Fighter, Marvel vs. Capcom and Marvel vs. Capcom 2

MAJOR SURGERY!!! Edit: Valentine’d, multiple times! o_O

Lol being surprised people are fuzzy on the history of FGs before SF4.

It shouldn’t, sounds like a bug.

Also looking at these longer combos, I really should stop having fun with versus and hit the lab before I fall super behind everyone else haha.

Zonvolt, you were the one who wanted the creepy Valentine face right? If you see my post on this page, it seems it will be harder to get then I thought…

Ahh sorry I think I misread that thinking there were earlier parts of the combo or something.

I noticed that you can’t call one of your assists on a 3 person team while doing a HP. Item Drop with Peacock, didn’t even think of it. I was just sitting there going “Why won’t ass slam come out?” and Peacock was just standing there doing her launcher over and over.