Skullgirls GD, Keepin' It Classy In Medici -- Now out in EU/AU!

I see I see, well thanks for the attempt.

You can call assist 2 with MP+HK

There were FGs before SF4? Amazing discovery.

No, but seriously, Its actually a lot of fun playing Skullgirls as someone who started actively playing fighting games with SF4. What all ye olde people think as things copied from old games, for me its actually completely new mechanics never seen before!

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I did feel a bit embarrassed five minutes into training mode when I realized Double’s downward angled Luger shot doesn’t bring in anything special OTG wise :sweat:

I think there’s a thread about DLC speculation, isn’t there? There’s also that thread about all the known characters in the Skullgirl universe. I would like to see your post by the way, especially if it has pictures.

How many hits in a combo should I really be shooting for? Because right now I’m getting like 20-30 with Filia.

Every time I go into a character combo thread I try to copy other people’s combos and fail miserably because they never feel right. So I want to come up with my own.

I’ll put it there as well I suppose. I am working very hard on this, so I would like a lot of people to see it. Even if Mike laughs at it and says it sucks, I still enjoyed making it.

I got 5 characters done. gonna add one more for now, and then post, then make more sets later.

[media=youtube]X8u7px_GzWQ[/media]
I play pad and I was just using the default assist shortcut, thanks!

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Look at Skrull, Now imagine Squigly doing an ass/hip bump attack. This is what I want XD.

I don’t play Pad but I was thinking about the woes of pad players yesterday.

Like deciding a 1 button dash or assist macro: You’d still have assist 2 available if you have Hards on shoulder and Meds on the pad’s face.

Mike, any explanation about the Parasoul thing? Am I overlooking something?

Back in the day, Fanatiq had his controller set up so L was dash and R was Psylocke.

It’s not that bad, the only thing I’ve had happen that made me wish I didn’t play pad is that when I use Item Drop I can’t use some the buttons, eg. can’t use lk. and mk. versions of George during lp. Item Drop.

I wholeheartedly support this idea, in fact I DEMAND a Squigly hip bump!

Man this game puts me in the best of the moods, I remember how Fortune says her puns and I smile, I danced my way to the university to the credits song, I even lose to players doing insanely long combos with Painwheel into nasty resets and I don’t mind (ok, sometimes I get salty, but the cool salt, the I gotta learn how to counter that salt), I don’t think anything is being stolen for me and all the details in this game. Good lord!

Mike, give o_8 a big kiss for me, and give one to yourself in the mirror. This game is pure genius!

=)

BTW is 12860 a good damage for 3 bars?

We should start a petition!
Or at least get Duckie on our side. If we could get him with us then Mike would automatically suggest it to Ahad to animate!

I was messing around in training mode with Peacock’s item drop and then a Ms.Fortune Yukkuri head falls.
Holy crap.

We know that Squiggly, Umbrella, and Marie are coming, so lets start with the final boss herself.

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http://wiki.shoryuken.com/images/6/65/SG_maire_bigportrait.jpg

We have a basic idea how Marie attacks when all cheap and broken. I doubt she has three forms, though including that would be pretty awesome. She changes as her health reaches certain points. I wonder if that would be too cheap though… I’m sure if they will take away her super armor, and maybe only let her have certain amount of skulls out. I’m sure she punches and kicks as well. Honestly, I would love to see her playable in some similar form she is now, with 3 different forms. I see her, in that state, being an excellent solo character, but not great in teams, due to longer combo’s make never keep her in a form long enough.

If she doesn’t fight like that, I imagine she will use that vacuum of hers a lot more. Maybe controlling space by pushing and pulling the for, as well as the skulls she throws out. She would be like Rachel that way, but maybe make her more of a beat down character then racheal is, where after you knock the foe away with an attack, you use the vacuum to pull them back towards you to continue it. I see her having poor mobility, but making up for it by bringing the foe to you rather then you going to the foe.

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http://wiki.shoryuken.com/images/0/0b/SG_squigly_concept.jpg

http://wiki.shoryuken.com/images/6/61/SG_umbrella_concept.jpg

For Squiggly and Umbrella, we know their fighting style thanks to the April fools thing. They said they put some truth into that article, and I think that was it. Squiggly is a stance changer. I imagin she has 2 stances, close range kung fu like stance, and mid range whip stance using leviathan. She will also have some fire based attacks, and one special involves her attacking with a hip check to wall bounce. She will even have a super based off that, all because Firebranded wants her to show off those lovely hips, haha. Anyway, she can change stances mid combo and back again, letting her set up some very cool looking combos. One thing that may be cool, to keep with the whole Zombie thing, is let her use her fallen teammates someway. Maybe a Level 5 that lets her revive her teammates for a short period of time to assist in attacking ala scramble battle in SFxT. However, that may be difficult due to the CPU limits, but it would be very cool, and make her an excellent anchor.

For umbrella I think she will be a turtle character. Her umbrella supposivly gets strong the longer you do not use it. I see her either having attacks that sheild or protect her, or being very fast to keep running away. Perhaps her umbrella can also absorb projectile’s and attacks, and repay the damage back double later. If you ever played Mr. Game and Watch from Smash Bros, It would be like his bucket attack, only for all attacks. You absorb 3 attacks, then the next time you use it the umbrella hurls out the energy, or does a massive hit doing the combined damage plus more. Also, I see her maybe having a healing move ala Roll from TvC. A good Turtle character should have some way to heal herself. Either she has a super that does it, or she uses the same absorb attack idea to then use it to heal herself slightly, maybe half the damage the attacks would have caused.

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http://pub.tenkuu.net/Images/060706_sg_lj_update/other/extra/060321_gigan01.gif

And now for someone I really want in, because I love her look, Myrine the Gigan. I know she has only 1 picture anywhere, but I like her design. I would love to see her in motion. ANyway, play style. I see her working a lot like Dalsihm, a long range melee character. She would have some extremely long normal attacks, being able to hit very far away. Unfortently, those long attacks will not hit very close people, so she will have some close range moves and attacks that quickly push the character away. She would be extreemly heavy, falling to the grouns quickly, and have what looks like a slow walk, but since she takes longer steps, it’s faster then it looks. Her stance would be very Faust like. One of her specials is a jump, which works like a damaging teleport. She will jump into the air and slam down at certain spots, damaging people in the process. it will help her get around when she needs to. She would have a larger hitbox then others, so she takes hits easily. However I see her being the strongest physical attacker in the game. Very much like Juggernaut in terms of strength. Some moves have super armor, like her long baseball like swing special that knocks back projectiles and wall bounces. She can also punch the ground to make shockwaves. One special has her hitting the ground so hard, it stuns anyone standing on it, but does no damage.

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http://manashift.com/wp-content/uploads/SG-Leduc.png

Oh god a character with a penis! TAKE IT AWAY!!!

I kid. Lets look at the pretty boy of the game, Leduc. Right way I feel like this character will have some rapid button press attacks, like CHun Li or Blanka. He can press any button rapidly at special or some normals to do extra constant electrical damage, if he has the electrical charge to do so. Yes, he would have to charge his electricity, by moving, or doing a certain special that has him charging electricity with rapid button presses. Even quick footsies and wave dashing charges electgricity With no electricity he is slightly below average in terms of speed of attacks and power. However, the more electricity he has, the faster and more powerful he and his attacks become. So you have to play a balancing act. Do you keep your electric charge to make you move faster and hit harder on your normals, or discharge on some of your specials or supers to do a lot of extra damage, but lose yours speed and damage on normals?

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http://img825.imageshack.us/img825/9407/divinetrinity2.jpg

And now for Aeon, someone I think we really just learned about, though correct me if I am wrong. Seeing her whole time motive, she has one obvious fighting style: She is a Ryu clone.

Man, that would be amusing if they threw that curveball at us. Anyway, Time manipulation is her forte. She can use specials and attacks to freeze time in certain spots of the field, to stop projectiles and anyone that touches the spot. She can then let time continue again, or rewind it, sending projectiles back and turning around peoples physical attacks. This time stop also works for her own projectiles. She can throw knives out, then stop the time for the knife, then restart it later. I can see her level 3 stopping all time if she hits with it, then she has 5 seconds to attack as much as she wants and set up as many knifes as possible. After time it up, the foe takes all the damage they took during it.

Also, she needs both a Dio Brando Color and a Sakuya Color from Touhou.

And thats what I got so far. I hope you enjoyed. Again, these are just some ideas I had for their fighting style. I could be 100% wrong on my ideas and such. I’m sure mike has these all set up already.

Hey, i think i have seen some SG developer lurking around here, i would like any SG developer to read this.
I’m wondering if they could add the function to bind l3,r3 and be able to bind record/replay to buttons like in UMVC3. This made the training mode much more efficient and flexible in UMVC3 imo.
This would also benefit people that are using fightpads and arcade sticks, i’m using the fightpad commander pro which has 6 face buttons and 4 shoulder buttons. I would like to have a dash button similar to UMVC3 but i find calling assists to be a little difficuilt with the face buttons because i am a scrub. If they would let me bind l3 and r3, there would be no problem.

Thx.

It will be a crime if Aeon doesn’t have a Dio or “The World” reference.

-The electric idea with Leduc is godlike. But for some reason I think he’s going to have a Zero like Plasma sword XD.

  • I totally agree with an assist and super involving Hip Check to Wallbounce :). In fact my goal with Squigly is to find out a bnb with those moves if they’re available.
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http://28.media.tumblr.com/tumblr_m1m52apwW01qk4z52o1_500.jpg

-The Gigan girl is going to be interesting since I imagine she’ll be as big as double yet hit waaaaaaaaaaaaaaaaay harder.

If we can’t be told the code, could we at least know if there’s a specific screen we have to enter the code on? Kind of off topic to the current discussion, but it’s driving me crazy and I would hate to know I’ve been testing on the wrong screen.

I’m glad you really like my Leduc idea. I am quite proud of it myself. However, I can see him using a sword like that in maybe his level 3 super. The more electric charge you have when you use it, the bigger and more powerful it becomes. It starts at doing below average for a level 3 and only hits right in front of you, and ends at doing more damage then any level 3 and having massive full screen range

I assume you are a fan of Peach from Smash Bros then :wink:

Yeah, she will hit hard, but a bit slow. However, I see her being tied in strength with one other character… Panzorfist. They will both be tanks, but Myrine will be a mid to long range one, while Fist is a close range one.

A crime against humanity