My first fighting game was Street Fighter II on arcades. I remember back when video rental places existed, and I would always try to get new fighting games. I got exposed to Art of Fighting and Fatal Fury Special through my SNES, then saw KOF 94 in arcades and instantly recognized the cast and fell in love with it. Also MK came out and everyone was playing it.
Since then I’ve gotten more serious about fighting games but have simultaneously lost all respect for Capcom and their practices, but my love for SNK games and MK ever went away.
On the subject of Skullgirls voice actors, I have to say that I’m really digging all the voices so far. I was just a smidge worried back when they were starting to reveal new characters that I would have to mute the voices or turn the volume down because the voices would be too cheesy or grating, but man, they’ve just been hitting them out of the park. I especially love Peacock’s voice. Big ups to Christina Vee! (Whom is the voice over director, if I recall correctly)
Adding to my post before, I didn’t know anything really about Alex Ahad’s art, but after reading his philosophy on character design, I could not get over how freaking awesome I knew this game would look.
I’m not trying to be rude or anything, but… that seems kind of obvious.
I played early SFII, but it never caught on like that with me since I was in love with 3D gaming at the time. Smash(64 and Melee) was also an amazing thing that I definitely considered a fighting game, but it was pretty different from other traditional fighters that were bogged down with command supers, charge characters, dragon punches, reverse dragon punches and the tight timing so I mostly stuck to Smash for years. The first “traditional” fighter that truly amazed me was Marvel vs Street Fighter. I played with Spider Man at the local pizza shop and actually beat a couple of seventeen year old guys which blew my mind(I must have been pretty young), but that amazing feeling didn’t come back until MvC1/2. Those games just blew my mind and I played the shit out of them with my friends. The controls were loose, the cast for both games were awesome and it was an awesome mix of unknown characters with old favorites. MvC2 in particular was on a whole other level and it just oozed style(I loved that turquoise disc for the Dreamcast haha!). I played some more and the genre looked even cooler when Guilty Gear dropped on the scene. The music remains top tier to this day, the characters were one of a kind and the gameplay felt like grounded Mahvel to me which is also a great way to play. I never thought about fighting with other people until later on though. Me and my friends also loved the Soul Calibur series with the arrival of 2(GC for us), but it faded away after 3 went exclusive and 4 looked disappointing. The lore of the games is awesome though and probably one of the few stories in fighitng games that was fun to experience.
BlazBlue was announced and I didn’t pay much attention to it until the cast was revealed. I had watched anime before and I loved the cast. Rachel looked boss, Bang is the manliest fighting game character to date and the world itself was rich with stuff to explore unlike Street Fighter and Mahvel. When I started playing online and I came to understand the netcode it was just amazing. The idea that I could play with people thousands of miles away like Halo(xbconnect lol)/Halo 2(God, what an amazing game) was foreign to a person like me who only played at arcades or with friends. I got to learn things about fighting games that I never knew before and that was probably my real turning point. Everything since Blazblue has been a mix of disappointment and awesome though(CT had it’s issues, but they were mostly solved with CS which was a great game). MvC3 is Capcom’s red headed step child when it comes to fighters and SFIV is a total downgrade from their previous games(especially 3 which I could clearly see as the superior fighter with just a few days of gameplay). The bad online in Capcom’s initial offerings combined with lack of single player content like SC, Smash, GG(at least it felt substantial and interesting) or BlazBlue killed the games for me though. SCV looks amazing online with stream monster friendly lobbies and great netcode, but the single player has been neutered and I feel like I’m getting another rushed Mahvel game.
Skullgirls and Extend are honestly making me excited about 2D fighters again. Nothing else has aged as well as Vampire(only started playing seven months ago, but it’s one of the best fighters ever) and MvC2(GG scene is type dead).
TL;DR: BlazBlue was the spark, Skullgirls and Extend will be the gasoline that’ll get that fire going nice and good. Sorry about the long response.
I dunno, Skullgirls seems to be set in kind of a mashup of 20s-50s Europe and America, and the other characters have American-sounding accents. So it’d be kind of weird for just the one character to have a different accent randomly. And yeah besides, her voice fits her really well.
It would be neat to have some characters from other countries than the Canopy Kingdom, though. Or heck, even dialects/colloquial talk, though Peacock seems to hinge on sounding kinda regional… Anyways they could totally have some accents other than the “Canopy” (American) accent, and it would be believable.
Same! I think that the voice acting overall is really strong. (I’m kind of interested to hear what the DLC characters will sound like in the future…) Although I was pretty pleasantly surprised to hear Painwheel’s voice, I wasn’t expecting her to sound so “rough” but after I heard it for a bit it fit her well.
And not gonna lie, Peacock is my fave too. Not just her voice acting itself, but the little robotic touch they added really sells it IMO.
Well, to go back to the VERY beginning, I was about 5 in a bowling alley when I first saw the arcade cabinet with the opening that changed my video game life:
[media=youtube]hDPYRCMgEJ0[/media]
Since then I was a casual fighting game lover, dabbling in all kinds of games, and eventually focusing on SFA3, CVS, CVS2, 3S, GG, MB, and AH, with Tekken and Soul Calibur in there somewhere.
A few years ago I met RougeYoshi and Dr. Chaos at Temple University, got introduced to the FGC side of the arcade I thought I knew, and went on the path of a tournament player as soon as SFIV hit consoles.
Since then I put just about every fighter through its paces.
The fact that is IS questionable automatically leaves room for contention. Smogon is good, but in the end they have no real authority to police how the game is played, leaving its ruleset just a widely accepted set of house rules enforced under the honor system.
And Magic is extremely static. Sets cycle regularly, Ban lists are set and official, and new abilities and rules integrate fairly seamlessly. It’s just the metagame that changes often due to the rate at which sets cycle out.
Played fighting games all my life, Street Fighter II, Mortal Kombat, and Killer Instinct made my childhood, Killer Instinct being my favorite.
I’ve also sucked at them through all my life and didn’t try to seriously get competively good till Blazblue with Tager in CT, nice uphill battle eh? I took right to Tager because I was a Potemkin player beforehand.
Back when MvC2 was released on dreamcast it was my favorite fighting game for the longest, and its competitive play from what I watched on youtube like Sanford, Justin, and Yipes is what made me want to play FGs competitively in the first place. I can’t play MvC2 at a high level, but I’ve always wanted to, and appreciate it.
Later I took to Vampire Savior and realized it was the game for me, becoming my favorite fighter ever.
SFIV pulled me away when it came out for a second till I realized I hated everything about the game and quit.
I saw Skullgirls coming out and thought Darkstalkers mixed with MvC2, you can imagine how I would feel about that.
The only MvC game I’ve played is U/MvC3, so that’s the game that led me here. I love and hate that game, and I thought Skullgirls would be a similar type of game but with more of what I love and less of what I hate. My background also includes S/SFIV/AE, KOF98/UM, KOF2002/UM, and BBCS. I’ve also tried out a lot of other fighting games, but I didn’t spend nearly as much time with any of them.
Edit: I spent a lot of time with Tekken 3 and Tekken 5 but never really tried learning them for real.
Yeah, Nintendo as a rule has a pretty anti-competitive design philosophy, preferring to add a bunch of random elements to their games in order to even out the playing field and allow unskilled players to “take a few rounds,” as it were. Even with Smash Bros, Nintendo has never really paid attention to the competitive community, and designer Sakurai’s decisions have been more in the direction of party game than anything else. For some reason they seem to have this idea that serious competition precludes casual players from having fun with a game, and their games have definitely been getting more pandering and hand-holding over time. For example, Mario Kart’s item swings have gotten more blatant while its skill requirements have gone down, and Link’s companion in Skyward Sword doesn’t trust you to tie your own shoes.
On topic, the Smash thing really irks me, though, because it’s the (fighting?) game I got started on, and the one i’ve always been best at, but I could never bring myself to go to tournaments because the game just isn’t designed for it, and consequently there’s way too much nonsense in it for my tastes. I also played MvC2 and Guilty from XX on at a casual level, then BB somewhat more seriously, and so I was browsing random stuff on dustloop when I found Skullgirls. The idea of MvC2 w/o all the shenanigans was a intriguing one, so I kept an eye on it and it just kept getting better and more unique.
It was Painwheel, but she turned out a bit more tame (?) than I was expecting, but Marie I’m hoping to see some flashy set ups and crazy space control.